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Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
Evolution of education  technology
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Evolution of education technology

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  • 1. Evolution of Education Technology IMPACT TIME Internet: Greatest impact TIME
  • 2. NIIT The e-Learning EDGE  NIIT is a leading Global Talent Development Corporation, building skilled manpower pool for global industry requirements. The company which was set up in 1981, to help the nascent IT industry overcome its human resource challenges, has today grown to be amongst world’s leading talent development companies offering learning solutions to Individuals, Enterprises and Institutions across 40 countries. Leading IT journal Dataquest has conferred upon NIIT the ‘Top IT Training Company’ award successively for the past 20 years, since the inception of this category.  NIIT’s training solutions in IT, Banking, Finance and Insurance, Knowledge Process Outsourcing (KPO), Business Process Management (BPM), Executive Management Education, Vocational Skills, School Learning Solutions and Communication and Professional Life Skills has impacted over 35 million learners since inception. NIIT’s expertise in learning content development, training delivery and education process management make it the most preferred training partner, worldwide.
  • 3. NIIT …Research-based Innovator  NIIT, has enabled the organisation to develop programs and curricula that use cuttingedge instructional design methodologies and training delivery.  “India's first cloud campus” NIIT has introduced, through its new-age GNIIT program. This offers students a higher mobility as they can access courseware using Netbooks to connect seamlessly to NIIT’s Cloud Campus network. Through this initiative NIIT offers training programs in IT, Banking, Global Finance, Management, Digital & Social Media Marketing.  NIIT has provided computer-based learning to over 17,000 government and private schools across the country cumulatively impacting lives of more than 10 million students. NIIT nGuru is a holistic School Learning Solution that comprises of Interactive Classrooms Cloud (an end to end Cloud-enabled Teaching Learning solution for classrooms that uses elements of interactivity, animation, videos and web links library);Interactive Classrooms @ Home (allows students to access lessons, submit assignments and collaborate with peers, all while sitting at home)  For working professionals, NIIT Imperia, Centre for Advanced Learning, offers Executive Learning Programs in association with leading Business schools in India, KPMG, Google India and Internet and Mobile Association of India (IAMAI), using the synchronous learning platform.
  • 4.  NIIT Institue of Finance Banking & Insurance(IFBI), formed by NIIT with equity participation from ICICI Bank, offers programs for individuals and corporates in Banking, Financial Services and Insurance. NIIT Institute of Process Excellence Limited,a NIIT-GENPACT venture (NIIT Uniqua) , offers complete training outsourcing services to the Business Process, Knowledge and Technology Services industry to create business models that enhance productivity and lower costs. NIIT Careers@Campus, the company’s Institutional Alliances Business for colleges and Universities, delivers in-campus training through Synchronous Learning Technology. NIIT's Corporate Learning Solutions, NIIT’s Corporate Learning Solutions offers Managed Training Services including integrated learning solutions (strategic consulting, learning design, content development, delivery, technology, assessment and learning management) to Fortune 500 companies, Universities, Technology companies, Training corporations and Publishing houses. NIIT Yuva Jyoti,a joint venture between NIIT and NSDC, offers vocational skills training programs to enhance employability of youth across India.
  • 5. NIIT LEARNER CENTERED  In a true learner-centered environment, the learner is      the beginning and end point of the learning process, and the learner’s needs are the focus of the program. Tools are available as the learners needs. The instructor adjusts to the student The quality of instruction is measured against standards The student is an active partner in the learning process The course is continually renewed through feedback from learners
  • 6. E-learning  E-learning has developed very fast due to internet.  The internet and the world wide web has provided us with easy access to information and knowledge.  E-learning is a technology which supports teaching and learning using a computer web technology.  It bridges the gap between a teacher and a student in different ways.  The computer-based Instruction has progressed from usage of CD-ROM to the internet then to the webbased instruction(WWW.)
  • 7. E-learning • In an on-line multimedia learning environment: – teaching & learning is ‘one-to-one’ (individual) – more interactivity (in normal classroom, it varies with the class size) – learner-centred – Learner monitoring & grading system
  • 8. LEARNER MONITORING:  Learners learn to assess their own progress.  Helping learners to identify the progress they have made, to understand what they have achieved and what they need to do next, to make progress towards their goals and qualifications. GRADING SYSTEM:  In a grading system learners are placed in ability bands that represents a range of scores.  It reflects on individual learners performance in the form of certain level of achievement in relation to the whole group of learners.
