Formal education is focused about schools, in learning skills, and dispositions. A good education works about what is most important in a person’s life, whether it be religion, political ideology, artistic identity, and all that makes the particular character of a person’s outlook on life.
The informal education teaches the things that we do not explicitly teach in school. For example, consider the natural language of children who seem to achieve competence in the language of those around them (without formal instruction) but in the course of their lives they achieve competence in a second language or different dialects of their first language.
How does cultural anthropology fits in with Information Age Education?
People learn well in informal, interactive, social environments. Consider this statement in terms of the one billion cell telephones using instant messaging, chat groups, the success of online computer games with millions of players, and the success of social networking systems.
Quoting Herve Varenne’s grandmother, who left school after the 6th grade, circa 1914, on the occasion of his PhD, “Remember, you may have more instruction than I have, but you are not more educated.”
“ If it were possible to define generally the mission of education, it could be said that its fundamental purpose is to ensure that all students benefit from learning in ways that allow them to participate fully in public, community, and economic life.”
by Amanda Lenhart, Mary Madden, Aaron Smith, Alexandra Macgill
Dec 19, 2007
Content creation by teenagers continues to grow, with 64% of online teenagers ages 12 to 17 engaging in at least one type of content creation, up from 57% of online teens in 2004.
Girls continue to dominate most elements of content creation. Some 35% of all teen girls blog, compared with 20% of online boys, and 54% of wired girls post photos online compared with 40% of online boys. Boys, however, do dominate one area - posting of video content online. Online teen boys are nearly twice as likely as online girls (19% vs. 10%) to have posted a video online somewhere where someone else could see it.
The survey found that content creation is not just about sharing creative output; it is also about participating in conversations fueled by that content. Nearly half (47%) of online teens have posted photos where others can see them, and 89% of those teens who post photos say that people comment on the images at least "some of the time."
However, many teen content creators do not simply plaster their creative endeavors on the Web for anyone to view; many teens limit access to content that they share.
There is a subset of teens who are super-communicators -- teens who have a host of technology options for dealing with family and friends, including traditional landline phones, cell phones, texting, social network sites, instant messaging, and email. They represent about 28% of the entire teen population and they are more likely to be older girls.
Report: Teens, Social Networking, Blogs, Video, Mobile, Web 2.0
Affiliations — memberships, formal and informal, in online communities centered around various forms of media, such as Friendster, Facebook, message boards, metagaming, game clans, or MySpace
Expressions — producing new creative forms, such as digital sampling, skinning and modding, fan video gaming, fan fiction writing, zines, mash-ups
Digital Sampling - Converting analog signals into digital form
Skinning and modding - In computing, a skin is a custom graphical appearance achieved by the use of a graphical user interface (GUI) that can be applied to specific software and websites to suit the purpose, topic, or tastes of different users. A skin may be associated with themes .
Modding - Refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer. The term modding is often used within the computer game community, particularly in regard to creating new or altered content and sharing that via the web
Fan video gaming - A fan translation , in video gaming, refers to an unofficial translation of a computer game or video game.
Fan fiction writing - Fan fiction (alternately referred to as fan fiction , fanfic , FF , or fic ) is a broadly-defined term for fan labor regarding stories about characters (or simply fictional characters) or settings written by fans of the original work, rather than by the original creator. (e.g. the Epic Cycle supplementing the works of Homer and the various re-tellings of King Arthur's tale which spread around Europe from the 8th century AD onward)
A zine (an abbreviation of the word fanzine, or magazine; pronounced zeen ) is most commonly a small circulation publication of original or appropriated texts and images. Zines are written in a variety of formats, from computer-printed text to comics to handwritten text. Notable among these are Giant Robot , Dazed & Confused , Bust , Bitch (magazine) and Maximum RocknRoll .
Mash-ups - a mashup is a Web page or application that uses and combines data, presentation or functionality from two or more sources to create new services. The term implies easy, fast integration, frequently using open APIs and data sources to produce enriched results that were not necessarily the original reason for producing the raw source data.
Podcasting is the method of distributing multimedia files, such as audio programs or music videos, over the Internet using either the RSS or Atom syndication formats, for playback on mobile devices and personal computers.
Video Editing Tools Eye Spot Online Video Mixing http://eyespot.com/ Jump Cut Online Video Editor http://jumpcut.com/ Windows Movie Maker http://www.microsoft.com/windowsxp/using/moviemaker/default.mspx Avid Free DV http://www.avid.com/freedv/ Storyboard Pro http://www.atomiclearning.com/storyboardpro Microsoft PhotoStory http://www.microsoft.com/windowsxp/using/ digitalphotography/photostory/default.mspx