2. 2
What You Will Learn
Swing Components
Event handling
Mouse event handling
3. 3
Graphical User Interface (GUI)
Gives program distinctive “look” and “feel”
Provides users with basic level of familiarity
Built from GUI components (controls,
widgets, etc.)
o User interacts with GUI component via mouse,
keyboard, etc
Check out this visual index of components
5. 5
Dialog Boxes
Used by applications to interact with the user
Provided by Java’s JOptionPane class
o Contains input dialogs and message dialogs
View example program, Figure 11.2
Title BarTitle Bar
Prompt to
user
Prompt to
user
Text field
which allows
user input
Text field
which allows
user input
When user clicks OK,
dialog box dismissed
When user clicks OK,
dialog box dismissed
6. 6
Dialog Boxes
Note icon
Other icons available
Message dialog type Icon Description
ERROR_MESSAGE A dialog that indicates an error to the user.
INFORMATION_MESSAGE A dialog with an informational message to the
user.
WARNING_MESSAGE A dialog warning the user of a potential
problem.
QUESTION_MESSAGE A dialog that poses a question to the user. This
dialog normally requires a response, such as
clicking a Yes or a No button.
PLAIN_MESSAGE no icon A dialog that contains a message, but no icon.
7. 7
Some Basic GUI Components
Component Description
JLabel Displays uneditable text or icons.
JTextField Enables user to enter data from the keyboard. Can also be used to
display editable or uneditable text.
JButton Triggers an event when clicked with the mouse.
JCheckBox Specifies an option that can be selected or not selected.
JComboBox Provides a drop-down list of items from which the user can make a
selection by clicking an item or possibly by typing into the box.
JList Provides a list of items from which the user can make a selection by
clicking on any item in the list. Multiple elements can be selected.
JPanel Provides an area in which components can be placed and organized.
Can also be used as a drawing area for graphics.
8. 8
Overview
Swing GUI components
o Declared in package javax.swing
o Most are pure Java components
o Part of the Java Foundation Classes (JFC)
Abstract Window Toolkit (AWT)
o Precursor to Swing
o Declared in package java.awt
o Does not provide consistent, cross-platform look-
and-feel
9. 9
Lightweight
vs. Heavyweight
Lightweight components
o Not tied directly to GUI components supported
by underlying platform
Heavyweight components
o Tied directly to the local platform
o AWT components
o Some Swing components
10. 10
Superclasses of Swing’s
Lightweight GUI Components
Class Component
o (package java.awt)
o Subclass of Object
o Declares many behaviors and attributes common
to GUI components
12. 12
Superclasses of Swing’s
Lightweight GUI Components
Class JComponent
o (package javax.swing)
o Subclass of Container
o Superclass of all lightweight Swing components
13. 13
Common Lightweight Component
Features
Pluggable look-and-feel
o customize the appearance of components
Shortcut keys
o mnemonics
Common event-handling capabilities
Brief description of component’s purpose
o tool tips
Support for localization
14. 14
Displaying Text and Images in a
Window
Class JFrame
o Most windows are an instance or subclass of this
class
o Provides title bar
o Provides min, max, close buttons
Label
o Text instructions or information stating the
purpose of each component
o Created with class JLabel
15. 15
Three Parts of a GUI Application
1. Components that make up the Graphical
User Interface
2. Listeners that receive the events and
respond to them
3. Application code that does useful work for
the user
16. 16
Events Generated by Swing
Components
Act that results in the event Listener type
User clicks a button, presses Return
while typing in a text field, or chooses a
menu item
ActionListener
User closes a frame (main window) WindowListener
User presses a mouse button while the
cursor is over a component
MouseListener
User moves the mouse over a
component
MouseMotionListener
Component becomes visible ComponentListener
Component gets the keyboard focus FocusListener
Table or list selection changes ListSelectionListener
17. 17
Events Generated by Swing
Components
Each event is represented by an object
o Object gives information about the event
o Identifies the event source.
Event sources are typically components,
o Other kinds of objects can also be event sources.
Each event source can have multiple listeners
registered on it.
o Conversely, a
single listener can
register with
multiple event sources.
18. 18
JLabel
Label
o Provide text on GUI
o Defined with class JLabel
o Can display:
Single line of read-only text
Image
Text and image
View Figure 11.6
o Note uses of the JLabel Class
19. 19
Creating and Attaching label1
Method setToolTipText of class
JComponent
o Specifies the tool tip
Method add of class Container
o Adds a component to a container
20. 20
Creating and Attaching label2
Interface Icon
o Can be added to a JLabel with the setIcon
method
o Implemented by class ImageIcon
21. 21
Creating and Attaching label2
Interface SwingConstants
o Declares a set of common integer constants
such as those used to set the alignment of
components
o Can be used with methods
setHorizontalAlignment and
setVerticalAlignment
22. 22
Creating and Attaching label3
Other JLabel methods
o getText and setText
For setting and retrieving the text of a label
o getIcon and setIcon
For setting and retrieving the icon displayed in the
label
o getHorizontalTextPosition and
setHorizontalTextPosition
For setting and retrieving the horizontal position of the
text displayed in the label
23. 23
Some basic GUI Components.
