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Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
Designing around storytelling - UX Oxford, 23 April 2014
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Designing around storytelling - UX Oxford, 23 April 2014

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Slides from my talk at UX Oxford on 23 April …

Slides from my talk at UX Oxford on 23 April
http://www.meetup.com/UX-Oxford/events/172543682/

Storytelling has always played an important part in our societies throughout history. In the last few years it's gained attention as an important aspect in communicating and building engagement with a brand’s customer base. But storytelling is also an integral part of the design process. It’s a tool that not only can help us define our content and messaging, but the experience as a whole. Both across platforms and screens, and how we interact with it.

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  1. www.flickr.com/photos/katerha/8435321969 Designing around storytelling The power of stories & how they can be used in UX design by Anna Dahlström | @annadahlstrom @UXFika UX  Oxford,  23  April  2014
  2. Once upon a time in a city called ‘Lund’... xxxxwww.flickr.com/photos/ulfk/7976687420
  3. There where 
 plenty of story time www.flickr.com/photos/excomedia/sets/72157622519563566with/5233990438
  4. We travelled 
 through those stories www.flickr.com/photos/conorkeller/7860288604
  5. “ We are as a species addicted to stories. ” - The Storytelling Animal by Jonathan Gottschall
 www.flickr.com/photos/namkeng/3209117837
  6. Storytelling 
 Storytelling 
 Storytelling
  7. www.flickr.com/photos/g-ratphotos/3404474275 “ If you can’t tell it, you can’t sell it. ” - Peter Guber

  8. www.flickr.com/photos/g-ratphotos/3404474275 “ Results repeatedly shows that our attitudes, fears, hopes, and values are strongly influenced by story. In fact, fiction seems to be more effective at changing beliefs than writing that is specifically designed to persuade through argument and evidence." Entering fictional worlds radically alters the way information is processed. ” - FastCompany, Why storytelling is the ultimate weapon
  9. Stories 
as persuasion tools
  10. www.flickr.com/photos/saucef/7184615025 Not just for messaging but also an integral part of the design process
  11. www.flickr.com/photos/g-ratphotos/3404474275 “ Storytelling is at the heart of everything ” - Steve Levitt

  12. www.flickr.com/photos/carlosfpardo/6791950592 Stories capture our imagination 
 & shows us something new
  13. www.flickr.com/photos/declanjewell/2181100986
  14. ‘ Now you see me. ’
  15. Javier Perez via http://the-wonderist.com/2013/11/05/how-to-see-things-with-new-eyes
  16. ‘ Now you don’t. ’
  17. Queenie Liao’s ‘Wengenn in Wonderland’ via www.boredpanda.org/wengenn-in-wonderland-sioin-queenie-liao
  18. What do we want our users to see?
 What is the story we want to tell?
  19. Where do we want to take them?
  20. www.flickr.com/photos/g-ratphotos/3404474275 “ Historically, stories have always been igniters 
 of action, moving people to do things. ” - Peter Guber

  21. Every story 
 takes us on a journey Image via Shutterstock
  22. Storytelling can 
 provide powerful call to actions www.flickr.com/photos/piermario/4188959762
  23. Stories have the ability to motivate, change and create connections Image via Shutterstock
  24. What 
makes for a good story?
  25. The end
 The basic structure of a story A beginning
 A middle

  26. Dramaturgy 
knowing how to apply & structure elements to tell a story
  27. How a story is told impacts the human experience of its audience Image via Shutterstock
  28. Act three
 Three act structure Act one
 Setup Resolution Act two
 Confrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO
  29. Three act structure - applied to UCD Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two

  30. www.flickr.com/photos/perolofforsberg/6691744587 I asked my dad for 
 3 principles around good storytelling
  31. 01 
Captures the imagination
  32. www.flickr.com/photos/g-ratphotos/3404474275 “ If you can imagine yourself in a situation, 
 it’s infinitely scarier. ” - Brad Falchuk

  33. Users need to 
 be able to relate www.flickr.com/photos/estherase/1292315618
  34. We need to understand who they are www.flickr.com/photos/cannedtuna/4852756417
  35. 02 
The dynamic of the story
  36. What are the events
 & people that tie it all together www.flickr.com/photos/erin_ryan/2584551310
  37. The ever important
 red thread www.flickr.com/photos/pulpolux/3692396234
  38. 03 
An element of surprise
  39. www.flickr.com/photos/g-ratphotos/3404474275 “ In general there should be a basic idea of where the story is going, but not for every character. You don't know who's going to die and who's going to start becoming more important. Big picture-wise, there’s a basic idea, but you need some surprises too. It’s like driving from New York to LA: you know you’re going to get to LA, but there’s 10 different routes you could take. ” - Brad Falchuck

