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Raúl Arrabales, Agapito Ledezma and Araceli Sanchis Computer Science Department Carlos III University of Madrid http://Conscious-Robots.com/Raul   AAAI 2009 Fall Symposium Series Biologically Inspired Cognitive Architectures 2009 Washington, D.C. November 5-7. Assessing and Characterizing the Cognitive Power of Machine Consciousness Implementations
Contents ,[object Object],[object Object],[object Object],[object Object],[object Object]
Context ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Objectives ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Related Work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Architectural Components E Environment. World around the agent. B Body. Physical or simulated agent body. S ext Exteroceptive sensors. S proprio Proprioceptive sensors. A Action Machinery. Agent effectors. R Reasoning. Sensorimotor coordination machinery. M Memory. Internal agent state. Att Attention mechanism to direct S and A to a specific E i M n Capability of multiple context representation. SsA Self-status assessment mechanism. I Mechanism for the representation of the self. O Mechanism for the representation of other selves. AR Accurate report mechanism. AVR Accurate verbal report mechanism. R n Mechanism to run and synchronize several streams of consciousness.
Cognitive Skills ( CS i,j ) 7 CS 7,1 : Representation of the relation between self and perception. CS 7,2 : Representation of the relation between self and action. CS 7,3 : Representation of the relation between self and feelings. CS 7,4 : Self-recognition capability. CS 7,5 : Advance planning including the self as an actor in the plans. CS 7,6 : Use of imaginational states in planning. CS 7,7 : Learning of tool usage. 8 CS 8,1 : Ability to model others as subjective selves. CS 8,2 : Learning by imitation of a counterpart. CS 8,3 : Ability to collaborate with others in the pursuit of a common goal. CS 8,4 : Social planning (planning with socially aware plans). CS 8,5 : Ability to make new tools. 9 CS 9,1 : Ability to develop Machiavellian strategies like lying and cunning. CS 9,2 : Social learning (learning of new Machiavellian strategies). CS 9,3 : Advanced communication skills (accurate report of mental content). CS 9,4 : Groups are able to develop a culture. 10 CS 10,1 : Accurate verbal report. Advanced linguistic capabilities. CS 10,2 : Ability to pass the Turing test. CS 10,3 : Ability to modify and adapt the environment to agent ’ s needs. CS 10,4 : Groups are able to develop a civilization and advance culture and technology. 11 CS 11,1 : Ability to manage several streams of consciousness. Level Cognitive Skills ( CS i,j ) 2 CS 2,1 : Fixed reactive responses ( “ reflexes ” ). 3 CS 3,1 : Autonomous acquisition of new adaptive reactive responses. CS 3,2 : Usage of propioceptive sensing for embodied adaptive responses. 4 CS 4,1 : Selection of relevant sensory information. CS 4,2 : Selection of relevant motor information. CS 4,3 : Selection of relevant memory information. CS 4,4 : Evaluation (positive or negative) of selected objects or events. CS 4,5 : Selection of what needs to be stored in memory. CS 4,6 : Trial and error learning. Re-evaluation of selected objects or events. CS 4,7 : Directed behavior toward specific targets like following or escape. CS 4,8 : Evaluation of the performance in the achievement of a single goal. CS 4,9 : Basic planning capability: calculation of next n sequential actions. CS 4,10 : Depictive representations of percepts [17]. 5 CS 5,1 : Ability to move back and forth between multiple tasks. CS 5,2 : Seeking of multiple goals. CS 5,3 : Evaluation of the performance in the achievement of multiple goals. CS 5,4 : Autonomous reinforcement learning (emotional learning). CS 5,5 : Advanced planning capability considering all active goals. 6 CS 6,1 : Self-status assessment (background emotions). CS 6,2 : Background emotions cause effects in agent ’ s body. CS 6,3 : Representation of the effect of emotions in organism (feelings). CS 6,4 : Ability to hold a precise and updated map of body schema. CS 6,5 : Abstract learning (learned lessons generalization).
