Membangun Kompetensi

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Presentasi ini dibuat sekitar tahun 2005 saat menemani Pak Siregar memberikan Kuliah Kapita Selekta di Jurusan Teknik Fisika ITB

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Membangun Kompetensi

  1. 1. Membangun Kompetensi D. Siregar / TF-64
  2. 3. Kompetensi TF Kemampuan kreatif, inovatif, mandiri, problem solving skill, di bawah kendala waktu dan sarana, dalam menyelesaikan permasalahan engineering untuk menghasilkan produk yang unggul
  3. 4. Kompetensi TF <ul><li>Kemampuan berkomunikasi secara efektif </li></ul><ul><li>Kemampuan konsepsional design </li></ul><ul><li>Kemampuan mengidentifikasi, memformulasi, </li></ul><ul><li>dan memecahkan masalah engineering </li></ul><ul><li>Mengerti tentang pengaruh solusi engineering </li></ul><ul><li>terhadap lingkungan </li></ul><ul><li>Long Life Learning </li></ul>
  4. 5. Definisi Inovasi <ul><li>Van de Ven, Andrew H: </li></ul><ul><li>Inovasi adalah pengembangan dan implementasi gagasan-gagasan baru oleh orang di mana dalam jangka waktu tertentu melakukan transaksi-transaksi dengan orang lain dalam suatu tatanan organisasi </li></ul><ul><li>Kuniyoshi Urabe: </li></ul><ul><li>Inovasi bukan merupakan kegiatan satu kali pukul (one time phenomenon), melainkan suatu proses yang panjang dan kumulatif yang meliputi banyak proses pengambilan keputusan di dan oleh organisasi dari mulai penemuan gagasan sampai implementasinya di pasar </li></ul>
  5. 6. Kenali Dirimu THINKING PATTERNS LEFT BRAIN RIGHT BRAIN FAST PACED REALITY / LOGICAL / RATIONAL (FACTS) VISUAL / SPATIAL (IDEAS) SLOW PACED MACHINE GUNNER DETAILED THINKER VISIONARY STORY TELLER
  6. 7. DOES BEING “ SMART ” I.Q. LEAD TO CAREER SUCCESS ? E.Q. = 80% OF CAREER SUCCESS I.Q. = 20% OF CAREER SUCCESS
  7. 8. KEY POINTS OF E.Q. <ul><li>UNDERSTAND YOUR OWN BEHAVIOR </li></ul><ul><li>CAN CONTROL YOUR OWN BEHAVIOR </li></ul>3. EMPATHY 4. UNDERSTAND OTHER PEOPLE’S BEHAVIOR 5. CAN INFLUENCE OTHER PEOPLE’S BEHAVIOR SELF BRIDGE TO OTHERS OTHERS
  8. 9. CHILD <ul><li>EMOTION </li></ul><ul><li>CREATIVITY, AGGRESSION, PLAY </li></ul><ul><li>AND RISK-TAKING </li></ul><ul><li>ENJOYMENT OR PLEASURE </li></ul><ul><li>DETERMINES WHAT HAPPENS </li></ul>
  9. 10. Kenali Dirimu <ul><li>All children </li></ul><ul><li>are born </li></ul><ul><li>geniuses, </li></ul><ul><li>and we spend </li></ul><ul><li>the first six </li></ul><ul><li>years of </li></ul><ul><li>their lives </li></ul><ul><li>degeniusing them </li></ul>
  10. 11. Kenali Dirimu Children Learn What They Live If a child lives with criticism, he learns to condemn If a child lives with hostility, he learns to fight If a child lives with fear, he learns to be apprehensive If a child lives with pity, he learns to feel sorry for himself If a child lives with ridicule, he learns to be shy If a child lives with jealousy, he learns what envy is If a child lives with shame, he learns to feel guilty If a child lives with encouragement, he learns to be confident If a child lives with tolerance, he learns to be patient If a child lives with praise, he learns to appreciate If a child lives with acceptance, he learns to love . . . . .
  11. 12. Kenali Dirimu Children Learn What They Live If a child lives with approval, he learns to like himself If a child lives with recognition, he learns that it is good to have a goal If a child lives with sharing, he learns about generosity If a child lives with honesty and fairness, he learns what truth and justice are If a child lives with security, he learns to have faith in himself and in those around him If a child lives with friendliness, he learns that the world is a nice place in which to live If you live with serenity, your child will live with peace of mind With what is your child living?
