HeroesAnn DeMarle, demarle@champlain.edu
“Play is often talkedabout as if it were arelief from seriouslearning.But for children playis serious learning.Play is rea...
http://www.youtube.com/watch?v=KAROcbv4gco
http://www.youtube.com/watch?v=KAROcbv4gco
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
Transformationthrough the journey
“Furthermore, we have noteven to risk the adventurealone; for the heroes of alltime have come before us,the labyrinth is f...
Emergent Media Center at Champlain College
Emergent Media Center at Champlain College
Emergent Media Center at Champlain College
The 20-Something Hero
Wicked Problems
Wicked Problems“a problem that is difficult or impossible to solvebecause of incomplete, contradictory, and changingrequire...
Sex TraffickingUS: an estimated 17,500 women and children are traffickedannually for sexual exploitation or forced labor.4 m...
MurderUS: 33% of female homicide victims are killed by an intimatepartner.At least 60 million girls are "missing" from var...
Physical AbuseUS: a woman is battered, usually by her intimate partner, every 15seconds.Globally, at least 1 in 3 women & ...
RapeUS: Every two minutes someone is sexually assaulted.US: 1/5 of women have been sexually assaulted.US: 50% of female vi...
Miranda Pakozdi: sexual harrassment in video game tournament  http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-on...
Backlash: Beat up Anita Sarkeesian gamehttp://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
Transformative game      principles:The Power of the Mind
•   Identification with characters•   Role playing•   Active decision making = critical thinking•   Reflection & storytelling
• Mirror Neurons• Dopamine Reward Centers
• Mirror Neurons
• Power of Presence
• Power of Presence
• Dopamine Reward Centers
http://www.wcax.com/Global/story.asp?s=6820063
http://www.wcax.com/Global/story.asp?s=6820063
Companions &  Mentors
Transformative game    principles II: The Player as Hero
“The one who enters the temple compound &proceeds to the sanctuary is imitating the deed ofthe original hero.”    —Joseph ...
The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in Culture
The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in CultureBoundaries
The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in Culture                            ...
FlowProposed by MihályCsíkszentmihályi                               •   Exploratory & experientialThe mental state ofoper...
The Magic Circle & Flow                  Choice                  •   Exploratory & experiential                  •   Try o...
Player Goals Reach Beyond the Magic Circle   1. Awareness   2. Personal Accountability   3. Attitude & Behavior Change   4...
Sabido Methodology
Sabido Methodology• Entertainment Education — wins over audiences• Imparts prosocial values for positive change• Role Mode...
• Player becomes the Transitional Character.• Interactivity leads to decision-making.• Player experiences cause and effect.
Challenges: a World Audience• Technology—delivery system• Universal story—theme• Setting—could this be every boy’s home tu...
http://www.youtube.com/watch?v=T-4m11a4uCs
http://www.youtube.com/watch?v=T-4m11a4uCs
Top 20 Countries: US UK Canada American Samoa  Albania & India (tied) Algeria Brazil  Australia, France & Pakistan (tied) ...
On the ground partnerships:• City of Hebron, Palestine• Fundacion Privada Samuel Eto’o• Grassroots Soccer• Ikamva Youth• M...
The Hero’s Return
The shooting of 14-year-old Pakistani Malala Yousufzai    http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/i...
Reach Beyond the Magic Circle1.   Awareness2.   Personal Accountability3.   Attitude & Behavior Change4.   Champion for Ch...
Reach Beyond the Magic Circle          1.   Awareness          2.   Personal Accountability          3.   Attitude & Behav...
Reach Beyond the Magic Circle          1.   Awareness          2.   Personal Accountability          3.   Attitude & Behav...
“It has shown me that it is not about how goodyour soccer skills are. It is about attitude,teamwork and determination. Wha...
“It has shown me that it is not about how goodyour soccer skills are. It is about attitude,teamwork and determination. Wha...
Hero’s Journey• Transformation through the journey• 20-something heroes tackle wicked problems• Companions and mentors• Tr...
“It has always been the prime function of mythology &rite to supply the symbols that carry the human spiritforward, in cou...
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
Can Games Create Real World Heros?
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Can Games Create Real World Heros?

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Keynote at "Meaningful Play".
