Teorico 3b 1 2008 Proyecto Zora
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Teorico 3b 1 2008 Proyecto Zora



Clase magistral dictada por la profesora Marina Umaschi mostrando diseños tecno-educativos implementados en USA.

Clase magistral dictada por la profesora Marina Umaschi mostrando diseños tecno-educativos implementados en USA.



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Teorico 3b 1 2008 Proyecto Zora Presentation Transcript

  • 1. Mundos virtuales Comunidades Filotecnólogicas para chicos Marina U. Bers, PhD Assistant Professor Eliot-Pearson Dept. of Child Development Adjunct, Computer Science Department Tufts University
  • 2. The DevTech group Laura Beals, PhD student EP Clement Chau, PhD student EP Marcy Hudson, master’s student EP Nauman Khan, PhD student CS Hamid Palo, undergrad CS Cheryl Pederson, undergrad CS Nathan Render, undergrad EP Keiko Satoh, PhD student MSTE Student affiliates: Natalie Rusk; Stephanie Marvel This work and students are supported by the National Science Foundation Career Grant # 044716 and Grant # IIS-0447166
  • 3. The DevTech research agenda Theoretical Design Empirical How to design and implement empowering technological tools to promote positive youth development ? How new technologies can enable new ways of thinking and learning about self and community ? How youth, non-experts and communities use these technologies ?
  • 4. Two lines of research Early Childhood Robotics Virtual Communities of learning and care
          • Pediatric patients & medical staff
          • College freshman & peer mentors
          • Youth in after-school programs
          • Young children
          • Parents and families
          • Early Childhood Teachers (pre & in service)
  • 5. Theoretical Framework “ Positive” Technological Development (Bers, 2005) “ Positive” Youth Development (Applied Development Sciences) (Lerner et al, 2005) Constructionist theory of learning (Constructivism) (Papert, 1980)
  • 6. The “6 by 6 C’s” Model
  • 7.
    • The “ what is happening ” question. What are young people doing with “common use” technologies and how is this having an impact?
    • The “ what could happen ” question. What could young people be doing with new technologies and how this might have an impact?
    Two approaches
  • 8.
    • The “what is happening” question.
    The importance of the question The “data” answer (developmental psychologists, social scientists, etc). Description/prediction . The “design” answer (learning science community, ed tech, etc). Intervention.
    • The “what could happen” question.
  • 9. The DevTech Research Program
  • 10. Zora: A 3D Multi-user Constructionist Environment Zora 1999 – MIT Media Lab (Microsoft VW) Zora 2006 – Tufts University (ActiveWorlds)
  • 11.  
  • 12.
    • Pilot projects
          • Participatory design with high schools
          • Senior citizens
          • Studies
          • Multicultural teen summer camp
          • Dialysis pediatric patients at CH Boston
          • Freshman at Tufts (ACT program for civic engagement)
          • Post-transplant patients at CH Boston
          • Intel Computer Clubhouse Network
    Zora studies
  • 13. Medical Adherence
  • 14. Boston Children’s Hospital
    • Collaboration with :
      • Dept. of Psychiatry (Dr. David R. De Maso; Dr. Joseph Gonzalez-Heydrich
      • Cardiac, Kidney, Liver and Lung Transplant Programs
      • Academic Technologies (Matt McVey, David Grogan, David Khale)
    • NSF funded project
      • Career award NSF IIS-0447166
    • Previous study in dialysis unit (Bers et. al,2003; Bers et al, 2001)
  • 15.
    • To explore the potential of networked technologies to improve the quality of life post-transplant
    • 11-15 years old
    • We provide home equipment (if needed)
    • 8 months using Zora
    • Data collection from parents, medical staff, children, computer logs
    The Post-Transplant Study
  • 16.
      • Medical Adherence is a serious problem
          • From a developmental perspective
          • From an economic perspective
          • “ Gold mine” for research
      • Isolation and geographical barriers
          • Lack of psychosocial supports
          • Face-to-face programs are hard to implement
      • A difficult test case
          • Extension to other illnesses
          • Extension to other contexts and contents
          • Extension to other populations of youth
    Why post-transplant children?
  • 17. The study in a nutshell 22 pediatric post-transplant patients at Children’s Hospital Boston (Heart, Kidney, Liver) Using Zora for 8 months from home and hospital. Weekly coordinated on-line activities and access anytime Intense data collection
  • 18. The context Transplant Activity 2006   Scientific Registry of Transplant Recipients, Program and OPO Specific Reports, US Transplant, July 2007 Cost of Transplantation Milliman Research Report. (2005, June). 2005 US Organ and tissue transplant cost estimates and discussion. New York: Ortner, N. J. 6,362 8 Liver 1,401 5 Lung 2,191 10 Heart 10,659 16 Kidney US Children's Hospital Boston   $299,000/508,000 Lung $392,800 Liver $210,000 Kidney $478,900 Heart Average Cost for 1 st year Organ Total cost of dealing with issues arising from non-adherence in adults $13.5–16.3 million / year (For adult kidney transplant; Hansen, Seifeldin & Noe, 2007)
