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STEM Challenge Presentaion Dec 2010
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STEM Challenge Presentaion Dec 2010


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At Social Innovation Lab we're dedicated to bringing developers and educators together to support high quality entries to the STEM challnge. These slides feature an overview by Cooney Center Prizes …

At Social Innovation Lab we're dedicated to bringing developers and educators together to support high quality entries to the STEM challnge. These slides feature an overview by Cooney Center Prizes organizers and some game creation tips by 2010 finalists. Ann Thai, Assistant Director of the Joan Ganz Cooney Center at Sesame Workshop will speak about the prize. Jacob Klein and Andy Russell. Curated by Arthur Grau

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  • 1. powered by
  • 2. powered by Vote Online community votes for top ideas in our idea marketplace. Highest rated application ideas move to production Develop Through sponsored contests and developer only meet-up events along with our own team, we develop apps that can change lives Ideas Communities of need generate ideas through community meetings, online outreach and educational seminars App Store The Social Innovation Lab cultivates the culture of public purpose applications through our developer certified app store Arthur Grau | San Francisco, CA | | @simplicitous Mark Murphy | Portland, OR | | @mobitinker Building apps that change lives “ “
  • 3. Who is involved? Developers Sponsors Communities The needs of low-income communities are matched with the talents of developers powered by
  • 4. Overview of the Cooney Center
  • 5. A Third of U.S. Children Cannot Read at Grade Level
  • 6. No Progress in Nearly 20 years
  • 7. U.S. is Falling Behind as a Global Leader “ ” Sources: Organization for Economic Cooperation and Development (OECD), Program for International Student Assessment (PISA), “PISA 2006: Science Competencies for Tomorrow’s World,” 2006. … there is a quiet crisis in the United States that we have to wake up to. The U.S. today is in a truly global environment, and our competitor countries are not only wide awake, they are running a marathon while we are running sprints. -Thomas L. Friedman The World Is Flat
  • 8. Screen Revolution 2010 1969
  • 9. As Much Time with Media as in School Source: Kaiser Family Foundation, 2010
  • 10. Heaviest Media Users Struggle Most in School
  • 11. Our Mission To foster innovation in children ’s learning through digital media What we do Support and conduct research Build scalable models Promote multi-sector partnerships Mobilize resource commitments
  • 12. Developer Prize For more information and to apply go to:
  • 13. Timeline Sept. 16, 2010: Challenge Announced at White House event Oct. 12, 2010: Competition opens for submissions Jan. 5, 2011: Submissions due March 2011: Announce winners
  • 14. Presented by Sponsored by Founding Outreach Partners Special Thank-You to our Partners and Sponsors
  • 16. powered by It’s not enough to know how to teach the right way to solve a problem. We have to understand ALL of the possible ways someone could incorrectly solve it.
  • 17. powered by Scaffolding Instructional support that helps a learner achieve a task that they are unable to achieve on their own Scaffolding in Games * Angry Birds * Intro level in Halo (or any other well made FPS game) * Motion Math
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  • 19. powered by Affordances Physical or digital clues that provide hints as to possible interactions Affordances in Games * Touch screens * Free-Play mode (Scribblenauts) *Big, Red buttons!!!
  • 20. powered by Affordances
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  • 23. move, play, learn! powered by
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  • 27. move, play, learn! powered by
  • 28. powered by Speed problem solving Present your work, ask for help Thank You and closing