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PSUCASE2014

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Keynote Presentation in the 2014 Conference on Advances in Software Engineering | Prince Sultan University, Riyadh, Saudi Arabia on May 11, 2014

Keynote Presentation in the 2014 Conference on Advances in Software Engineering | Prince Sultan University, Riyadh, Saudi Arabia on May 11, 2014


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  • 1. Conceptual Foundations of Software Engineering in Embodied Interaction Design: Brain, Body and Bytes Areej Al-Wabil, PhD May 11, 2014
  • 2. Algorithms | Mathematical Theories | Formal Notation | Architecture | Integration | QA
  • 3. Human Senses
  • 4. Metaphors and Blends
  • 5. stories, metaphors, and blends ..software design has not kept pace with technological sophistication
  • 6. Paradigm Shift Ubiquitous Computing
  • 7. Conceptual Blending
  • 8. Users Tasks Contexts of Use Conceptual Blending
  • 9. Conceptual Foundations of Interaction
  • 10. Navigation Layers
  • 11. Interaction ‘in the wild’ http://www.archaeologicalconservancy.org/Archaeology-Project-Tango.html
  • 12. Co-located Interaction
  • 13. CHICHI Child Computer-Human Interaction
  • 14. Aging Population Cognition |Physical Dexterity | Vision | Hearing
  • 15. Inclusive Design
  • 16. Inclusive Design: Different ‘Abilities’ Figure Source: http://access.ecs.soton.ac.uk/blog/training/universal-design/
  • 17. Users Tasks Contexts of Use
  • 18. Urban Models Audi Urban Future Initiative
  • 19. Public Spaces Barneys, NY
  • 20. Simulation
  • 21. Ubiquitous Appliances
  • 22. Marketing KAUST Augmented Reality App Video
  • 23. Entertainment Brain-Computer Interfaces Mindflex
  • 24. Affective Computing Emotiv Insight
  • 25. games Space National Museum of Emerging Science and Innovation, Tokyo
  • 26. Embodied Interaction Blurring of Digital and Physical Space Dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science
  • 27. Designing for Emerging Interaction
  • 28. Embodied Interaction Looking at new ways to make technology more human http://johnnyholland.org/2011/10/embodied-interactions-in-touch-with-the-digita
  • 29. Embodied Interaction “Computing is moving into the social and the physical space” Paul Dourish in “Where the Action is” 2010
  • 30. Computer-Mediated Communication CMC and CSCW
  • 31. Embodied Interaction Blurring of Digital and Physical Space
  • 32. Vision-Driven Research in SKERG Software and Knowledge Engineering skerg.ksu.edu.sa
  • 33. SKERG skerg.ksu.edu.sa
  • 34. SKERG Insights from cognitive and social sciences developed a new literacy for well- informed, sensitive software design for complex systems healthcare, education, entertainment, engineering, urban planning and sustainable design domains. skerg.ksu.edu.sa
  • 35. skerg.ksu.edu.sa
  • 36. Image: tobii.com skerg.ksu.edu.sa
  • 37. skerg.ksu.edu.sa
  • 38. skerg.ksu.edu.sa
  • 39. skerg.ksu.edu.sa
  • 40. Ubiquitous Computing Build on the richness of human senses and abilities as well as the computational functionality enabled by advances in technology
  • 41. Algorithms | Mathematical Theories | Formal Notation | Architecture | Integration | QA User Experience | Physical & Digital Boundaries | Embodiment | Cognition and Perception
  • 42. Conceptual Foundations of Software Engineering in Embodied Interaction Design: Brain, Body and Bytes Thank you

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