Hybrid worlds nano_biotech_art_impulsionsdi

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(Nour Diab, 2010)

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Hybrid worlds nano_biotech_art_impulsionsdi

  1. 1. Hybrid Worlds: Nano_Biotech + Art, 2010 impulsionsdialogiques ( dialogical impulses ) Nour Diab | diab.nour@gmail.com Parsons, MFA in Design and Technology Professor: Victoria Vesna
  2. 2. “A different kind of consciousness is possible among us, a participatory consciousness.” (Bohm, 2004:96,30)
  3. 3. abstract impulsionsdialogiques explores the concepts of 'community' and 'communication' through electronical layerings of habitual experiences that reveal hidden patterns in users' immediate environment, that are at once generated, affected, and controlled by users. This project aims at providing users with a new way of perceiving and thinking of structures and patterns in the world, and reconsidering the way they interact with 'the social.'
  4. 4. concept / topic Through monitoring users' HRV (Heart Rate Variability) levels, devices will enable individual devices to send bio-sensitive markers to neighboring users -at random-, relying closely on relative positioning in real space and time. Markers will consist of mathematically-generated visuals responding to intra- personal electrical impulses (biofeedback), revealing a certain type of emotional state, giving new content to space and new meaning to 'communication.' In this way, users will interact with one another on anonymous grounds and on non- verbal and non-invasive communication levels. Devices will also allow users to visualize bio-interactive spaces, and decipher the larger-scale structure of hidden bio-dynamics in the context of new local interactivity in habitual contexts.
  5. 5. precedents: behavior design Earlid Helmet | Smell+ (Auger + Loizeau, UK) 1 2 (2) The Eo Una (student project, University of Dundee) allows users to make their loved one know about their state of mind remotely. It operates by tilting it at 90 degrees and each one of its four faces represents a unique emotion. Social Mobiles (IDEO + Crispin Jones, 2009) repurposing objects for new types of behavioral meaning
  6. 6. precedents: decentralization & adaptive systems StarLogo (Mitchel Resnick, 1991) "exploration of microworlds" http://education.mit.edu/starlogo/ digital programming language or system exploring the concepts of decentralized systems and self-organization for new modes of understanding the physics of time, space, and behavioral dynamics.
  7. 7. precedents: decentralization & adaptive systems Fuji Flavor Co., Ltd. "What's pheromone?" impulsionsdialogiques investigates electronic layering of habitual experiences as providing opportunities for telepathic connectivity, informed by pheromone chemicals shared amongst insects.
  8. 8. precedents: visible invisible GAFFTA 2010 Gray Area Foundations For The Arts Cabspotting Stamen Design, SF Globe Encounters MIT Senseable City Lab Flight Patterns Aaron Koblin
  9. 9. project proposal TECHNICAL VIEW : emitter
  10. 10. project proposal TECHNICAL VIEW : receiver the user is equipped with a device that senses his/her HRV levels. the wireless environment connects multiple devices with one another as clusters; which provides opportunities for local interactions in urban spaces. the device senses values and depending on the conjunction of both variables (HRV and stroking behavior), sends a vibration signal along with a visual marker responding to real-time "peak experiences" (Maslow, 1968: 97) that have specific emotions or moods assigned to them.
  11. 11. project proposal
  12. 12. project proposal "Simple rules for each cell sometimes lead to complex and unexpected large-scale structures." (Resnick, 1994:32)
  13. 13. design questions How might interpersonal ubiquity provide opportunities for interaction on the intra-personal level? How might electronic interventions affect habitual experiences and social practices or flow? What can we learn from nonlinear dynamics of complex systems, from the emergence of order and self-organization in nature? How might these redefine the practice of interaction design as a practice that supports exploratory behavior? and, How might electronic layering of habitual experiences change our understanding of 'communication' and 'community'?

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