  • 9. E-learning, Web-based learning  E-learning is mostly associated with activities involving computers and interactive networks simultaneously. The computer does not need to be the central element of the activity or provide learning content. However, the computer and the network must hold a significant involvement in the learning activity.  Web-based learning is associated with learning materials delivered in a Web browser, including when the materials are packaged on CD-ROM or other media. disk.
  • 10. Online learning  Online learning :is associated with content readily accessible on a computer. The content may be on the Web or the Internet, or simply installed on a CD-ROM or the computer hard disk.
  • 11. What is E-learning?  The letter `e’ in e-learning stands for the word `electronic’.  E-learning pioneer BERNARD LUSKIN(2001) explains `e’ as exciting, energetic, enthusiastic, emotional, extended and educational.  E-learning is internet-enabled learning.  It is a store house of education, information, communication, training, knowledge and performance management.
  • 12. Benefits • Convenient – self-service (mix and match) – on-demand (anytime, anywhere) – private learning – self-paced – Flexibility: (modular package) MULTIMEDIA UNIVERSITY
  • 13. Benefits • media-rich – Easier to understand & more engaging • repeatable – As many times as you like • easier to monitor progress – less administrative work – can be more precise MULTIMEDIA UNIVERSITY
  • 14. Benefits • Consistent – Central control of content – Same quality of content for all – Same quality of education for all MULTIMEDIA UNIVERSITY
  • 15. Delivery methods of e-learning at NIIT  Synchronous learning  Asynchronous learning  Instructor-led group  Self-study with subject expert  Web-based: blog-Wikis-forums  Computer-based (CD-ROM)  Video/audio streaming
  • 16. Synchronous learning  Within synchronous learning; learning and teaching takes place in real time (same time) while the trainer and learners are physically separated from each other (place shift).  Examples include:  listening to a live radio broadcast  watching live a television broadcast  audio/video conferencing  Internet telephony  online lectures  two-way live satellite broadcast
  • 17. Asynchronous learning  Characteristic for asynchronous learning is the fact that that the trainer prepares the courseware material before the course takes place. The learner is free to decide when he wants to study the courseware  Examples include:  self paced courses taken via Internet or CD-Rom  videotaped classes  stored audio/video Web presentations or seminars  recorded audio tapes  Q & A mentoring  reading e-mail messages
  • 18. Examples of synchronous learning SYNCHRONOUS LEARNING Telephone Screen Sharing Chat Desktop Conferencing Online seminar
  • 19. Examples of Asynchronous learning ASYNCHRONOUS LEARNING Fax E-mail Newsgroups Computer Based Training Quick Reference Guide
  • 20. Truth of e-learning  Internet has started reshaping education.  Education will not be the same in the next decade There is no going back. The traditional classroom has to be transformed Web-based Education Commission, US Many formal universities/colleges may not Have much attraction by the end of this decade
  • 21. Teacher’s Obligation use all available technology incorporate ‘old’ & ‘new’ Teacher’s Obligation Lay foundation for Lifelong learning Encourage collaborative learning
  • 22. Building an e-learning culture      Learner: Self-directed Self-motivated Self-regulating Lifelong learning Building an E-learning Culture Teacher: Develop knowledge & skills Understand learning and its need Facilitate learning Create learning opportunities Administrator: Create Learning environment Provide ICT infrastructure Resources for lifelong learning
  • 23. Traditional & E-learning Approach Traditional and E-learning approaches Traditional Classroom E-Learning Classroom • Physical – limited size • Synchronous • Unlimited • Anytime, anywhere Content • PowerPoint/transparency/etc • Textbooks/library • Video • Collaboration • Multimedia / simulation • Digital library • On demand • Syn & Asyn. Communication Personalisation • One learning path • Learning path and pace determined by learner
  • 24. Instructor led training  It refers to the traditional classroom training where a teacher teaches a classroom full of students.  The problems of this training are 1. Distance: Bringing together the students under one roof for requires time and money. 2. Audience size and response time: Same planning is required for smaller and larger group of students in planning, infrastructure and instructors. 3. Off the job time: working people face difficulty in finding a replacement for their jobs.
  • 25. Concept of e-learning In our rapid changing world, we find it difficult to overcome the learning challenges and the possible achievements. To bridge this gap, the concepts such as e-learning, e-teaching, eteachers has become the part of effective education.
