3 d internet


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Persentation on 3D internet.

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3 d internet

  1. 1. Presented by :- ER. ANKUR PRAKASH SINGH ankur5674u@gmail.com +91-999-9237805
  2. 2. ABSTRACT  What is 3D ……? 3D Technology is the “VIRTUAL WORLD”  3D images are created by using “STEREO CAMERA “  Here we are going to Present How to Implement 3D internet against 2D Technology and present 3D methodologies.
  4. 4. INTRODUCTION  What is 3D INTERNET……….???  Images instead of Words……  An Active Medium for interaction.  New way to reach customers, Partners, Students . (Attract Them)  Replicates Real life.  A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures.  3D internet is actually a much better alternative way of organizing data which everybody knows and uses.
  5. 5. INTRODUCTION (contd..)  Why 3D INTERNET…..???  Interesting 3D shopping..  Easy Social Interactions…  To represent Interior Designs effectively  Gaming made more interesting  Distance Learning is a joyous experience.
  6. 6. EVOLUTION OF 3D INTERNET  Web 1.0 : In Web 1.0, a small number of writers created Web pages for a large number of readers. As a result, people could get information by going directly to the source: Adobe. comfor graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.  Web 2.0 : People publish content that other people can consume, companies build platforms that let people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia, Blogger, MySpace, RSS, Digg).  Web 3.0 : With Web 3.0 applications we will see the data being integrated and applying it into innovative ways that were never possible before. Another major leap in the Web 3.0 is the introduction of the 3D Internet into the web, hence these would replace the existing Web Pages with the Web Places
  7. 7. EVOLUTION (contd..) Web 1.0 Web 2.0 Web 3.0 Functionality Companies publish limited webpages for large num of users.. People publish info for other users.. Integaration of data over the internet from various means.. Usage Adobe.com for graphics Microsoft.com for windows.. CNN.com for news YOUTUBE Flickr Wikipedia Integration of devices : cellphones, cars etc.. High Accessibility Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users ONE WEB : same info for alll users irrespective of all aspects… Semantic WEB : linked data… linked devices.. linked people…
  8. 8. EVOLUTION (contd..)  Pictorial view of WEB 1.0 AND WEB 2 .0
  9. 9. LITERATURE SURVEY  Existing Technology (with its disadvantages) # 2D Technology……( “FLAT”)  Less Interactive (less images).  More wastage of time (Handling mouse).  Lack of Proper Representation (Ex: Online Shopping)  No Privacy / Security (Ex: online payment)
  10. 10. LITERATURE SURVEY  Proposed Technology # 3D Technology……..(for Internet)  More Interactive (Comfort level is more).  Reduced mouse movements.  Simple yet Effective representation. (3D Images)  Security Increased Speed of working.
  11. 11. IMPLEMENTATION USING VRML TECHNOLOGY What is VRML? VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web. Using text files in a similar format to the HTML which you have been studying, VRML allows a browser to produce the illusion of a three dimensional environment. HOW TO USE IT? The very first thing you need is a VRML browser, to view your worlds, as well as other peoples. The most popular one is Cosmo Player from Cosmo Software (Win95/NT). The next thing you need to do is create your own worlds. There are two ways of doing this. First, you could use one of the many VRML authoring tools, which are like 3D modellers in which you can build your world. The other way is to code it by hand. All you need for this is a text editor, such as notepad or wordpad. Simply type in the code as shown, and save it as filename.wrl. You can then load this into your browser and take a look!
  12. 12. IMPLEMENTATION (Contd.)  vrml for co-ordinating nodes - The transformation A simple text language for describing 3-D shapes and interactive environments #VRML V2.0 utf8 #A Cylinder Shape { appearance Appearance { geometry Cylinder { Height 2.0 radius 1.5 } } } NODE FIELD VALUES  Dimension ‘x’ Liquid Reality browser supports VRML code VRML files contains: The file header Comments - notes to yourself Nodes - nuggets of scene information Fields - node attributes you can change Values - attribute values
  13. 13. TECHNICAL IMPLIFICATION  Web 3.0  VRML ( Virtual Reality Modeling Language)  Balxxun server  Java Applet  Network that uses 3G technology with maximum Bandwidth of upto 14.4 Mbps  HTTP ( allows HTML files, scripts, etc.. To be added and transmitted)
  14. 14. 3D INTERNET CHALLENGES Platform Performance  FP intensive client/server  Constant bandwidth  Low latency Simulation Services  Dense avtar scaling  Diverse client types  Unified graphics/physics User Created Content  Portability across worlds  Easy-to-use tools  Realistic rendering Ecosystem  Stimulation standards  3D browser standards  Identity with anonymity
  15. 15. Application  3D Internet as an interactive virtual environment for services, interaction, and communication.  Social Networks: Face book, MySpace, Linked-In, …  Web 2.0: Wiki’s, blogs, communities, …  Web as a distributed computing platform: Face book, Games.  3D shopping  3D seminar
  16. 16. Application (Contd..)  Pictorial view of 3D Seminar
  17. 17. Appliaction (Contd..)  Implementation of 3D Shopping using 3D Internet
  18. 18. Conclusion  Provided an overview of concept of 3D Internet  At this point of time we are facing an unique opportunity of evolution of internet towards much more versatile, interactive and usable version i.e 3D INTERNET.  There are still many research challenges on the way.  We can use the existing hype as the driver of research and realization of 3D INTERNET. A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures. However, 3D internet is actually a much better alternative way of organizing data which everybody knows and uses.
  19. 19. References  Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000.  http://vimeo.com/designingdigitally/3dvctfeatures  www.google.com  www.3dconnexion.com  www.seminarsonly.com  www.i3dnow.com  http://www.wikipedia.org/