  12. 13. Kenali Dirimu Your brain has 100 billion active cells, each with up to 20,000 connections Your brain has about 100 billion active neurons or nerve cells. Each one grows branches like a tree, to store information: up to 20,000 branch-like dendrites with each cell. Each neuron is like a powerful computer. And each connects to other cells by sending electrical-chemical messages long axons.
  13. 14. EIGHT PRIME LEADERSHIP SKILLS <ul><li>PEER SKILLS </li></ul><ul><li>CAPACITY TO ESTABLISH AND MAINTAIN A </li></ul><ul><li>NETWORK OF CONTACT WITH EQUALS </li></ul><ul><li>LEADERSHIP SKILLS </li></ul><ul><li>CAPACITY TO DEAL WITH SUBORDINATES AND </li></ul><ul><li>ALL THE COMPLICATIONS THAT COME WITH </li></ul><ul><li>POWER, AUTHORITY AND DEPENDENCE </li></ul><ul><li>CONFLICT RESOLUTION </li></ul><ul><li>CAPACITY TO MEDIATE CONFLICT, TO HANDLE </li></ul><ul><li>DISTURBANCES UNDER PSYCHOLOGICAL STRESS </li></ul><ul><li>INFORMATION PROCESSING SKILLS </li></ul><ul><li>CAPACITY TO BUILD NETWORKS, EXTRACT AND </li></ul><ul><li>VALIDATE INFORMATION, AND DISSEMINATE </li></ul><ul><li>INFORMATION EFFECTIVELY </li></ul>
  14. 15. EIGHT PRIME LEADERSHIP SKILLS 5. SKILLS IN UNSTRUCTURED DECISION MAKING CAPACITY TO FIND PROBLEMS AND SOLUTIONS WHEN ALTERNATIVES, INFORMATION AND OBJECTIVES ARE AMBIGUOUS 6. RESOURCE ALLOCATION SKILLS CAPACITY TO DECIDE AMONG ALTERNATIVE USES OF TIME AND OTHER SCARCE ORGANIZATIONAL RESOURCES 7. ENTREPRENEURIAL SKILLS CAPACITY TO TAKE SENSIBLE RISKS AND IMPLEMENT INNOVATIONS 8. SKILLS IN INTROSPECTION CAPACITY TO UNDERSTAND THE POSITION OF A LEADER AND HIS/HER IMPACT ON THE ORGANIZATION
  15. 16. ATTRIBUTES OF A LEADER <ul><li>PHYSICAL VITALITY AND STAMINA </li></ul><ul><li>HIGH LEVELS OF ENERGY </li></ul><ul><li>2. INTELLIGENCE AND JUDGEMENT IN ACTION </li></ul><ul><li>3. WILLINGNESS (EAGERNESS) TO ACCEPT </li></ul><ul><li>RESPONSIBILITIES </li></ul><ul><li>4. TASK COMPETENCE </li></ul><ul><li>5. UNDERSTANDING OF FOLLOWERS </li></ul><ul><li>AND THEIR NEEDS </li></ul>
  16. 17. ATTRIBUTES OF A LEADER <ul><li>SKILL IN DEALING WITH PEOPLE </li></ul><ul><li>EMOTIONAL INTELLIGENCE (EQ) </li></ul><ul><li>7. NEED TO ACHIEVE </li></ul><ul><li>8. CAPACITY TO MOTIVATE </li></ul><ul><li>9. COURAGE, RESOLUTION, STEADINESS, </li></ul><ul><li>RISK-TAKING </li></ul><ul><li>10. CAPACITY TO WIN AND HOLD TRUST </li></ul>
  17. 18. ATTRIBUTES OF A LEADER <ul><li>CAPACITY TO MANAGE, DECIDE, </li></ul><ul><li>SET PRIORITIES </li></ul><ul><li>12. CONFIDENCE </li></ul><ul><li>ASCENDANCE, DOMINANCE, </li></ul><ul><li>ASSERTIVENESS </li></ul><ul><li>ADAPTABILITY, FLEXIBILITY OF </li></ul><ul><li>APPROACH </li></ul>
  18. 19. Entrepreneurship <ul><li>Siapa itu Entrepreneur / Intrapreneur ? </li></ul>ADALAH ORANG YANG MEMPUNYAI VISI (USAHA) YANG KUAT, YANG LAPAR UNTUK “BERBUAT APA SAJA” SAMPAI VISINYA MENJADI KENYATAAN VISINYA = PRODUK + CARA MEMBUATNYA + CARA MEM - ”BISNIS” - KANNYA
  19. 20. KARAKTER ENTREPRENEUR/ INTRAPRENEUR DREAMER High Low High Low RISK TAKING CREATIVITY CHALLENGER PLANNER REPRODUCER
  20. 21. Mulai dari ide sampai dengan peluncuran produk Dunia khayal / lab Dunia nyata / bisnis Aspek Teknis Aspek Pemasaran Aspek Keuangan Aspek lain-lain PRODUK IDE Keahlian Kreativitas Pengalaman
  21. 22. Long Life Learning We learn ten percent of what we read, 15 percent of what we hear, but 80 percent of what we experience
  22. 23. Long Life Learning Your brain can keep learning from birth till the end of life
  23. 24. MAJOR STAGES IN NEW PRODUCT DEVELOPMENT Idea Generation Screening Concept Development and Testing Marketing Strategy Business Analysis Product Development Market Testing Commercialization
  24. 25. Food Manufacturing Cycle Consumers Retail Distribution Products Processes Quality Control HACCP & Quality Assurance Hygiene & Contamination Plant Materials Product & Process Development Market Research IFIS providing R&D information to meet industry need Ingredients Primary Production Catering & Food Service Packaging Good Manufacturing Practice

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