LTMS 531 Week 7: Play Time

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This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.

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LTMS 531 Week 7: Play Time

  1. 1. LTMS 531: Designing Games & Simulations Class 7
  2. 2. Review • Game theme & storyline • Character
  3. 3. 1. Describe the gameplay elements (based on Chapter 6) that were clearly present in the game you played OR the game you found? 2. How were the gameplay elements executed and how effectively were they executed? 3. What additional/different gameplay elements may have improved the game?
  4. 4. Elemental Tetrad of Game Design
  5. 5. Gameplay > MDA • Mechanics • Dynamics • Aesthetics   Creates Consumes Game Designer Player
  6. 6. Serious Gameplay > DPE Design Learning Storytelling Gameplay User Experience Play Experience Content and Teaching pedagogy Character, Setting Storytelling and Narrative Mechanics Dynamics Learning User Interface Engagement Interactivity Technology Story Affect
  7. 7. Gameplay
  8. 8. LTMS 531: Designing Games & Simulations 1. READ: Chapter 7 (Levels) 2. Play a game and find a game. – Update the database – Discuss a game 3. Mid course survey Note: Discuss gameplay assignment

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