Design for a Memory Prosthesis

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Demonstrates how the design of interaction on mobile devices can create serendipitous encounters with information.

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Design for a Memory Prosthesis

  1. 1. MEMORY PROSTHESIS DESIGN Hello! hi mom
  2. 2. MEMORY PROSTHESIS DESIGNMEMORYPROSTHESISDESIGNsearch as a[vehicle, catalyst, trigger]for serendipitycommittee membersDenise Gonzales CrispKermit BaileyMartha Scotford
  3. 3. MEMORY PROSTHESIS DESIGNINTRODUCTIONMedia- extension of memoryInteraction- Mobile toolsExperience Design
  4. 4. MEMORY PROSTHESIS DESIGNINTRODUCTIONMedia- extension of memoryInteraction- Mobile toolsExperience Design
  5. 5. MEMORY PROSTHESIS DESIGNINTRODUCTIONMedia- extension of memoryInteraction- Mobile toolsExperience Design
  6. 6. MEMORY PROSTHESIS DESIGNINTRODUCTIONMedia- extension of memoryInteraction- Mobile toolsExperience Design
  7. 7. MEMORY PROSTHESIS DESIGNINTRODUCTION Design conditions that shift our mental models from information consumption to living/existing with information as an organic extension of our lives.
  8. 8. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ?
  9. 9. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION ? How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ?
  10. 10. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION ? How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? A method of representing knowledge and the manipulation of models as a form of reasoning. ?
  11. 11. MEMORY PROSTHESIS DESIGN ? mental models
  12. 12. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION ? How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? mental models serve as an interface between the external world and our internal knowledge ?
  13. 13. MEMORY PROSTHESIS DESIGN RESEARCH QUESTION How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ?ON MY MIND ?
  14. 14. MEMORY PROSTHESIS DESIGN inquiry ? Process in which we perceive and test possibilities in the world (Theory of Inquiry, Dewey)
  15. 15. MEMORY PROSTHESIS DESIGN through interaction inquiry ? Process in which we perceive and test possibilities in the world (Theory of Inquiry, Dewey)
  16. 16. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ?
  17. 17. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ? CHANCE INSIGHT DISCOVERY
  18. 18. MEMORY PROSTHESIS DESIGNRESEARCH QUESTION How can mental models influence the design of interaction to support serendipitous discovery and inquiry in the experience of searching [finding]? ? the “experience of observing unexpected datum which becomes the occasion for developing a new theory or for extending an existing theory” (Merton & Barber, 2006)
  19. 19. MEMORY PROSTHESIS DESIGNSearchas a trigger for serendipity
  20. 20. MEMORY PROSTHESIS DESIGNSearchas a trigger for serendipity
  21. 21. MEMORY PROSTHESIS DESIGNDESIGN FOR A MEMORY PROSTHESISA framework that rethinks our relationship withinformation, utilizing it as a natural extension ofour lives, rather than to find answers, or a meansto an end.
  22. 22. MEMORY PROSTHESIS DESIGNDESIGN FOR A MEMORY PROSTHESISWhy is this relevant now? Mediated interactions Access to internet functioning as external memory source
  23. 23. MEMORY PROSTHESIS DESIGNDESIGN FOR A MEMORY PROSTHESISWhy is this relevant now? Mediated interactions Access to internet functioning as external memory source
  24. 24. MEMORY PROSTHESIS DESIGNWHY?From answer-seeking to inquiryIn the future, how much of our experiences will be mediated through technology?How will it affect our perception of the world?
  25. 25. MEMORY PROSTHESIS DESIGNDESIGN FOR A MEMORY PROSTHESIS Supporting mental models through the design of interaction
  26. 26. MEMORY PROSTHESIS DESIGN HOW? Design of information flows
  27. 27. MEMORY PROSTHESIS DESIGNWHAT ARE THE DESIGN PRINCIPLES?
  28. 28. MEMORY PROSTHESIS DESIGNWHAT ARE THE DESIGN PRINCIPLES? Convergence/Selectivity Transparency Analogy and Relativity
  29. 29. MEMORY PROSTHESIS DESIGNWHAT ARE THE DESIGN PRINCIPLES? Convergence/Selectivity Transparency Analogy and Relativity
  30. 30. MEMORY PROSTHESIS DESIGNWHAT ARE THE DESIGN PRINCIPLES? Convergence/Selectivity Transparency Analogy and Relativity
