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-ASTD Games Simulations “ A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” “ An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Games Educational Games
Examined 122 fifth-, sixth- and seventh-graders' problem-solving behavior while playing a video game.
Analyzed a random sample of nearly 2,000 discussion posts in November 2006 where participants talked about various game-related topics.
"These forums illustrate how sophisticated intellectual practices to improve game play mimic actual scientific reasoning," said Duncan. "Gamers are openly discussing their strategies and thinking, creating an environment in which informal scientific reasoning practices are being learned by playing these online video games."
Studies on the difference between simulations/games and conventional instruction in student performance
36 (56%) found no difference
22 (32%) found differences favoring simulations/games
5 (7%) favored simulations/games, but their controls were questionable
3 (5%) found differences favoring conventional instruction
Supports a dynamic curriculum that uses the underlying design principles of games to create academically challenging, immersive, game-like learning experiences for students. Games and other forms of digital media also model the complexity and promise of “systems.” Understanding and accounting for this complexity is a fundamental literacy of the 21st century.