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Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
Groen doen hackathon def
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Groen doen hackathon def

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  • 1. AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012
  • 2. THEF IRST AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012 JUNE 18, 19 + 20, 2012
  • 3. HACKATHON SCEDULENOW: DRINKS, ORGANISATION, LECTURE: DIRK F.,INTRO PARTICIPANTS, PLANS & GROUPS!!! AUDIO/VISUAL DESIGN | CREATIVETUESDAY: 8:00 BREAKFAST, 9:00 LECTURE MATT W., PROPEDEUSEJAAR 2011-2012WORK HARD, LUNCH? WHENEVER! WORK HARDER17:30 DINNER, LEAVE THE BUILDING<MIDNIGHT.WEDNESDAY: 8:00 BREAKFAST, AGAIN WORK HARD,WHENEVER LUNCH, WORK YOUR A** OFF,16:00: PRESENTATION CASES, 17:00: DINNER,18:00: ANNOUNCEMENT OF THE WINNERS.
  • 4. ORGANISATION AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012ARJAN H. DIRK F. NATHALIE W.MATT W. INGRID D. RAMON G.
  • 5. LECTURE DIRK F.HOW TODESIGN APPS AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012THAT CHANGEBEHAVIOUR.
  • 6. CONTENT LECTUREINTRO: INTO BEHAVIOR CHANGEINTRO: INTO APP DEVELOPMENT AUDIO/VISUAL DESIGN | CREATIVEEXAMPLES PROPEDEUSEJAAR 2011-2012
  • 7. BEHAVIOR CHANGE1: WHAT IS THE PROBLEM YOU WANT TO SOLVE?2: WHAT DO PEOPLE HAVE TO DO TO SOLVE THAT PROBLEM? AUDIO/VISUAL DESIGN | CREATIVE a: BABY STEP 1 PROPEDEUSEJAAR 2011-2012 b: BABY STEP 2 c: BABY STEP n
  • 8. FOGG BEHAVIOR MODELFogg  Behavior  Model  
  • 9. TINY HABBITS AS TRIGGERSWHEN YOU KNOW HOW TO CREATETINY HABITS, YOU CAN CHANGE AUDIO/VISUAL DESIGN | CREATIVEYOUR LIFE FOREVER. PROPEDEUSEJAAR 2011-2012BJ FOGG, PHDDIRECTOR, PERSUASIVE TECH LAB, STANFORD UNIVERSITY
  • 10. TINY HABBITS AS TRIGGERS
  • 11. DAN LOCKTONDESIGN WITH INTENT
  • 12. USE PERSONALITY TO ENGAGE
  • 13. KEEP IT SIMPLE AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012STUPID!
  • 14. SPEED VS. MONEY VS. QUALITY SPEED AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012MONEY QUALITY
  • 15. EXAMPLES AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012
  • 16. AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012 Let’s  you  talk   in  a  hospital!  
  • 17. Extended  profile   Emo.on  tracking   Maps  
  • 18. ENERGY
  • 19. RECYCLEPIX
  • 20. JOULBUG
  • 21. TOOGETHR
  • 22. WERECYCLE
  • 23. SEAFOOD WATCH
  • 24. GORILLA WORKOUTAUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012
  • 25. PARTICIPANTSAUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012
  • 26. 5 PARTICIPANTS PLANS!!!* THOMAS + BAS* CASPER AUDIO/VISUAL DESIGN | CREATIVE* WILLEMIJN PROPEDEUSEJAAR 2011-2012* MICKY* TIM WOW!
  • 27. HACKATHON RULES* MAKE YOUR OWN!* WE WON’T HELP (UNLESS YOU ASK FOR IT)! AUDIO/VISUAL DESIGN | CREATIVE* BE SPECIFIC WHEN YOU ASK SOMETHING PROPEDEUSEJAAR 2011-2012(E.G. WE WANT 15 MINUTES FEEDBACK ONTHE UX OF THE FIRST ITERATION OF OUR APP)!* WHATEVER YOU DO, DO NOT FEED THE IGUANA!
  • 28. RESULTS WILL BE JUDGED ON…* INNOVATIVENESS* POTENTIAL 4 IMPACT AUDIO/VISUAL DESIGN | CREATIVE* COMMERCIAL VIABILITY PROPEDEUSEJAAR 2011-2012* TECH SPECS* UXD + USABILITY
  • 29. GROUPSWHAT ARE YOU WAITING FOR!?! @hackgroen AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012 #hackgroen
  • 30. AUDIO/VISUAL DESIGN | CREATIVE PROPEDEUSEJAAR 2011-2012
  • 31. THANK YOU TO OUR SPORSORS:platformDUURZAAMDOENSpeerpuntprogramma Creatieve IndustrieProeftuin GROENDOEN

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