  • 19.
    • Participation in Zora will promote the formation of a peer network for support amongst same age pediatric post-transplant patients.
    • Participation in Zora and virtual community building will improve medical adherence
    • Participation in Zora will improve PTD and psycho-social development.
  • 20. What Happened ?
    • What did children create on their own?
      • The restaurant
      • The Transplant house
      • The Pet store
      • Their own virtual homes
      • The library
    • What was planned for them?
      • The Health Museum
      • The Press room
      • The Pharmacy
      • The library
      • The School
  • 21. Continuity between the virtual and the face to face experience
      • Transplant Times (monthly)
      • Miles for Miracles Walk
  • 22. Zora Log Parser
  • 23. What Happened ?
    • Each user logged into Zora an average of 60 times and spent an average of 39 hours logged into the program (almost seven hours more online than we had anticipated)
    • Engaged in conversations ranging from school activities to shopping to transition to college and medical adherence. Group conversations ranged from 150 to 622 lines of text during weekly one-hour group sessions
    • Users made 75 virtual houses and created 4027 objects . from favorite pictures and portraits to objects representing stories about their transplant and family.
    • Second heart transplant Story, ICU and Zora
  • 24. Zora Activity
  • 25. The population Severity Level was measured by physicians using the Transplant Side Effect Severity Scale (TSESS) Version 4 (DeMaso et al., 2004). Physicians rate each patient on a list of 19 different side effects on a 1 (None), 5 (Moderate), or 10 (Severe) scale.
  • 26. Zora activity & time since transplant Zora activity by when transplant received
  • 27. Zora Activity by Age Zora activity by Age =10)
  • 28. Zora activity by gender Zora activity by Gender 9)
  • 29. Quote from a child
    • “ I believe that taking part in Zora did give me inspiration.  I only had a liver transplant, and I can not have tunnel vision that there’s only me, but there are a multitude of other kids that have gone through similar experiences as myself.  They inspired me to help educate others about organ donation, because there are kids like us whose lives have been saved through the gift of organ donation.”
    • 15 year old girl
  • 30. Quote from parents
    • “ [Zora] . . . has made noticeable changes in Carl. Last night his therapist noticed a change in Carl. He is puzzled with Carl seeming more comfortable this time. Carl even laughed and made jokes about how awful his last biopsy went several months back. I have seen a change in his comfort level also. The only new thing in Carl’s life is Zora.
    • . Carl is very quiet, and over the past few weeks of Zora he has been making new friends, hanging out with kids after school, and talking more about how he feels about biopsy day….I think that it gives him a positive thing to look forward to on his most negative day…
    • . . . “
  • 31. Research/Practice Integration
    • Although the NSF funding portion for this project has finished, the CICU Cardiac Clinical Research and Education Fund @ Children’s Hospital Boston decided to continue funding the program as a free pilot clinical service, while I look for further funding.
    • My goal is to extend this work into a multi-site project.
  • 32. ClubZora @ the Computer Clubhouse Network
      • The Intel Computer Clubhouse Network:
      • “ Provides a creative and safe after-school learning environment where young people from underserved communities work with adult mentors to explore their own ideas, develop skills, and build confidence in themselves through the use of technology” 1
      • Serves 20,000 youth at over 100 locations around the world
    1 http://www.computerclubhouse.org/about1.htm
  • 33. ClubZora Goals
    • Goals:
      • To provide a virtual space for Computer Clubhouse members around the world to build a strong community,
      • To help youth from different cultures learn about each other.
    • Data Collection:
      • Online questionnaires embedded into the curriculum
      • Zora logs
      • Field notes from visits to local Clubhouses by undergraduate and graduate students
  • 34. ClubZora in the World
  • 35. ClubZora Curriculum
    • Each week a new activity is released
    • Each activity has three parts: the first part relates to the individual youth, the second part to the Clubhouse, and the third part to the whole virtual city
    • The activities planned around culture include topics about food, sports, school, festivals, families, etc.
      • Every 6 weeks members can vote on what topic they want next
  • 36. ClubZora Numbers (as of March, 2008, three months after launching)
    • 308 youth, 99 Coordinators/mentors from 67 Clubhouses, 18 countries
    • Youth:
      • 35% female, 65% male
      • 72% English, 28% Spanish
      • Average age of 15 years (range: 8 years to 19)
    • In the first 3 months:
      • 3200 objects created
      • 8409 lines of chat
      • 2107 logins
  • 37. What are youth doing in Zora ?