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20100602 arevent

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ar bavc sacred land

ar bavc sacred land

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20100602 arevent 20100602 arevent Presentation Transcript

  • AR Theory to Practice @anselm @paigesaez @makerlab http://augmentedrealityevent.com/ June 2th 2010 SFO
  • About @anselm • Social Cartography enthusiast. • Developing AR apps. • Previous projects include Platial Ning, Meedan, Wherecamp. • Historically a games developer: ‘Lord of the Rings’, ‘Dragon’s Lair’, ‘Vigilance’. • Long term personal project is to simulate watersheds and eventually the planet as a better anticipatory decision making tool.
  • praxis • In Ancient Greek the word praxis (πρᾱξις) referred to activity engaged in by free people. Aristotle held that there were three basic activities of people: theoria, poiesis and praxis. • 50% time: “Spend half your time working in a hands on practice. Spend the other half engaging your community and peers.” View slide
  • The Theory Part View slide
  • Energetic technology collision. AR collides VRML fanatics, game developers, hardcore gis experts, social network gurus, urban planners, artists, cloud computing people, mobile devs, UX experts, silo players, virtual currency & mobile ad folks into an attempt to build unified views. Strange new ideas will emerge!
  • Reality in your pocket? • AR promises a single unified view • A zero-click interface to reality • Data that is most important to your quality of life • An opportunity to truly understand place • Now about “actionable verbs” not just “data”
  • AR is different from the Web • Information, money and work are often deeply connected to specific places. • Many businesses try to erase place: Ebay, Netflix, Amazon, McDonalds. • AR is actually more similar to a pre-industrial understanding of the uniqueness of each place. • AR may not scale in the same way - for example micro local advertising probably won’t work.
  • Augmented Storytelling • Back in the locative era @richgibson said “maps tell stories” • What will Augmented Stories be like? • Co-learning; audience and storytellers both have to learn the grammar - and the grammar will evolve
  • The Practice Part
  • @bavc • mentoring for the Sacred Land Film Project team at BAVC Producers Institute • http://www.sacredland.org/
  • • Devils Tower, one of the Sacred Land Film projects
  • • Sharing the local narratives versus Western narrative
  • • Prototyping in Google Sketchup
  • Internal Challenges • Internally we have different understandings • We expect ‘Minority Report’ • We get something more like ‘pong’ • AR has no ‘frame’ or ‘boundary’ unlike a website; makes it hard to put bounds on the experience; where it starts and stops. • Authenticity of our own non-native voice
  • • Paige Saez storyboarding and visualizations
  • • (looking at the constellations)
  • • (perhaps even identify plants)
  • • (actually pulling it together)
  • External Challenges • no cell reception! • huge memory requirements • direct sunlight on device • smartphones are expensive • potential audience is unfamiliar with AR • off the shelf AR viewers are not good enough - high degree of customization is always required and always will be
  • Getting out of the way
  • Closing • A good open source AR editor is needed • Design grammars have to improve • Physical hardware has to improve • AR may be a great storytelling device • As a technology it can help bridge cultures • Fun to be involved with a practical use case
  • Thanks! • @anselm • @paigesaez • @makerlab • @bavc