Mortality and User Experience

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Mortality and User Experience - Presentation Transcript

  1. Mortality and User Experience Ignite Seattle 12/7/06 Ario Jafarzadeh [email_address]
    • We have a finite amount of time on Earth
    • Life is full of cool things to experience
    • There are things that needlessly take time and energy away from us
    • If you design anything, be mindful of this at all times
    • We need more experiences that return time to us
    • We have a finite amount of time on Earth
    • Life is full of cool things to experience
    • There are things that needlessly take time and energy away from us
    • If you design anything, be mindful of this at all times
    • We need more experiences that return time to us
  2. Software updates Girls Complex navigation Interesting projects Error messages Learning more Spam Music Device drivers Friends / family Things I don’t Things I want to think about
    • The average American spends…
    • 24 yrs sleeping
    • 6 months waiting at red lights
    • 750 hrs a year traveling somewhere
    • 1,820 hrs of TV in a year
    • 1 yr looking for lost items
    • 5 yrs waiting in lines
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  6. Short learning curve Steep learning curve
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    • A few experiences that are ripe for improvement:
    • Operating systems
    • Video games
    • Real estate stuff
    • Managing finances
    • Staying informed about the world around us
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  14. time information intake WE ARE HERE
  15. time information intake WE ARE HERE
  16. slides will be on my blog, which is linked from: http://cerealrobots.com

+ ariojarioj, 3 years ago

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