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Force & FireworksUsing The Starling Framework To Enhance Your Apps             Arie M. Prasetyo                   24-05-2012
Stage3DStage 3D, previously codenamed "Molehill," is a new method/model of 2Dand 3D rendering developed by Adobe and suppo...
Stage3D• Hardware Acceleration
Stage3D• Hardware Acceleration• 60 Frame per Second, hundreds of sprites  http://dl.dropbox.com/u/7009356/StarlingTests/bi...
Stage3D• Hardware Acceleration• 60 Frame per Second, hundreds of sprites  http://dl.dropbox.com/u/7009356/StarlingTests/bi...
Starlinghttp://gamua.com/starling/
Starling• Stage3D without the hassle of AGAL
Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class  http://www.dehats.com/drupal/...
Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class  http://www.dehats.com/drupal/...
Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class  http://www.dehats.com/drupal/...
Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class  http://www.dehats.com/drupal/...
Case Study• Gamelan App http://galenic.web.id/gamelan/
Case Study• Gamelan App http://galenic.web.id/gamelan/• Adobe AIR application created using MXML
Case Study• Gamelan App  http://galenic.web.id/gamelan/• Adobe AIR application created using MXML• Uses Starling to create...
Thank YouArie M. Prasetyo   @arisetyo
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Presentasi Adobe Camp 2012

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my presentation on Adobe Camp Indonesia, Jakarta 2012

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Transcript of "Presentasi Adobe Camp 2012"

  1. 1. Force & FireworksUsing The Starling Framework To Enhance Your Apps Arie M. Prasetyo 24-05-2012
  2. 2. Stage3DStage 3D, previously codenamed "Molehill," is a new method/model of 2Dand 3D rendering developed by Adobe and supported with a new Stage3DAPI—a set of low-level GPU-accelerated APIs enabling advanced 2D and 3Dcapabilities across multiple screens and devices (desktop, mobile, and TV)through the runtimes.http://www.adobe.com/devnet/flashplayer/stage3d.html
  3. 3. Stage3D• Hardware Acceleration
  4. 4. Stage3D• Hardware Acceleration• 60 Frame per Second, hundreds of sprites http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html
  5. 5. Stage3D• Hardware Acceleration• 60 Frame per Second, hundreds of sprites http://dl.dropbox.com/u/7009356/StarlingTests/bin-release/Startup.html• AGAL (Adobe Graphics Assembly Language) http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html
  6. 6. Starlinghttp://gamua.com/starling/
  7. 7. Starling• Stage3D without the hassle of AGAL
  8. 8. Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102
  9. 9. Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102• Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html
  10. 10. Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102• Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html• Particle Effects http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/
  11. 11. Starling• Stage3D without the hassle of AGAL• Similar class structure to FlashDisplay class http://www.dehats.com/drupal/?q=node/102• Easy integration with physics libraries http://dl.dropbox.com/u/7009356/StarlingTests/physics2/bin-release/Startup.html• Particle Effects http://blog.onebyonedesign.com/flash/particle-editor-for-starling-framework/• Sprites and Textures http://www.texturepacker.com/
  12. 12. Case Study• Gamelan App http://galenic.web.id/gamelan/
  13. 13. Case Study• Gamelan App http://galenic.web.id/gamelan/• Adobe AIR application created using MXML
  14. 14. Case Study• Gamelan App http://galenic.web.id/gamelan/• Adobe AIR application created using MXML• Uses Starling to create the sound visualizer
  15. 15. Thank YouArie M. Prasetyo @arisetyo
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