ConsScale  features ,[object Object],[object Object],[object Object],[object Object]
ConsScale  evaluation process Agent Cognitive Skills Architectural Components Architecture Analysis Agent Problem Domain Definition Domain-specific Cognitive Tests Level of Artificial Consciousness
ConsScale  evaluation process CQS: 3.77 Level: (3)  Adaptive Agent Cognitive Skills Architectural Components Architecture Analysis Agent Problem Domain Definition Domain-specific Cognitive Tests Level of Artificial Consciousness
ConsScale  Evaluation Steps ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ConsScale  Levels ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ConsScale  (I) ,[object Object],[object Object],[object Object],B E
ConsScale  (II) ,[object Object],[object Object],[object Object],B E
ConsScale  (III) ,[object Object],[object Object],[object Object],B E S A
ConsScale  (IV) ,[object Object],[object Object],[object Object],S E A B R
ConsScale  (V) ,[object Object],[object Object],[object Object],S E A B R M
ConsScale  (VI) ,[object Object],[object Object],[object Object],S E A B R M E i
ConsScale  (VII) ,[object Object],[object Object],[object Object],S E i A B R M E
ConsScale  (VIII) ,[object Object],[object Object],[object Object],S E i A B R M E
ConsScale  (IX) ,[object Object],[object Object],[object Object],“ I” S E i A B R M E
ConsScale  (X) ,[object Object],[object Object],[object Object],S E i A “ I” R M E “ others”
ConsScale  (XI) ,[object Object],[object Object],[object Object],S E i A “ I” R M “ others”
ConsScale  (XII) ,[object Object],[object Object],[object Object],E c S E i A “ I” R M “ others”
ConsScale  (XIII) ,[object Object],[object Object],[object Object],E c S E i A “ I” M “ others” R
ConsScale  Characterization ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ConsScale  as a Roadmap ,[object Object],[object Object],[object Object]
CQS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
L i ,[object Object],[object Object],[object Object],2 4 6 8 10 0.0 0.2 0.4 0.6 0.8 1.0 J i  = 10 ncsf L i
CLS ,[object Object],[object Object],2 4 6 8 10 0.0 0.5 1.0 1.5 ConsScale  Level CLS i
CQS  (0 to 1000) ,[object Object],[object Object],[object Object],0.0 0.5 1.0 1.5 0 200 400 600 800 1000 CQS  for levels 1 to 11. CLS  - Cumulative Levels Score CQS L 5 L 1 L 2 L 3 L 4 L 6 L 7 L 8 L 9 L 10 L 11
CQS online calculator http://conscious-robots.com/consscale
CQS online calculator http://conscious-robots.com/consscale
Applying the scale ,[object Object],[object Object],[object Object],[object Object],UT2004 Server UT2004 Client (Spectator) .NET Framework CCR / DSS Runtime Translated Pogamut 2 CERA-CRANIUM CERA UT2004 Viewer GameBots 2004 UT2004 Client (Human player)
The Video Game Bot Domain ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Behavioral Profiles ,[object Object],[object Object]
Behavioral Profiles ,[object Object],[object Object]
Behavioral Profiles ,[object Object],[object Object]
Behavioral Profiles ,[object Object],[object Object],[object Object],[object Object]
Behavioral Profiles ,[object Object],[object Object],[object Object]
Current Bot Implementations Agent L 2 L 3 L 4 CLS CQS Reactive-Bot 1 0 0.000 1.000 0.18 Adaptive-Bot 1 1 0.000 1.250 2.22 Attentional-Bot 1 1 0.216 1.255 2.38
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you

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Assessing and Characterizing the Cognitive Power of Machine Consciousness Implementations

  • 1. Raúl Arrabales, Agapito Ledezma and Araceli Sanchis Computer Science Department Carlos III University of Madrid http://Conscious-Robots.com/Raul AAAI 2009 Fall Symposium Series Biologically Inspired Cognitive Architectures 2009 Washington, D.C. November 5-7. Assessing and Characterizing the Cognitive Power of Machine Consciousness Implementations
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7. Architectural Components E Environment. World around the agent. B Body. Physical or simulated agent body. S ext Exteroceptive sensors. S proprio Proprioceptive sensors. A Action Machinery. Agent effectors. R Reasoning. Sensorimotor coordination machinery. M Memory. Internal agent state. Att Attention mechanism to direct S and A to a specific E i M n Capability of multiple context representation. SsA Self-status assessment mechanism. I Mechanism for the representation of the self. O Mechanism for the representation of other selves. AR Accurate report mechanism. AVR Accurate verbal report mechanism. R n Mechanism to run and synchronize several streams of consciousness.
