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Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
Gobelins hogelschool-workshop-2011
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Gobelins hogelschool-workshop-2011

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  • 1. WORKSHOP Hogeschool Rotterdam / Gobelins Paris Hogeschool Rotterdam / Gobelins Paris 20 & 21/9/10 18 & 19/10/10 Véronique FICARA – Antoine VISONNEAU
  • 2. Planning Rotterdam Workshop Remote collaboration Paris workshop FINAL REVIEW 18-29 Oct. no time to do production CONCEPT Deadline 11H Wednesday 22TH Creative concept review PRODUCTION 3 weeks
  • 3. Real Time <ul><li>Real time within the media is a method of narratology wherein events are portrayed at the same rate that the audience experiences them. </li></ul>
  • 4.  
  • 5. <ul><li>How different are you from a cityguide ? </li></ul>
  • 6. <ul><li>Emotion </li></ul>
  • 7. <ul><li>A the origin, emotion is a somatic state. The emotional coloration of a thought is coming from the memory of primal sensorial experiences of satisfaction </li></ul><ul><li>A l’origine l’émotion est un état somatique. La coloration émotionnelle d’une pensée est nécessairement issue du souvenir des expériences sensorielles primaires de satisfaction. </li></ul><ul><li>Roland JOUVENT le cerveau magicien </li></ul>What is emotion ? Paul EKMAN Facial Expression of Emotion Bi dimensional model of emotions AROUSAL & VALENCE EVEIL & VALENCE James A. Russell’s A Circumplex Model of Affect
  • 8. Upian > interactivity
  • 9. Upian > human factor
  • 10. Upian > content breakdown
  • 11. Approch <ul><li>Author/Artist  Creative team </li></ul><ul><ul><li>T shaped people </li></ul></ul><ul><ul><li>T </li></ul></ul>
  • 12. Design as a problem solving approach : what is the problem that you are trying to solve ?
  • 13. Thomas A. Edison &quot; To have a great idea, have a lot of them .“
  • 14.  
  • 15. FUN :-)
  • 16. <ul><li>1: Differ judgment </li></ul><ul><li>2: Encourage wild ideas </li></ul><ul><li>3: Privilege quantity to quality </li></ul><ul><li>4: Build on other’s ideas </li></ul><ul><li>5: Each person and each idea has an equal value </li></ul>Brainstorming rules
  • 17. <ul><li>It's a great human, cultural, educational and linguistic experience ! </li></ul><ul><li>So take this opportunity to make something great together </li></ul>Remember
  • 18. 1..2..3… ACTION !

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