20100602 arevent


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Contributing to the BAVC Producers Event - helping build an AR application for the Sacred Lands Film project.

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  • 20100602 arevent

    1. 1. AR Theory to Practice @anselm @paigesaez @makerlab http://augmentedrealityevent.com/ June 2th 2010 SFO
    2. 2. About @anselm • Social Cartography enthusiast. • Developing AR apps. • Previous projects include Platial Ning, Meedan, Wherecamp. • Historically a games developer: ‘Lord of the Rings’, ‘Dragon’s Lair’, ‘Vigilance’. • Long term personal project is to simulate watersheds and eventually the planet as a better anticipatory decision making tool.
    3. 3. praxis • In Ancient Greek the word praxis (πρᾱξις) referred to activity engaged in by free people. Aristotle held that there were three basic activities of people: theoria, poiesis and praxis. • 50% time: “Spend half your time working in a hands on practice. Spend the other half engaging your community and peers.”
    4. 4. The Theory Part
    5. 5. Energetic technology collision. AR collides VRML fanatics, game developers, hardcore gis experts, social network gurus, urban planners, artists, cloud computing people, mobile devs, UX experts, silo players, virtual currency & mobile ad folks into an attempt to build unified views. Strange new ideas will emerge!
    6. 6. Reality in your pocket? • AR promises a single unified view • A zero-click interface to reality • Data that is most important to your quality of life • An opportunity to truly understand place • Now about “actionable verbs” not just “data”
    7. 7. AR is different from the Web • Information, money and work are often deeply connected to specific places. • Many businesses try to erase place: Ebay, Netflix, Amazon, McDonalds. • AR is actually more similar to a pre-industrial understanding of the uniqueness of each place. • AR may not scale in the same way - for example micro local advertising probably won’t work.
    8. 8. Augmented Storytelling • Back in the locative era @richgibson said “maps tell stories” • What will Augmented Stories be like? • Co-learning; audience and storytellers both have to learn the grammar - and the grammar will evolve
    9. 9. The Practice Part
    10. 10. @bavc • mentoring for the Sacred Land Film Project team at BAVC Producers Institute • http://www.sacredland.org/
    11. 11. • Devils Tower, one of the Sacred Land Film projects
    12. 12. • Sharing the local narratives versus Western narrative
    13. 13. • Prototyping in Google Sketchup
    14. 14. Internal Challenges • Internally we have different understandings • We expect ‘Minority Report’ • We get something more like ‘pong’ • AR has no ‘frame’ or ‘boundary’ unlike a website; makes it hard to put bounds on the experience; where it starts and stops. • Authenticity of our own non-native voice
    15. 15. • Paige Saez storyboarding and visualizations
    16. 16. • (looking at the constellations)
    17. 17. • (perhaps even identify plants)
    18. 18. • (actually pulling it together)
    19. 19. External Challenges • no cell reception! • huge memory requirements • direct sunlight on device • smartphones are expensive • potential audience is unfamiliar with AR • off the shelf AR viewers are not good enough - high degree of customization is always required and always will be
    20. 20. Getting out of the way
    21. 21. Closing • A good open source AR editor is needed • Design grammars have to improve • Physical hardware has to improve • AR may be a great storytelling device • As a technology it can help bridge cultures • Fun to be involved with a practical use case
    22. 22. Thanks! • @anselm • @paigesaez • @makerlab • @bavc