  31. 31. MEMORY PROSTHESIS DESIGNWHAT ARE THE DESIGN PRINCIPLES? Convergence/Selectivity Transparency Analogy and Relativity
  32. 32. MEMORY PROSTHESIS DESIGNInquiry as a meaning-making process searching finding generative feedback loop
  33. 33. MEMORY PROSTHESIS DESIGNMOBILE INTERACTIONConvivial Search tools sensecam These studies utilize data from life-logging tools
  34. 34. MEMORY PROSTHESIS DESIGN DATA NETWORKinput automatic filtering feedback 05 date 2012passive sensing device digital tracking GPS Applications Time Stamp Queries Dissasemble Environment Browsing History Biometrics Analysis Identify Networked Information Groupings Infer Visual Interpretation Filters Fluid Output of processingactive Voice-Prompts Tags Objects Relations Tags Meta-data Access point into finding Digital Pens Repurpose in my world, everything is networked
  35. 35. MEMORY PROSTHESIS DESIGNSearch as a[vehicle, catalyst, trigger]for serendipity
  36. 36. MEMORY PROSTHESIS DESIGNSTUDY 1How might the interface design of a mobile searchsystem extend personal information to encourageserendipitous rediscovery ?
  37. 37. MEMORY PROSTHESIS DESIGNSTUDY 1How might the interface design of a mobile searchsystem extend personal information to encourageserendipitous rediscovery ?
  38. 38. EXTEND INFORMATION FOR REDISCOVERY a a a a a
  39. 39. EXTEND INFORMATION FOR REDISCOVERY a a a a a
  40. 40. EXTEND INFORMATION FOR REDISCOVERY re-find 12:34 PM e e
  41. 41. EXTEND INFORMATION FOR REDISCOVERY re-find
  42. 42. EXTEND INFORMATION FOR REDISCOVERY +7
  43. 43. EXTEND INFORMATION FOR REDISCOVERY +7
  44. 44. EXTEND INFORMATION FOR REDISCOVERY +7
  45. 45. MEMORY PROSTHESIS DESIGNSTUDY 2How might the interface design of a mobile search systemincorporate the user-context to generate relationalinformation that encourages serendipitous discovery?
  46. 46. MEMORY PROSTHESIS DESIGNSTUDY 2How might the interface design of a mobile search systemincorporate the user-context to generate relationalinformation that encourages serendipitous discovery?
  47. 47. REFRAME CONTEXT AS RELATIONAL INFORMATION
  48. 48. REFRAME CONTEXT AS RELATIONAL INFORMATIONBRIDGE PROJECT COMPLEXITY STRUCTURE STRENGTH PROCESS external database event captures Concepts Similar Events Personal Data
  49. 49. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND
  50. 50. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND BRIDGE Topics Randomness Time
  51. 51. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND BRIDGE Topics Randomness Time
  52. 52. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND BRIDGE Topics Randomness Time
  53. 53. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND BRIDGE Topics Randomness Time
  54. 54. REFRAME CONTEXT AS RELATIONAL INFORMATIONON MY MIND ON MY MIND
  55. 55. REFRAME CONTEXT AS RELATIONAL INFORMATION
  56. 56. MEMORY PROSTHESIS DESIGNSTUDY 3How might the interface design of a mobile searchsystem organize and predict information that isrelevant to the user?
  57. 57. MEMORY PROSTHESIS DESIGNSTUDY 3How might the interface design of a mobile searchsystem organize and predict information that isrelevant to the user?
  58. 58. ORGANIZE AND PREDICT RELEVANT INFORMATION +7 A book in the library Friend listening to the same music Exhibit at the history museum Make a wish in the fountain Friend searched for same term
  59. 59. ORGANIZE AND PREDICT RELEVANT INFORMATION +7 Exhibit at the history museum Take me there Maybe Later +7 connection
  60. 60. ORGANIZE AND PREDICT RELEVANT INFORMATION +7 +7 Exhibit at the history museum Exhibit at the history museum Take me there Maybe Later +7 Walk down Pullen Rd. for 500 ft. connection Watch for cars, and make sure to look at the sky once and a while..
  61. 61. ORGANIZE AND PREDICT RELEVANT INFORMATION +7
  62. 62. ORGANIZE AND PREDICT RELEVANT INFORMATION +7 Your father coached Tommy Burleson’s son when he was in high school .
  63. 63. MEMORY PROSTHESIS DESIGNCONCLUSIONIn a future world- Design can help realizethe potential of technology to supportcreativity, an open mind, and serendipitousencounters with information.
  64. 64. MEMORY PROSTHESIS DESIGN thank you.

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