Mastery, as defined in Joseph Campbell’s “Hero’s Journey”, is a transformation resulting in freedom from the fear of death and to the freedom to live fully. As developers if we truly believe that games can be meaningful, how do we fearlessly take on significant challenges, build teams and partnerships, and apply game principles with the power to transform the lives of our players? The Emergent Media Center has been pursuing these questions by celebrating the ability of the 20-something mind to build games that address the wicked problems facing us. A prime example is BREAKAWAY sponsored by the United Nations that creates champions of its players with the life-freeing goal of ending violence against women and girls.

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  • Can Games Create Real World Heros?

    1. 1. HeroesAnn DeMarle, demarle@champlain.edu
    2. 2. “Play is often talkedabout as if it were arelief from seriouslearning.But for children playis serious learning.Play is really thework of childhood.” —Fred Rogers
    3. 3. http://www.youtube.com/watch?v=KAROcbv4gco
    4. 4. http://www.youtube.com/watch?v=KAROcbv4gco
    5. 5. Transformationthrough the journey
    6. 6. Transformationthrough the journey
    7. 7. Transformationthrough the journey
    8. 8. Transformationthrough the journey
    9. 9. Transformationthrough the journey
    10. 10. Transformationthrough the journey
    11. 11. Transformationthrough the journey
    12. 12. Transformationthrough the journey
    13. 13. Transformationthrough the journey
    14. 14. “Furthermore, we have noteven to risk the adventurealone; for the heroes of alltime have come before us,the labyrinth is fully known;we have only to follow thethread of the hero-path.”
    15. 15. Emergent Media Center at Champlain College
    16. 16. Emergent Media Center at Champlain College
    17. 17. Emergent Media Center at Champlain College
    18. 18. The 20-Something Hero
    19. 19. Wicked Problems
    20. 20. Wicked Problems“a problem that is difficult or impossible to solvebecause of incomplete, contradictory, and changingrequirements that are often difficult to recognize.” —http://en.wikipedia.org/wiki/Wicked_problem
    21. 21. Sex TraffickingUS: an estimated 17,500 women and children are traffickedannually for sexual exploitation or forced labor.4 million women and girls are trafficked annually worldwide.Globally an estimated one million children, mostly girls, enter thesex trade each year.
    22. 22. MurderUS: 33% of female homicide victims are killed by an intimatepartner.At least 60 million girls are "missing" from various populations,mostly in Asia, as a result of sex-selective abortions, infanticide orneglect.Zimbabwe: domestic violence accounts for more than 60% ofmurder cases that go through the high court in Harare."Honour killings" end the lives of thousands of young womenevery year, mainly in North Africa, Western Asia and parts of South Asia.
    23. 23. Physical AbuseUS: a woman is battered, usually by her intimate partner, every 15seconds.Globally, at least 1 in 3 women & girls is beaten or sexuallyabused in her lifetime.Boys who witness their fathers violence are 10 times morelikely to engage in spouse abuse in later adulthood.Africa: more than 90 million women & girls are victims of femalecircumcision or other forms of genital mutilation.US: 63.84% of women who reported being abused since age 18 werevictims of a husband, cohabiting partner, boyfriend, or date.
    24. 24. RapeUS: Every two minutes someone is sexually assaulted.US: 1/5 of women have been sexually assaulted.US: 50% of female victims are girls under the age of 18.US:Young women ages 12 to 24 are at the greatest risk for sexualassault.US: yearly 10% of high school students are victims of datingviolence.US: Approximately 1 in 5 college women are sexually assaulted.US: Almost 2/3 of all rapes are committed by someone known tothe victim.http://www.feminist.com/antiviolence/facts.html
    25. 25. Miranda Pakozdi: sexual harrassment in video game tournament http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?emc=eta1
    26. 26. Backlash: Beat up Anita Sarkeesian gamehttp://gamepolitics.com/2012/07/12/too-much-hate-anita-sarkeesian#.UHsDbo5xtU0
    27. 27. Transformative game principles:The Power of the Mind
    28. 28. • Identification with characters• Role playing• Active decision making = critical thinking• Reflection & storytelling
    29. 29. • Mirror Neurons• Dopamine Reward Centers
    30. 30. • Mirror Neurons
    31. 31. • Power of Presence
    32. 32. • Power of Presence
    33. 33. • Dopamine Reward Centers
    34. 34. http://www.wcax.com/Global/story.asp?s=6820063
    35. 35. http://www.wcax.com/Global/story.asp?s=6820063
