Your SlideShare is downloading. ×
0
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Changing educators one video game at a time
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Changing educators one video game at a time

912

Published on

This is a copy of my presentation for the TEDxYouth@Singapore talk on 19 November 2011. This version includes a video that I am NOT planning on showing at the talk. …

This is a copy of my presentation for the TEDxYouth@Singapore talk on 19 November 2011. This version includes a video that I am NOT planning on showing at the talk.

The original is a higher quality Google Presentation at http://bit.ly/ashley-ted-talk.

1 Comment
0 Likes
Statistics
Notes
  • Be the first to like this

No Downloads
Views
Total Views
912
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
1
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. changing educators onevideo game at a timedr ashley tan | twitter: @ashley
  • 2. Apple stores #1 app for 275 daysa Daily users: 30 millionb Minutes of usage a day: 300 millionbwhat app is this? http://bit.ly/ashley-ted-talk
  • 3. CC-licensed image from: http://www.flickr.com/photos/lge/5711804272/furious fowl http://bit.ly/ashley-ted-talk
  • 4. Source: http://www.toxel.com/inspiration/2011/02/17/angry-birds-inspired-products/angry birds everywhere! http://bit.ly/ashley-ted-talk
  • 5. what is: angry birds everywhere except the classroom http://bit.ly/ashley-ted-talk
  • 6. CC-licensed image from: http://www.flickr.com/photos/johanl/4954545682/what could be: games in the classroom http://bit.ly/ashley-ted-talk
  • 7. why incorporate games in education? http://bit.ly/ashley-ted-talk
  • 8. CC-licensed image from: http://www.flickr.com/photos/jason_weemin/2948172761/why game-based learning? http://bit.ly/ashley-ted-talk
  • 9. CC-licensed image from: http://www.flickr.com/photos/antmcneill/5709857490/ 91% of kids in USA (17 and under) play video gamescwhy game-based learning? http://bit.ly/ashley-ted-talk
  • 10. CC-licensed image from: http://www.flickr.com/photos/preetamrai/895911731/ Singapore youth game more obsessively than USdwhy game-based learning? http://bit.ly/ashley-ted-talk
  • 11. Source: http://www.nmc.org/publications/horizon-report-2011-k-12-editionwhy game-based learning? http://bit.ly/ashley-ted-talk
  • 12. 75% of participants of a studye wanted to see games applied in education CC-licensed image from: http://www.flickr.com/photos/37527143@N03/6070915415/why game-based learning? http://bit.ly/ashley-ted-talk
  • 13. Photo courtesy of Carolyn Limteachers learning about game-based learning http://bit.ly/ashley-ted-talk
  • 14. CC-licensed image from: http://www.flickr.com/photos/evil_cheese_scientist/3798953386/lightbox/the experience is designed as a treasure hunt http://bit.ly/ashley-ted-talk
  • 15. CC-licensed image from: http://www.flickr.com/photos/jerich/2812866472/mission: uncover principles of gbl http://bit.ly/ashley-ted-talk
  • 16. Photo courtesy of Carolyn Lim http://voicethread.com/share/609094/learning about gbl: by playing games http://bit.ly/ashley-ted-talk
  • 17. Photo courtesy of Carolyn Lim http://www.youtube.com/watch?v=Q239RcU0zqElearning about gbl: scanning qr codes http://bit.ly/ashley-ted-talk
  • 18. Photo courtesy of Carolyn Limlearn about gbl: observing & recording http://bit.ly/ashley-ted-talk
  • 19. Photo courtesy of Carolyn Limlearning about gbl: group reflection in blogs, edmodo http://bit.ly/ashley-ted-talk
  • 20. Photo courtesy of Carolyn Limclosing the gaps http://bit.ly/ashley-ted-talk
  • 21. failure is critical to successhow game-based learning is different http://bit.ly/ashley-ted-talk
  • 22. failure is critical to success games provide context feedback is immediatehow game-based learning is different http://bit.ly/ashley-ted-talk
  • 23. failure is critical to success games provide context feedback is immediate the test or the problem comes before content just-in-time over just-in-case informationhow game-based learning is different http://bit.ly/ashley-ted-talk
  • 24. failure is critical to success games provide context feedback is immediate the test or the problem comes before content just-in-time over just-in-case information it generates communities of interesthow game-based learning is different http://bit.ly/ashley-ted-talk
  • 25. failure is critical to success games provide context feedback is immediate the test or the problem comes before content just-in-time over just-in-case information it generates communities of interest games are difficult funhow game-based learning is different http://bit.ly/ashley-ted-talk
  • 26. https://www.facebook.com/photo.php?fbid=184138261645250&set=a.157635350962208.33818.153236281402115&type=1&ref=nfwhat is: conventional thinking http://bit.ly/ashley-ted-talk
  • 27. what could be: civics & moral education? http://bit.ly/ashley-ted-talk
  • 28. what could be: social studies? http://bit.ly/ashley-ted-talk
  • 29. http://www.angrybirdsgoldeneggswalkthrough.com/angry-birds-walk-throughs/angry-birds-poached-eggs-walkthrough/teaching others http://bit.ly/ashley-ted-talk
  • 30. mcvideo game: complex thinking skills http://bit.ly/ashley-ted-talk
  • 31. dafur is dying: global awareness & empathy http://bit.ly/ashley-ted-talk
  • 32. CC-licensed image from: http://www.flickr.com/photos/spursfan_ace/2328879637/what its all about http://bit.ly/ashley-ted-talk
  • 33. be the change you want to see in the world -- gandhi http://bit.ly/ashley-ted-talk
  • 34. CC-licensed image from: http://www.flickr.com/photos/stuant63/2185729167/the best way to predict the future is to invent it -- alan kay http://bit.ly/ashley-ted-talk
  • 35. CC-licensed image from: http://www.flickr.com/photos/martijnvandalen/5284240626/what is: negative view of games http://bit.ly/ashley-ted-talk
  • 36. CC-licensed image from: http://www.flickr.com/photos/timlauer/5407980960/what could be: addiction to learning? http://bit.ly/ashley-ted-talk
  • 37. CC-licensed image from: http://www.flickr.com/photos/7259240@N03/5470435368/comments? tweet @ashley or use #tedyouthsg http://bit.ly/ashley-ted-talk

×