Information Architecture in Real Life - Part I

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    Information Architecture in Real Life - Part I - Presentation Transcript

    1. Information Architecture in Real Life HiO, October 31 2006
    2. Who am I?
      • Senior Information Architect in NetLife Research
      • Formerly with WM-data/IconMedialab
      • Main areas: search, navigation, content
      • Local ambassador UXnet Norge
      • Blogging on brukaropplevingar.com and iallenkelhet.no
      • Master in Media and Communications from Universitetet i Oslo
      • Customers include a.o. AkerKværner, Handelshøyskolen BI, Cappelen, Forsvaret, Lånekassen, Norge.no, SFT, Telenor, Vinmonopolet
    3. Agenda – IA part 1
      • Why Information Architecture
      • User Experience and IA - An introductory Example
      • Central Aspects of User Experience
      • Process and Deliverables
    4. Why Information Architecture?
    5. Information explotion
    6.  
    7. Consequenses
      • "A wealth of information creates a poverty of attention, and a need to allocate it efficiently" - Herbert Simon
      • The challenge is no longer to make information available, but to answer information needs where and when they occur
    8. Increasing user demands Geoffrey Moore: Crossing the Chasm
    9. Missing information is expensive
      • “ The Fortune 1000 stands to waste at least $2.5 billion per year due to an inability to locate and retrieve information .”
      • “ While the costs of not finding information are enormous , they are hidden within the enterprise, and…are rarely perceived as having an impact on the bottom line.”
      • The High Cost of Not Finding Information
      • An IDC White Paper, July 2001.
    10. What is Information Architecture?
      • ” Defining the Damn Thing” is not that important...
      • “ Architecture for Information Space” - Christina Wodtke
      • IA is an important component in crafting the overall “ user experience ”
      http://www.iawiki.net/DefiningTheDamnThing
    11. An introductory example
    12. Hunting for ”skillingsboller”
    13. Scenario
      • Find and print Kokke-Lise’s receipe for ”skillingsboller”
      • Bookmark NRK’s receipe pages
      • Trigger words:
        • skillingsboller
        • oppskrift (receipe)
        • mat (food)
        • frokost-tv (breakfast tv)
        • kokke-lise
    14.  
    15.  
    16.  
    17.  
    18.  
    19.  
    20.  
    21.  
    22.  
    23. Utskrift
    24.  
    25. Unnecessary mental leaps Skillingsboller What is NRK’s multichannel strategy? Print receipe But I still have to write it down on web-TV... This is gonna be expensive and ugly! Where’s my scissors? Norsk Tipping, Sesam, NRK??? Web-TV? Plugins? TV? Radio? Magasin? Tidlig?
    26. Basic Level Categories Virveldyr Pattedyr Rovdyr Hundeaktige dyr Hund Schäfer Kommunikasjon Eterbaserte medier TV TV-programmer Frokost-TV Kokke-Lise Internett Magasiner Tidlig
    27. More about Basic Level Categories
      • http://www.poorbuthappy.com/ease/archives/2003/11/20/1944/basic-level-categories
      • http://www.wisegeek.com/what-is-a-basic-level-category.htm
      • http://www.amazon.co.uk/Women-Fire-Dangerous-Things-Categories/dp/0226468046/
    28.  
    29. User Experience
      • The end users subjective experience across channels
    30. Aspects of User Experience
    31. The User Experience Honeycomb brukarvennleg lettfunnen nyttig tiltalande tilgjengeleg truverdig verdifull http://semanticstudios.com/publications/semantics/000029.php
    32. Usable – for who?
      • Myths about usability
      • Three clicks
      • Seven elements
      • Avoid scrolling
      • Lots of functionality
      • Looks good
      • Imitates Windows
    33. Usability defined
      • The extent to which a product can be used
      • by specified users
      • to achieve specified goals
      • with effectiveness, efficiency and satisfaction
      • in a specified context of use .
      • ( ISO 9241 -11)
    34. Usefulness - utility
      • Perfect usability is no good if nobody needs your service
    35.  
    36. ” I will accept poor usability if I get what I need, if the total experience is great. I will reject perfect usability if I am not rewarded with a useful, engaging experience.” - Donald Norman
    37.  
    38.  
    39. A Question of Trust
      • ” If possible, avoid having ads on your site. If you must have ads, clearly distinguish the sponsored content from your own. Avoid pop-up ads, unless you don't mind annoying users and losing credibility.”
      • http://credibility.stanford.edu/guidelines
    40.  
    41. Location  Trust  Hits Location Location
    42. Is it easy to find?
      • find ·a·bil·i·ty n
      • The quality of being locatable or navigable.
      • The degree to which an object is easy to discover or locate.
      • The degree to which a system or environment supports wayfinding, navigation, and retrieval.
      • am ·bi·ent findabilty
      • the ability to find anyone or anything
      • from anywhere at anytime
    43.  
      • Findability Facts
      • For every search on cancer.gov, there are over 100 cancer-related searches on public search engines.
      • Of these searches, 70% are on specific types of cancer.
    44.  
    45. What Value does the solution create?
      • Value for the end user
        • Usefulness
        • Experience
        • Return on Experience
      • Value for company/organisatio
        • Making money
        • Saving money
        • Return on Investment
    46. The User Experience Honeycomb brukarvennleg lettfunnen nyttig tiltalande tilgjengeleg truverdig verdifull http://semanticstudios.com/publications/semantics/000029.php
    47. An Expanding Universe of Diciplines
    48.  
    49. Process and Deliverables
    50. IA Process: Overview Strategy Scope Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      Concrete Abstract Strategy is where it all begins: What do we want to get out of the site. What do our users want? http://jjg.net/elements/ Scope transforms strategy into requirements: What features/content will the site need to include? Structure gives shape to scope: How will the pieces of the site fit toghether and behave? Skeleton makes structure concrete: What components will enable people to use the site? Surface brings everything together visually: What will the finished product look like?