    36. 36. Companions & Mentors
    37. 37. Transformative game principles II: The Player as Hero
    38. 38. “The one who enters the temple compound &proceeds to the sanctuary is imitating the deed ofthe original hero.” —Joseph Campbell, “The Hero with a Thousand Faces”
    39. 39. The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in Culture
    40. 40. The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in CultureBoundaries
    41. 41. The Magic CircleJohan Huizinga (1872–1945)."Homo Ludens: A Study of thePlay-Element in Culture Choice Rules Pathway FeedbackBoundaries
    42. 42. FlowProposed by MihályCsíkszentmihályi • Exploratory & experientialThe mental state ofoperation in which a person • Try on differing rolesin an activity is fully • Creative expressionimmersed in a feeling ofenergized focus, full • Borderless communityinvolvement, and success in • Well ordered problemsthe process of the activity. • Cause and effect • Cycle of expertise/mastery • No failure • Player has a story to tell • On demand & in-time learning • Cause & effect • Power of presence
    43. 43. The Magic Circle & Flow Choice • Exploratory & experiential • Try on differing roles • Creative expression • Borderless community Rules • Well ordered problemsEmpowerment • Cause and effect Pathways • Cycle of expertise/mastery • No failure • Player has a story to tell Feedback • On demand & in-time learning • Cause & effect • Power of presence
    44. 44. Player Goals Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Change
    45. 45. Sabido Methodology
    46. 46. Sabido Methodology• Entertainment Education — wins over audiences• Imparts prosocial values for positive change• Role Modeling: • Positive • Negative • Transitional• Narrative 70/30 rule
    47. 47. • Player becomes the Transitional Character.• Interactivity leads to decision-making.• Player experiences cause and effect.
    48. 48. Challenges: a World Audience• Technology—delivery system• Universal story—theme• Setting—could this be every boy’s home turf?• Ethnicity — stereotypes• Clothing — religion—cool factor• No romantic or sexual implications• Portrayal of girls• No portrayal of violent actions• Language & localization• No PR partner• Funding gaps
    49. 49. http://www.youtube.com/watch?v=T-4m11a4uCs
    50. 50. http://www.youtube.com/watch?v=T-4m11a4uCs
    51. 51. Top 20 Countries: US UK Canada American Samoa Albania & India (tied) Algeria Brazil Australia, France & Pakistan (tied) Malaysia Spain Philippines Morocco & South Africa (tied) Iran Japan Mexico Indonesia
    52. 52. On the ground partnerships:• City of Hebron, Palestine• Fundacion Privada Samuel Eto’o• Grassroots Soccer• Ikamva Youth• ManUp Campaign• Streetfootballworld• Restless Development• Sinethemba Secondary School• Bishop’s Preparatory School
    53. 53. The Hero’s Return
    54. 54. The shooting of 14-year-old Pakistani Malala Yousufzai http://edition.cnn.com/2012/10/11/opinion/buffett-girls-safety/index.html
    55. 55. Reach Beyond the Magic Circle1. Awareness2. Personal Accountability3. Attitude & Behavior Change4. Champion for Change
    56. 56. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Changehttps://secure.champlain.edu/breakaway/
    57. 57. Reach Beyond the Magic Circle 1. Awareness 2. Personal Accountability 3. Attitude & Behavior Change 4. Champion for Changehttps://secure.champlain.edu/breakaway/ http://www.breakawaygame.com https://www.facebook.com/breakawaygame
    58. 58. “It has shown me that it is not about how goodyour soccer skills are. It is about attitude,teamwork and determination. What you do whenyou are not on the pitch is important as well.” —Foluso, age 13, England
    59. 59. “It has shown me that it is not about how goodyour soccer skills are. It is about attitude,teamwork and determination. What you do whenyou are not on the pitch is important as well.” —Foluso, age 13, England “I told my friends about how great this game is and I shared with them that violence against women is negative and how to make right decisions.” —Nairoukh, age 12, Hebron
    60. 60. Hero’s Journey• Transformation through the journey• 20-something heroes tackle wicked problems• Companions and mentors• Transformative game principles: • The power of the mind: empathy & rewards • The player as hero: match players’ goals to mechanics• Hero’s return: supporting behavior change
    61. 61. “It has always been the prime function of mythology &rite to supply the symbols that carry the human spiritforward, in counteraction to those other constantfantasies that tend to tie it back.”— Joseph Campbell, “The Hero with a Thousand Faces” demarle@champlain.edu

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