Constant Description
Horizontal-position constants
SwingConstants.LEFT Place text on the left.
SwingConstants.CENTER Place text in the center.
SwingConstants.RIGHT Place text on the right.
Vertical-position constants
SwingConstants.TOP Place text at the top.
SwingConstants.CENTER Place text in the center.
SwingConstants.BOTTOM Place text at the bottom.
24. 24
Other JFrame Methods
setDefaultCloseOperation
o Dictates how the application reacts when the
user clicks the close button
setSize
o Specifies the width and height of the window
setVisible
o Determines whether the window is displayed
(true) or not (false)
25. 25
Event Handling
An event occurs every time the user
o Types a character or
o Pushes a mouse button
Any object can be notified of the event.
That object must:
o Implement the appropriate interface
o Be registered as an event listener on the
appropriate event source.
26. 26
Event Handling
GUI's are event driven
o Events occur when user interacts with GUI
o e.g., moving mouse, pressing button, typing in
text field, etc.
Class java.awt.AWTEvent
Checkout Sun tutorial on event handling
28. 28
Event Handling Model
Three parts
o Event source
GUI component with which user interacts
o Event object
Encapsulates information about event that occurred
o Event listener
Receives event object when notified, then responds
Programmer must perform two tasks
o Register event listener for event source
o Implement event-handling method (event handler)
29. 29
Event Listener Object
When a GUI program is running, each action
of the user generates an event
The following are some types of events:
o Moving the mouse
o Clicking the mouse on a button
o Typing some text into a text area
For a program to respond to an event there
must be an event listener object in the GUI
program that listens to that type of event
30. 30
What is an Event Listener?
An event listener is an object
o It "listens" for events from a specific GUI
component (itself an object)
When an event is generated by the GUI
component
o A method in the listener object is invoked to
respond to the event
31. 31
What If …?
When there is no event listener for an event
o A program can ignore events
o If there is no listener for an event, the event is
just ignored
When a tree falls in
the forest and there's
no one present to
hear it, does it make a
sound?
33. 33
Textfields
JTextField
o Single-line area in which user can enter text
JPasswordField
o Extends JTextField
o Hides characters that user enters
View Figure 11.9, Test Program 11.10
o Illustrates capabilities of textfields
o Note help on handling number fields
34. 34
How Event Handling Works
You must register the event handler
o Through component’s method
addActionListener
35. 35
How Event Handling Works
The component knows to call
actionPerformed because …
o Event is dispatched only to listeners of
appropriate type
o Each event type has corresponding event-
listener interface
Event ID specifies event type that occurred
37. 37
JButton
Button
o Component user clicks to trigger a specific action
o Several different types
Command buttons
Check boxes
Toggle buttons
Radio buttons
o javax.swing.AbstractButton subclasses
Command buttons are created with class JButton
Generate ActionEvents when user clicks button
39. 39
JButton Example
View, ButtonFrame class, Figure 11.15
Test program, Figure 11.16
Look for
o Declaration of the buttons
o Inner class ButtonHandler which does event
handling for the button
o Call to .addActionListener(handler)
method registers buttons to receive events
o The actionPerformed() method
40. 40
Comments on JButton
To detect when user clicks button
o Program must have an object that implements
ActionListener interface
Program must register object as an action
listener on the button (the event source)
o Using the addActionListener method
41. 41
Comments on JButton
When user clicks the button, it fires an action
event.
