Werkgroepen Digitale Media #3

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    Notes on slide 1

    Volgens Castells is er geen onderscheid tussen de ‘werkelijkheid’ en de symbolische representatie ervan. Online gebeurtenissen die als echt worden ervaren hebben consequenties op alle vlakken (dus ook offline).

    Teken!

    Antwoord

    Brainstorm

    The Internet. Technical Network.

    English: Partial map of the Internet based on the January 15, 2005 data found on opte.org. Each line is drawn between two nodes, representing two IP addresses. The length of the lines are indicative of the delay between those two nodes. This graph represents less than 30% of the Class C networks reachable by the data collection program in early 2005. Lines are color-coded according to their corresponding RFC 1918 allocation as follows:

    The Internet. Technical Network (IP adressen).

    The Internet. Social Network representatie.

    The Internet. Social Network representatie.

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    Werkgroepen Digitale Media #3 - Presentation Transcript

    1. Oriëntatie Nieuwe Media #3 Anne Helmond, Universiteit van Amsterdam, week 11
    2. Bijeenkomst 3 1: Flew 2: Netwerk theorie en visualisaties 3: Presentatie 4: Theorie in de opdracht
    3. Hoofdstuk 5 Flew (2008) Real Virtuality: “There is no separation between ‘reality’ and symbolic representation.” (Manuel Castells) • Real/virtual • Offline/online • friends/Friends
    4. (c) Het Harde Potlood Facebook friends are not friends, not real friends
    5. Hoofdstuk 5 Flew (2008) & HC Network topology: • Decentralized Network • Centralized Network • Distributed Network
    6. Hoofdstuk 5 Flew (2008) & HC Network topology
    7. Network Theory: Six degrees of separation Oracle of Bacon
    8. Welke netwerken zijn er op dit moment om ons heen? Hoe zien die er uit?
    9. GROEPSPRESENTATIE
    10. Besproken literatuur boyd, danah. “Why Youth (heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life." Youth, Identity, and Digital Media. Ed. David Buckingham. Cambridge: MIT Press, 2008: 119–142. (verplichte literatuur bij hoorcollege 12 HMC) Ito, Mizuko, et al. Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media. Cambridge: MIT Press, 2009: 39-71.
    11. Why Youth (heart) Social Network Sites I argue that social network sites are a type of networked public with four properties that are not typically present in face-to-face public life: persistence, searchability, exact copyability, and invisible audiences. These properties fundamentally alter social dynamics, complicating the ways in which people interact. (p. 2) Friendster popularized the features that define contemporary social network sites – profiles, public testimonials or comments, and publicly articulated, traversable lists of friends. (p. 4)
    12. Why Youth (heart) Social Network Sites Friendster popularized the features that define contemporary social network sites – profiles, public testimonials or comments, and publicly articulated, traversable lists of friends. (p. 4) Fundamentally, social networks sites are a category of community sites that have profiles, friends, and comments. (p. 5)
    13. Why Youth (heart) Social Network Sites Profiles are constructed by filling out forms on the site. default/uitgebreide zelf
    14. Bevroren profielen
    15. Update! Update!
    16. Networked Publics Networked publics are one type of mediated public; the network mediates the interactions between members of the public. (p. 8) These four properties thus fundamentally separate unmediated publics from networked publics: 1 Persistence 2 Searchability 3 Replicability 4 Invisible audiences (p. 9)
    17. Helmond, 2009 • Onderdeel van het netwerk • Participatie cultuur met user-generated content • Gedistribueerd • Geïndexeerd door zoekmachines • Niet te verwijderen?
    18. Ito: Genres of Participation Genres of Participation: Hanging Out, Messing Around, and Geeking Out These genres describe differing levels of investments in new media activities in a way that integrates an understanding of technical, social, and cultural patterns. However, all of these taxonomies are based on categorizing individuals in relation to certain practices. By contrast, our genre-based approach emphasizes modes ofparticipationwith media, not categories of individuals. (p. 39)
    19. Ito: “ambient virtual co-presence”
    20. Ito: Media Ecology
    21. Image Credits • http://imgs.xkcd.com/comics/online_communities.png • http://www.pleon.it/web/blogs/geektalk.nsf/dx/ 0501200611.35.35GCAEFB.htm/content/M2?OpenElement • http://informationarchitects.jp/ • Het Harde Potlood • Opte.org • Wikimedia • Geek and Poke
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    Week 11: Derde bijeenkomst. Sociale netwerken.

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