  • 8. Cognitive Skills ( CS i,j ) 7 CS 7,1 : Representation of the relation between self and perception. CS 7,2 : Representation of the relation between self and action. CS 7,3 : Representation of the relation between self and feelings. CS 7,4 : Self-recognition capability. CS 7,5 : Advance planning including the self as an actor in the plans. CS 7,6 : Use of imaginational states in planning. CS 7,7 : Learning of tool usage. 8 CS 8,1 : Ability to model others as subjective selves. CS 8,2 : Learning by imitation of a counterpart. CS 8,3 : Ability to collaborate with others in the pursuit of a common goal. CS 8,4 : Social planning (planning with socially aware plans). CS 8,5 : Ability to make new tools. 9 CS 9,1 : Ability to develop Machiavellian strategies like lying and cunning. CS 9,2 : Social learning (learning of new Machiavellian strategies). CS 9,3 : Advanced communication skills (accurate report of mental content). CS 9,4 : Groups are able to develop a culture. 10 CS 10,1 : Accurate verbal report. Advanced linguistic capabilities. CS 10,2 : Ability to pass the Turing test. CS 10,3 : Ability to modify and adapt the environment to agent ’ s needs. CS 10,4 : Groups are able to develop a civilization and advance culture and technology. 11 CS 11,1 : Ability to manage several streams of consciousness. Level Cognitive Skills ( CS i,j ) 2 CS 2,1 : Fixed reactive responses ( “ reflexes ” ). 3 CS 3,1 : Autonomous acquisition of new adaptive reactive responses. CS 3,2 : Usage of propioceptive sensing for embodied adaptive responses. 4 CS 4,1 : Selection of relevant sensory information. CS 4,2 : Selection of relevant motor information. CS 4,3 : Selection of relevant memory information. CS 4,4 : Evaluation (positive or negative) of selected objects or events. CS 4,5 : Selection of what needs to be stored in memory. CS 4,6 : Trial and error learning. Re-evaluation of selected objects or events. CS 4,7 : Directed behavior toward specific targets like following or escape. CS 4,8 : Evaluation of the performance in the achievement of a single goal. CS 4,9 : Basic planning capability: calculation of next n sequential actions. CS 4,10 : Depictive representations of percepts [17]. 5 CS 5,1 : Ability to move back and forth between multiple tasks. CS 5,2 : Seeking of multiple goals. CS 5,3 : Evaluation of the performance in the achievement of multiple goals. CS 5,4 : Autonomous reinforcement learning (emotional learning). CS 5,5 : Advanced planning capability considering all active goals. 6 CS 6,1 : Self-status assessment (background emotions). CS 6,2 : Background emotions cause effects in agent ’ s body. CS 6,3 : Representation of the effect of emotions in organism (feelings). CS 6,4 : Ability to hold a precise and updated map of body schema. CS 6,5 : Abstract learning (learned lessons generalization).
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  • 10. ConsScale evaluation process Agent Cognitive Skills Architectural Components Architecture Analysis Agent Problem Domain Definition Domain-specific Cognitive Tests Level of Artificial Consciousness
  • 11. ConsScale evaluation process CQS: 3.77 Level: (3) Adaptive Agent Cognitive Skills Architectural Components Architecture Analysis Agent Problem Domain Definition Domain-specific Cognitive Tests Level of Artificial Consciousness
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  • 33. CQS online calculator http://conscious-robots.com/consscale
  • 34. CQS online calculator http://conscious-robots.com/consscale
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  • 42. Current Bot Implementations Agent L 2 L 3 L 4 CLS CQS Reactive-Bot 1 0 0.000 1.000 0.18 Adaptive-Bot 1 1 0.000 1.250 2.22 Attentional-Bot 1 1 0.216 1.255 2.38
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