o Results in the invocation of the action listener's
actionPerformed method
o The only method in the ActionListener
interface
JButtons can have a rollover icon
o Appears when mouse is positioned over a button
o Added to a JButton with method
setRolloverIcon
42. 42
Buttons That Maintain State
Swing contains three types of state buttons
JToggleButton, JCheckBox and
JRadioButton
JCheckBox and JRadioButton are
subclasses of JToggleButton
43. 43
JCheckBox
Contains a check box label that appears to right of
check box by default
Generates an ItemEvent when it is clicked
o ItemEvents are handled by an ItemListener
o Passed to method itemStateChanged
Method isSelected returns whether check box
is selected (true) or not (false)
View example class Figure 11.17test Figure 11.18
Things to Note:
• Declaration of JCheckBox references
• Instantiation of JCheckBox objects
• Register JCheckBox's to receive events
from CheckBoxHandler
• CheckBoxHandler invokes method
itemStateChanges
• Change JTextField font, depending on
which JCheckBox was selected
Things to Note:
• Declaration of JCheckBox references
• Instantiation of JCheckBox objects
• Register JCheckBox's to receive events
from CheckBoxHandler
• CheckBoxHandler invokes method
itemStateChanges
• Change JTextField font, depending on
which JCheckBox was selected
44. 44
JRadioButton
Has two states – selected and unselected
Normally appear in a group in which only one radio
button can be selected at once
o Group maintained by a ButtonGroup object
Declares method add to add a JRadioButton to group
Usually represents mutually exclusive options
View RadioButtonFrame, Figure 11.19Test
program, Figure 11.20
45. 45
Demonstration of JRadioButton
When viewing Figure 11.19, look for the
following
o Declaration of JRadioButton references
o Group specification
o Instantiation of JRadioButton objects
o Registration of JRadioButton's to receive
events
o RadioButtonHandler invokes method
itemStateChanged
46. 46
JComboBox
JComboBox
o List of items from which user can select
o Also called a drop-down list
Note features in Figure 11.21
• Instantiate JComboBox to show three Strings
from names array at a time
• Register JComboBox to receive events
• ItemListener invokes method
itemStateChanged
47. 47
JList
A list is a series of items
o User can select one or more items
o Single-selection vs. multiple-selection
JList demonstration, Figure 11.23
o Note use of ColorNames array to populate JList
o Specification of SINGLE_SELECTION
o Registration of JList to receive events
o ListSelectionListener invokes method
valueChanged
o Background set according to user choice
48. 48
Multiple-Selection Lists
Multiple-selection list capabilities
o Select many items from Jlist
o Allows continuous range selection
Look for the following in Figure 11.25
Use of ColorNames array
o Specification of MULTIPLE_INTERVAL_SELECTION
option
o Use of JButton and JListCopyList method
49. 49
Mouse Events
Create a MouseEvent object
Handled by MouseListeners and
MouseMotionListeners
MouseInputListener combines the two
interfaces
Interface MouseWheelListener declares
method mouseWheelMoved to handle
MouseWheelEvents
50. 50
Mouse Event Handling
Event-listener interfaces for mouse events
o MouseListener
o MouseMotionListener
o Listen for MouseEvents
In Figure 11.28 note use of…
o Register JFrame to receive mouse events
o Methods invoked for various mouse events
(Note that program does not seem to perform as
advertised when run under ReadyTo !!?)
51. 51
Listener Interfaces
MouseListener and MouseMotionListener interface methods
Methods of interface MouseListener
public void mousePressed( MouseEvent event )
Called when a mouse button is pressed while the mouse cursor is on a
component.
public void mouseClicked( MouseEvent event )
Called when a mouse button is pressed and released while the mouse
cursor remains stationary on a component. This event is always
preceded by a call to mousePressed.
public void mouseReleased( MouseEvent event )
Called when a mouse button is released after being pressed. This
event is always preceded by a call to mousePressed and one or
more calls to mouseDragged.
public void mouseEntered( MouseEvent event )
Called when the mouse cursor enters the bounds of a component.
52. 52
Listener Interfaces
MouseListener and MouseMotionListener interface methods
public void mouseExited( MouseEvent event )
Called when the mouse cursor leaves the bounds of a component.
Methods of interface MouseMotionListener
public void mouseDragged( MouseEvent event )
Called when the mouse button is pressed while the mouse cursor is on
a component and the mouse is moved while the mouse button remains
pressed. This event is always preceded by a call to mousePressed.
All drag events are sent to the component on which the user began to
drag the mouse.
public void mouseMoved( MouseEvent event )
Called when the mouse is moved when the mouse cursor is on a
component. All move events are sent to the component over which the
mouse is currently positioned.
53. 53
Listener Interfaces
Suppose your class directly implements
MouseListener,
o Then you must implement all five
MouseListener methods.
o Even if you care only about mouse clicks
Methods for those events you don't care
about can have empty bodies.
o Resulting collection of empty method bodies can
make code harder to read and maintain
54. 54
Adapter Classes
Solution is to use adapter classes
For example, the MouseAdapter class
implements the MouseListener interface.
An adapter class implements empty versions
of all its interface's methods.
55. 55
Adapter Classes
To use an adapter
o Create a subclass of it, instead of directly
implementing a listener interface.
o By extending MouseAdapter, your class
inherits empty definitions of all five of the
methods that MouseListener contains.