    51. IA Process: Strategy Strategy Scope Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      • User requirements
      • Workshop
      • Expert evaluations
      • User observations
      • Task analysis
      • Questionnaries
      • Log analysis
      • Personas and scenarios
      • Content strategy
      • Business strategy
      • Workshop
      • Bencmarking
      • Strategy development
      • Target group definitions
      • Creative concept
    52. Conflicting Goals User goals
      • Inform about our organization
      • ” Keep” the user on our pages
      • Get rid of stock items
      • Highest price
      • Get as much info about the customer as possible
      Business goals
      • Get answer to questions
      • Use as little time as possible
      • Find one particular item
      • Lowest price
      • Don’t give up personal info
      Example: Registration process
    53. Scenariobased Design 2. What are their goals? 1. Who are the users? 3. How can we help them achieve their goals?
    54.  
    55.  
    56. IA Process: Scope Strategy Scope Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      • Content specification
      • Content Inventory
      • Document analysis
      • Card sorting
      • Content modelling
      • Functional specification
      • Use cases
      • Functional scenarios
      • CMS requirements
      • Workflow
      • Search
    57. Top-down vs bottom-up Categories Content Categories Content
    58. Content Inventory
      • The process of getting a full overview of our content
      • Typically documented in an Excel spreasheet
    59.  
      • Documentation of existing content:
        • Identify content elements
        • Identify who’s responsible
        • Identify metadata
      • Enables us to:
        • Remove ROT (Redundant, Outdated, Trivial content)
        • Revamp, rework, resample existing and new content
        • Map what’s missing
        • Add columns and rows as needed
      Content Inventory – summary
    60. Card Sorting
      • Simple, efficient user-centred IA method
      • Based on Content inventory, pick 30-40 content elements
      • Ask users to sort the cards in heaps, depending on ”what goes together with what”
    61. IA Process: Structure Strategy Scope Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      • Information architecture
      • Organization principles
      • Information structuring
      • Sitemaps and site flows
      • Metadata og taxonomies
      • Controlled Vocabularies
      • Interaction design
      • Conceptual models
      • Application flow
      • Error handling
      • Interaction principles
    62. Top-down vs bottom-up Categories Content Categories Content
    63. A typical sitemap
    64.  
    65. Conceptual sitemaps
    66. Site flows
    67.  
    68. IA Process: Skeleton Strategy Scope Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      • Information design
      • Selection and priorization among page elements
      • Wireframes
      • Content chunking
      • Legibilty
      • Navigation design
      • Global og local menues
      • Contextual navigation
      • Navigation aids
    69. Section
      • Generic sketch
      Logo/ID Global navigation Local navigation Other relevant entrances Featured news Most important content element Short intro Other entrances / sitemap More news / content elements
    70. Wireframe Browse 312 jobs worldwide Asia-pacific (98) Europe (124) America (90) Administrative (74) Engineering (128) Construction (110)
      • Young and hungry?
      • Trainee programs
      • Meet other freshmen
      • On-site education programs
      • 111 jobs for young people
      • Experienced
      • Professionals
      • Career paths
      • Meet other professionals
      • 232 jobs for seasoned professionals
      • Frequently Asked
      • Questions
      • What help do I get if I want to move abroad?
      • How should I prepare for a job interview?
      Search jobs: Go . . . . . . Clickable world map Vizualises "a world of opportunities", and indicates "hot regions". Clicking a region should take users to job listings for the country/region. Facets and search Provides fast and direct access to job listings, sorted by relevant aspects for target groups. The search should tackle job numbers, freetext, synonyms, etc. Persuasion paths for target audiences These boxes should give relevant keywords and "information scent" to content pages that persuade users to read more about key benefits and adresses all relevant concerns.
    71.  
    72. Crash Course in Navigation
      • Navigation is important, but often overrated
        • Good navigation enables the user to focus on the content
      • Navigation should answer three questions
        • Where am I now?
        • Where can I go from here?
        • How do I get to where I want?
      • Different types of navigation
        • Global vs local navigation
        • Functional navigation
          • I.e. index, sitemap, log in, search, navigation path, feedback, etc
        • Contextual navigation, within content
      Global + functional navigation Local navigation Contextual navigation content Functional navigation
    73. removed
    74. removed
    75. IA Process: Surface Strategy Specfication Structure Skeleton Surface
      • ---------
      • ---------
      • ---------
      • Visual design
      • Experience and emotion
      • Consistency, color use
      • Contrast, typography
      • Final labelling
    76.  
    77.  
      • BI screendump
    78.  
    79.  
    80. Real Beauty Comes From Within http://www.baxleydesign.com
    81. Questions or comments? Thank You!
    82. Next time
      • Central Concepts of IA – mainly navigation
      • The Politics of IA: Short Case Studies
      • Site search
      • IA 1.0 vs 2.0
      • What do you want to hear about?

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    Lecture held at HiO Oct 31 2006.

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