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Week 7 Content Exploration
 

Week 7 Content Exploration

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Content Exploration Tools - Unit 2, Lecture 2

Content Exploration Tools - Unit 2, Lecture 2

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  • Visualize Students using the visualization tool were able to generate better mental images of chemicals that aided their understanding.

Week 7 Content Exploration Week 7 Content Exploration Presentation Transcript

  • Week 7
  • What are Content Exploration Tools use for?
    • Review knowledge
    • Apply knowledge
    • Explore new knowledge
  • Various Types
    • Reference
    • Drill-and-Practice
    • Tutorials
    • Educational Games
    • Simulations
    • Open-Ended Tools
    • Integrated Learning Systems
  • Reference
    • Purpose: Providing information for students.
    • Format: Text, images, animation.
    • Examples:
      • Encyclopedia
      • Atlases
      • Grammar tools
      • Dictionaries
      • Teaching Books.net
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  • Indiana Earthquake and Seismic Activity
    • http://earthquake.usgs.gov/regional/states/index.php?regionID=14
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  • Drill-and-Practice
    • Purpose: Reinforce concepts. Supplemental practice and feedback.
    • Format: Presents items for students to answer. Flash-card. Quiz questions and feedback.
    • Examples:
      • Multiplication table
        • Math drill games (click on units overview)
      • Typing programs
      • Flash-card
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  • Tutorials
    • Purpose: Typically, new material. Instruction with practice and review. Entire instructional sequence.
    • Format: Content is presented, then evaluate whether content is learned (includes drill-and-practice). Linear or hypermedia.
    • Examples:
      • Rosetta Stone – Foreign Language
      • Procedure
      • Health Education
      • Congress for Kids
    • http://antoine.frostburg.edu/cgi-bin/senese/tutorials/sigfig/index.cgi
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  • Educational Games
    • Purpose: Present and review content.
    • Format: Content is packaged in a sequence of game rules.
    • Examples:
      • Civilization
      • Pick-It
      • Quest Atlantis
      • Reader Rabbit
      • Where in the World is Carmen Sandiego?
      • Oregon Trail
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  • Simulations/Microworlds
    • Purpose: Present models or situation to apply concepts. Users see impact of actions.
    • Format: Open-ended environments, discovery learning, learner controls. Laboratory, urban, microworlds, simulation builders. Models physical phenomena and hypothetical situations.
    • Examples:
      • Flight Simulators
      • Frog Dissection
      • Molecules in Motion
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  • Open-Ended Tools
    • Purpose: Provide opportunities to interact with content. Tools to help students solve problems.
    • Format: Tool can be manipulated to accommodate various content areas.
    • Examples:
      • GPS
      • Geometer Sketchpad
      • Google Earth
      • Google Sketchup
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  • Integrated Learning Systems
    • Purpose: Documents student progress on specific learning objectives. Academic and administrative purposes.
    • Format: Presents content, provides tests, and documents student progress by recording these results.
    • Examples:
      • Compass Learning - Odyssey
      • Perspective - Pearson
  • PASS KEY
    • http://passkeylearning.com/passkey_demo/passkey.html
    • Click on picture and then “PASS KEY LESSONS”
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  • SuccessMaker
    • http://www.pearsonschool.com/index.cfm?locator=PSZ4Z4&pageitemid=1&PMDbProgramId=55601&PMDbSiteId=2781&PMDbSolutionId=6724&PMDbSubSolutionId=6731&PMDbCategoryId=805&level=4&CFID=14397711&CFTOKEN=59630094
  • Lecture Worksheet #1
    • What tool do you believe works best for your content area?
      • Explain.
    • Reference
    • Drill-and-Practice
    • Tutorials
    • Educational Games
    • Simulations
    • Open Ended Learning
    • Integrated Learning Systems
    • What would you call me and why?
    • Reference
    • Tutorials
    • Drill-and-Practice
    • Educational Games
    • Simulations
    • Open Ended Learning Tools
    • Integrated Learning Systems
  •  
    • What would you call me and why?
    • Reference
    • Tutorials
    • Drill-and-Practice
    • Educational Games
    • Simulations
    • Open Ended Learning Tools
    • Integrated Learning Systems
  •  
    • What would you call me and why?
    • Reference
    • Tutorials
    • Drill-and-Practice
    • Educational Games
    • Simulations
    • Open Ended Learning Tools
    • Integrated Learning Systems
  •  
    • What would you call me and why?
    • Reference
    • Tutorials
    • Drill-and-Practice
    • Educational Games
    • Simulations
    • Open Ended Learning Tools
    • Integrated Learning Systems
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  •  
    • What would you call me and why?
    • Reference
    • Tutorials
    • Drill-and-Practice
    • Educational Games
    • Simulations
    • Open Ended Learning Tools
    • Integrated Learning Systems
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    • Using technology to make students relate or understand the Odyssey
  • G: Goal
    • What is the standard or learning goal of the lesson?
      • Language Arts 9.3.7 Recognize and understand the significance of various literary devices, including figurative language, imagery, allegory (the use of fictional figures and actions to express truths about human experiences), and symbolism (the use of a symbol to represent an idea or theme), and explain their appeal.
        • Example: Analyze and compare figurative language in The Odyssey.
      • GHW.1.1 Use maps, timelines and/or other graphic representations to identify and describe the location, distribution and main events in the development of culture hearths* in Asia, Mesoamerica and North Africa.
      • WH.2.6 Analyze the major events of the wars between the Persians and the Greeks, reasons why the Persians failed to conquer the Greeks, and consequences of the wars for Greek civilization.
    • What is the problem that specifically needs to be addressed?
      • After reading the Odyssey, students will be able to explain the travels of Odysseus by retelling the story in their own words using historically accurate evidence.
  • R: Requirements
    • What do your students need in a resource or tool?
    • Grouping
      • Individual or groups
      • Home, classroom, computer lab
    • Time
      • One hour in computer lab
      • Home
      • Classroom
    • Resources (environment)
      • Computer lab
        • 20 student computers
      • Classroom
        • 1 Teacher computer
        • Projector
        • Map
    • Media (students)
      • Images
      • Text
  • A: Availability
    • What resources can you access that might address the problem?
      • A Story of Epic Proportions: What makes a Poem an Epic?
      • Overview of Homer, Odyssey, and Illiad
      • Images and Text Synthesis - Timline
      • Wikipedia’s Geography of the Odyssey
      • Google Earth – Odyssey
      • United Streaming – Odyssey
      • The Odyssey Game
      • WebQuest – Odyssey – create theme park
      • O Brother Where Art Thou?
  • Lecture Worksheet #7
    • Decide: Which of the tool you identified should be used? How should these tools be used? (Provide a brief description of the activity)
    • Explain decision: How does the tool you chose address…
      • Effectiveness?
      • Efficiency?
      • Enhancement?
      • Objective?
  • D: Decide
    • Which of the tools you identified should be used? How should these tools be used? (Provide a brief description of the activity)
  • E: Explain Decision
    • How does the tool you chose address…
      • Efficiency
      • Effectiveness
      • Enhancement
      • Objective