LTMS 531: Designing
Games & Simulations
Class 10
Review
•
•
•
•
•

Gameplay / Levels
Mechanics as metaphor
Game balance
Deconstructing games
A deck of lenses
Game Balance
Validity

Fun
Learning
Flow Theory

Mihály Csíkszentmihályi (pronounced chick-sent-me-high-ee)
Your Game/Sim Design
1. Describe the game you played OR
the game you found as a review
of the interface (chapter 8).
2. What guidelines of a gr...
Wireframing
Interface
Environment as Interface
Environment as Interface
Environment as Interface
Feedback in Interface
“In entertainment games the interface is primarily
about the action. In serious games the interface ...
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Feedback in Interface
Writing Feedback
Feedback Type

Example for a Score-Based Element Technical Demands

Evaluative
Interpretive

You’re score...
Writing Feedback
Show don’t’ Tell
• You failed to meet the objectives
of the interaction with this
customer.

• Before you...
Writing Feedback
Use Dialogue
• The SME reacts negatively to
your suggestion.

• “I’m not sure why you think you
know more...
Writing Feedback
Show Consequences
• Incorrect, a better choice would
be to establish a perimeter
before proceeding into t...
LTMS 531: Designing Games & Simulations
1. Create the Gameplay Section of the Design
Document: Game Structure, Game
Progre...
LTMS 531 Week 10: Creating the Connection (Interface & Feedback)
LTMS 531 Week 10: Creating the Connection (Interface & Feedback)
LTMS 531 Week 10: Creating the Connection (Interface & Feedback)
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LTMS 531 Week 10: Creating the Connection (Interface & Feedback)

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This course focuses on applying game and simulation design strategies to increase context, motivation, engagement and learning outcomes. Character development, narrative, user interface, game play, game balancing, principles of level design and feedback in games and simulations will be applied as students design a game or simulation to achieve a learning goal. The differences and similarities between game and simulation concepts, genres and worlds will be examined as will game and simulation intricacies for specific groups and game production and management.

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LTMS 531 Week 10: Creating the Connection (Interface & Feedback)

  1. 1. LTMS 531: Designing Games & Simulations Class 10
  2. 2. Review • • • • • Gameplay / Levels Mechanics as metaphor Game balance Deconstructing games A deck of lenses
  3. 3. Game Balance Validity Fun Learning
  4. 4. Flow Theory Mihály Csíkszentmihályi (pronounced chick-sent-me-high-ee)
  5. 5. Your Game/Sim Design
  6. 6. 1. Describe the game you played OR the game you found as a review of the interface (chapter 8). 2. What guidelines of a great interface were present and which were not? 3. Were there elements of the interface that were dysfunctional from a usability perspective? How and what would you do to fix them?
  7. 7. Wireframing
  8. 8. Interface
  9. 9. Environment as Interface
  10. 10. Environment as Interface
  11. 11. Environment as Interface
  12. 12. Feedback in Interface “In entertainment games the interface is primarily about the action. In serious games the interface is primarily about the feedback.”
  13. 13. Feedback in Interface
  14. 14. Feedback in Interface
  15. 15. Feedback in Interface
  16. 16. Feedback in Interface
  17. 17. Feedback in Interface
  18. 18. Feedback in Interface
  19. 19. Feedback in Interface
  20. 20. Feedback in Interface
  21. 21. Feedback in Interface
  22. 22. Feedback in Interface
  23. 23. Feedback in Interface
  24. 24. Feedback in Interface
  25. 25. Feedback in Interface
  26. 26. Feedback in Interface
  27. 27. Feedback in Interface
  28. 28. Feedback in Interface
  29. 29. Feedback in Interface
  30. 30. Feedback in Interface
  31. 31. Feedback in Interface
  32. 32. Feedback in Interface
  33. 33. Feedback in Interface
  34. 34. Feedback in Interface
  35. 35. Feedback in Interface
  36. 36. Feedback in Interface
  37. 37. Writing Feedback Feedback Type Example for a Score-Based Element Technical Demands Evaluative Interpretive You’re score is 120/200 Measure variables You’re score is 120/200 because you failed to respond quickly enough Measure variables and model their relationships Supportive You’re score is 120/200, and you need to improve your response time to challenges Present and format measured data in a form relevant to the learner Probing You’re score is 120/200, because your response times were too low, was this because the user interface was too complex, or due to the game being too hard, or was it something else? User interaction model and support for dynamicism and adaptivity in content through intelligent agency Understanding You’re score is 120/200, because you found the user interface too complex, as a result you responded too slowly to the challenges, you should complete the tutorial on the user interface Link expert knowledge and experience to understanding of root causes of failure “Four-dimensional consideration of feedback in serious games”, http://bit.ly/171Ft2n
  38. 38. Writing Feedback Show don’t’ Tell • You failed to meet the objectives of the interaction with this customer. • Before you’ve finished your explanation of the story policy, the customer turns abruptly, slams the products she was going to buy on the counter and storms out the door. Before the door store closes, he’s on the phone with his brother telling him about the bad experience he just had at the store.
  39. 39. Writing Feedback Use Dialogue • The SME reacts negatively to your suggestion. • “I’m not sure why you think you know more about xyz than I do. I have over 20 years of experience in this industry and I am not going to waste my time being lectured at by someone who is a junior instructional designer! What is your boss’s extension?”
  40. 40. Writing Feedback Show Consequences • Incorrect, a better choice would be to establish a perimeter before proceeding into the secure area.” • BLAM! You just triggered a secondary device killing yourself and several bystanders. Julie Dirksen, Storytelling: Narrative Techniques for Learning, http://bit.ly/1bDiN8F
  41. 41. LTMS 531: Designing Games & Simulations 1. Create the Gameplay Section of the Design Document: Game Structure, Game Progression, Game Balance, Game Technology & Functionality (including tracking & scoring) – Due on or before Nov. 20
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