  • 26. E-teaching  E-teaching is the appreciation of live teaching with streaming lectures, whiteboards, downloadable slide sets and discussion forum.  E-teaching is an automation of an existing teachercentered educational approach  The real work is in creating content and learning management systems that support e-learning.
  • 27. E-teachers  E-teachers are teachers who work in an internet environment in both regular and virtual classroom situations.  They build new concepts of working in time and space.  They find new learning resources as they interact with information, materials and ideas with their students and colleagues.
  • 28. Impact of e-learning on teaching learning process  Computer based networking system has provided the present day teacher with a choice of modern tools to deliver the goods in the classroom and end the instructional boundaries.  Information and communication technology in which e-learning, e-teaching, e-teachers are built in components has some impacts on teaching learning process
  • 29. Impacts on teaching learning process  Improves efficiency both in learning and teaching  Increases motivation  Deepens understanding  Promotes collaborate learning  Gives new approach to learning and working  Provides new ways interacting  Paves way for personality development  Increases social skills  Creates interest in learning 
  • 30. Impacts on teaching learning process  Helpful for self-evaluation  Wide reach and consistent  User convenient  Flexible and rich medium for students  Useful tool to address students with different learning and cognitive styles  Self-pacing for slow and quick learners, reduces stress and increases satisfaction.
  • 31. E-learning tools: scope of E-mail  Every teacher & student should have an e-mail account  Communicate with students  Communicate with parents  Students can submit assignment  Can have attachments  Create a paperless environment  Simple but effective  Efficient and cost effective
  • 32. E-learning tools: Audio Chat  Synchronous communication tool  Communicate with students  Communicate with parents  More students participate  Collaborative learning
  • 33. E-learning tools: Online Forum  Asynchronous discussion forum  Teacher can create discussion groups  Teacher could post a question and request     students to comment Students can post their comments Can encourage community participation Collaborative learning can be fostered Feedback from diverse culture
  • 34. E-learning Tools: Web  Wide range of materials available  Teacher will need to narrow down  It is a resource centre  Sharing of resources  Supported by images, audio, simulation and multimedia
  • 35. E-learning tools: Video Conference  Can conduct a live lecture  Communication with students  Communication with parents  Support by audio, chat and whiteboard  Support sharing of applications  Can be recorded and later be used for on demand lectures  Demo…
  • 36. Tools: Learning Management System (LMS)  Management of content  Tracking students  Administrative features  Integration with various tools such as chat, forum, e-mail, etc.  Reporting  Demo... of Multimedia Learning System (MMLS)
  • 37. Teaching aids will change Blackboard Computer OHP LCD LED projector TV WHITEBOARD video
  • 38. ADVANTAGES OF e-learning  Class work can be scheduled around personal and professional work  Reduces travel cost and time to and from school  Learners may have the option to select learning materials that meets       their level of knowledge and interest Learners can study wherever they have access to a computer and Internet Self-paced learning modules allow learners to work at their own pace Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms Different learning styles are addressed and facilitation of learning occurs through varied activities Development of computer and Internet skills that are transferable to other facets of learner's lives Successfully completing online or computer-based courses builds selfknowledge and self-confidence and encourages students to take responsibility for their learning
  • 39. Disadvantages of e-learning  Unmotivated learners or those with poor study habits may       fall behind Lack of familiar structure and routine may take getting used to Students may feel isolated or miss social interaction Instructor may not always be available on demand Slow or unreliable Internet connections can be frustrating Managing learning software can involve a learning curve Some courses such as traditional hands-on courses can be difficult to simulate
  • 40. E-learning: Blended mode Chalk-and-board has long ruled the classrooms • • will not be eliminated Less emphasis Interactive Digital Content: • more emphasis • on demand learning • interactive
  • 41. Blended learning  Blended learning combines e-learning tools with traditional classroom learning to ensure maximum effectiveness.  It offers 1.Face to face interaction thereby leading to social benefits. 2. Personalized system of instruction which requires minimum interaction. 3. Improved retention and reinforcement through followup mechanism on the web. 4. Highly flexible based on the learning style and the level of audience.
  • 42. Resume  E-Learning      It is not a cup of web pages! It is a complex learning environment! We need a possibility professionally to create our learning materials. We need a professional LMS system, which is compliment with all e-learning relevant standards. We need money and peoples! And lot of optimism 

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