  40. Include an element of 
 surprise & exploration www.flickr.com/photos/conorkeller/4028043294
  41. Let users 
 find their way around your content www.flickr.com/photos/conorkeller/3879321839
  42. Image via Shutterstock Consider non-linear 
 & new forms of storytelling
  43. How 
do we go about it?
  44. It starts with this Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two

  45. Identify the product lifecycle & its stages Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two
 Awareness Consideration Purchase Post..
  46. Awareness Consideration Purchase Post.. 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two
 Map the experience Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO HygieneFeelgoodDelight
  47. Image via Shutterstock Identify where 
 the biggest barriers may be
  48. www.flickr.com/photos/31878512@N06/4945216951/in/photostream Look at where 
 you want to delight them
  49. Plan for multiple 
 entry & exit points www.flickr.com/photos/danieldslee/6913766642
  50. Define content, functional & interaction elements to addresses the needs www.flickr.com/photos/angietorres/4564135455
  51. Ensure there is
 a good balance www.flickr.com/photos/17207222@N02/5601758478
  52. Awareness Consideration Purchase Post.. 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two
 When doing this… Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO HygieneFeelgoodDelight
  53. 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two
 …avoid ending up with this Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO HygieneFeelgoodDelight
  54. We cannot be at the top all the time www.flickr.com/photos/alexnormand/5992512756
  55. 1. Becomes aware
 5. Takes action
 / no action
 4. Makes a decision
 3. Looks further into it
 2. Starts to consider
 Act three
Act one
 Act two
 More realistic Setup ResolutionConfrontation inciting incident mid point climax confronts the main character tries to solve the problem but don’t yet have the skills the dramatic question is answered PLOT POINT ONE PLOT POINT TWO HygieneFeelgoodDelight
  56. Awareness Work with experience goals & life cyclesHygieneFeelgoodDelight Consideration Purchase Post purchase The site knows me 
 & what I 
 want
  57. Delivering 
the right content at the right time
  58. We need to know:
 What we want to say
 What we want our users to do
  59. Users 
 are different www.robotshop.com/blog/where-is-wall-e-1391
  60. Identify 
content & functionality for each main user
  61. Image via Shutterstock Look at how to tailor views based on 
 who the user is & their behaviour
  62. Context 
& prior knowledge plays a key role
  63. www.flickr.com/photos/pgoyette/168076182 Tailor messaging 
 & tone of voice
  64. Consider location 
 & cultural differences www.flickr.com/photos/scary_mary/5700384580
  65. www.flickr.com/photos/g-ratphotos/3404474275 “ Visit intent is likely to vary between these two segments. For example, new visitors are less likely to trust your brand and understand the key benefits to shopping with you. ” - Econsultancy

  66. Make use of different ways to capture & engage the user www.flickr.com/photos/snugglepup/5225953124
  67. Tell a continuos story 
 with delights along the way www.maxfactor.co.uk
  68. Consider & adapt 
your message across touch points
  69. www.flickr.com/photos/visualpunch/7351572896 Ensure the message 
 is considered & delivered across devices
  70. www.thismanslife.co.uk/projects/lab/responsivewireframes/#desktop/ “ Content needs to be choreographed to 
 ensure the intended message is preserved on any device and at any width “ - Trent Walton
  71. www.flickr.com/photos/g-ratphotos/3404474275 “ A good piece of UX has a narrative and clearly tells a story, or at least part of a story on a particular journey. As a designer - everything I do and make is communicating something to someone. ” - Steve Whittington
 Design Director 
 Dare
  72. www.flickr.com/photos/jox1989/5143301136 Whatever we create & whoever it is for, 
 we want people to do something
  73. It all start with 
 Once upon a time... www.flickr.com/photos/snugglepup/3317051065
  74. Or maybe
 Once upon a design... www.flickr.com/photos/snugglepup/3317051065
  75. www.flickr.com/photos/katerha/8435321969 Thank you. Questions? @annadahlstrom @UXFika www.annadahlstrom.com

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