56. 56
Adapter Classes
Characteristics of an adapter class
o Implements interface
o Provides default implementation of each interface
method
o Used when all methods in interface is not needed
Event-adapter class in java.awt.event Implements interface
ComponentAdapter ComponentListener
ContainerAdapter ContainerListener
FocusAdapter FocusListener
KeyAdapter KeyListener
MouseAdapter MouseListener
MouseMotionAdapter MouseMotionListener
WindowAdapter WindowListener
57. 57
Adapter Classes
Example of use of an adapter class
o Figure 11.34 , the Painter program
Note
o Registration of MouseMotionListener to
listen for window’s mouse-motion events
o Override method mouseDragged, but not
method mouseMoved
o Store coordinates where mouse was dragged,
then repaint JFrame
58. 58
Extending MouseAdapter
The MouseDetails.java program,
Note example, Figure 11.31
Demonstrates
o How to determine the number of mouse clicks
o How to distinguish between different mouse
buttons
59. 59
InputEvent Methods
Help distinguish among
o left-,
o center- and
o right-mouse-button clicks
InputEvent method Description
isMetaDown() Returns true when the user clicks the right mouse button on a
mouse with two or three buttons. To simulate a right-mouse-
button click on a one-button mouse, the user can hold down the
Meta key on the keyboard and click the mouse button.
isAltDown() Returns true when the user clicks the middle mouse button on
a mouse with three buttons. To simulate a middle-mouse-
button click on a one- or two-button mouse, the user can press
the Alt key on the keyboard and click the only- or left-mouse
button, respectively.
60. 60
Key Event Handling
Interface KeyListener
Handles key events
o Generated when keys on keyboard are pressed
and released
KeyEvent
o Contains virtual key code that represents key
Demonstrated in Figure 11.36
61. 61
Layout Managers
Layout manager capabilities
o Provided for arranging GUI components
o Provide basic layout capabilities
o Processes layout details
o Programmer can concentrate on basic “look and
feel”
o Interface LayoutManager
62. 62
Layout Managers
Layout manager methods
Layout manager Description
FlowLayout Default for javax.swing.JPanel. Places components sequentially
(left to right) in the order they were added. It is also possible to
specify the order of the components by using the Container method
add, which takes a Component and an integer index position as
arguments.
BorderLayout Default for JFrames (and other windows). Arranges the components
into five areas: NORTH, SOUTH, EAST, WEST and CENTER.
GridLayout Arranges the components into rows and columns.
63. 63
FlowLayout
Most basic layout manager
GUI components placed in container from
left to right
Example program, Figure 11.39
o Layout set as FlowLayout
o Note results as user presses button
64. 64
BorderLayout
Arranges components into five regions
o NORTH (top of container)
o SOUTH (bottom of container)
o EAST (left of container)
o WEST (right of container)
o CENTER (center of container)
View example, Figure 11.41
65. 65
GridLayout
Divides container into grid of specified row
an columns
Components are added starting at top-left
cell
o Proceed left-to-fight until row is full
GridLayout demonstration, Figure 11.43
o Clicking buttons toggles between different
layouts
66. 66
Panels
Helps organize components
Class JPanel is JComponent subclass
May have components (and other panels)
added to them
Panel example, Figure 11.45
67. 67
Applying Concepts
Suppose you wish to have a GUI which
accomplishes the following
o Enter numbers
in text boxes
o Press button
to do
calculations
68. 68
Step By Step
View code to create the window
Note
o Class (program) extends JFrame
o Constructor sets up window using methods
inherited from JFrame
o Method main()instantiates class object
69. 69
Add the Text Labels
View additional code
Note
o Declaration, instantiation of JLabels
o Container reference, pane
Gets handle for contentPane
o pane layout specified
o JLabels added
70. 70
Add the Text Boxes
View next iteration of code for adding the
JTextFields
Note
o Declaration, instantiation of JTextFields
o Change grid layout of pane for 2 columns
o Adding to pane
71. 71
Final Version
View final code version
Note
o Declaration, instantiation of buttons
o Declaration, definition, instantiation of action
handlers
Different author, does not use inner anonymous
classes
o Add action handlers to the buttons
Our program never actually calls the action
handlers
72. 72
Implement an Event Handler
Every event handler requires three bits of code:
1. Code that specifies that the class either
1. Implements a listener interface or
2. Extends a class that implements a listener interface.
For example:
public class MyClass implements ActionListener {…
2. Code that registers an instance of the event
handler class as a listener upon one or more
components.
For example:
someComponent.addActionListener(instanceOfMyClass);
3. Code that implements the methods in the listener
interface.
For example:
public void actionPerformed(ActionEvent e)
{ ...//code that reacts to the action... }