2. ABSTRACT
What is 3D ……?
3D Technology is the “VIRTUAL WORLD”
3D images are created by using
“STEREO CAMERA “
Here we are going to Present How to Implement 3D internet against 2D
Technology and present 3D methodologies.
3. CONTENTS
INTRODUCTION
EVOLUTION OF 3D INTERNET
LITERATURE SURVEY
IMPLEMENTATION USING VRML TECHNOLOGY
TECHNICAL IMPLIFICATION
3D INTERNET CHALLENGES
APPLICATION
CONCLUSION
REFERENCES
4. INTRODUCTION
What is 3D INTERNET……….???
Images instead of Words……
An Active Medium for interaction.
New way to reach customers, Partners,
Students . (Attract Them)
Replicates Real life.
A typical 2D website is an extremely abstract
entity and consists of nothing but a bunch of
documents and pictures.
3D internet is actually a much better alternative
way of organizing data which everybody knows
and uses.
5. INTRODUCTION (contd..)
Why 3D INTERNET…..???
Interesting 3D shopping..
Easy Social Interactions…
To represent Interior Designs effectively
Gaming made more interesting
Distance Learning is a joyous experience.
6. EVOLUTION OF 3D INTERNET
Web 1.0 :
In Web 1.0, a small number of writers created Web pages for a large number of
readers. As a result, people could get information by going directly to the source: Adobe. comfor
graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.
Web 2.0 :
People publish content that other people can consume, companies build platforms that
let people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia, Blogger,
MySpace, RSS, Digg).
Web 3.0 :
With Web 3.0 applications we will see the data being integrated and applying it into
innovative ways that were never possible before. Another major leap in the Web 3.0 is the
introduction of the 3D Internet into the web, hence these would replace the existing Web Pages
with the Web Places
7. EVOLUTION (contd..)
Web 1.0 Web 2.0 Web 3.0
Functionality Companies publish
limited webpages for
large num of users..
People publish info
for other users..
Integaration of data
over the internet
from various means..
Usage Adobe.com for
graphics
Microsoft.com for
windows..
CNN.com for news
YOUTUBE
Flickr
Wikipedia
Integration of
devices : cellphones,
cars etc.. High
Accessibility
Extensibility Upto ‘n’ users Upto ‘n’ users Upto ‘n2’ users
ONE WEB : same info for alll users
irrespective of all aspects…
Semantic WEB : linked data…
linked devices..
linked people…
9. LITERATURE SURVEY
Existing Technology (with its disadvantages)
# 2D Technology……( “FLAT”)
Less Interactive (less images).
More wastage of time (Handling mouse).
Lack of Proper Representation
(Ex: Online Shopping)
No Privacy / Security
(Ex: online payment)
10. LITERATURE SURVEY
Proposed Technology
# 3D Technology……..(for Internet)
More Interactive (Comfort level is more).
Reduced mouse movements.
Simple yet Effective representation.
(3D Images)
Security Increased Speed of working.
11. IMPLEMENTATION USING VRML
TECHNOLOGY
What is VRML?
VRML is the Virtual Reality Modelling Language, a system for
describing 3D scenes on the Web. Using text files in a similar format to the HTML
which you have been studying, VRML allows a browser to produce the illusion of a
three dimensional environment.
HOW TO USE IT?
The very first thing you need is a VRML browser, to view your worlds, as
well as other peoples. The most popular one is Cosmo Player from Cosmo
Software (Win95/NT).
The next thing you need to do is create your own worlds. There are two
ways of doing this. First, you could use one of the many VRML authoring tools, which
are like 3D modellers in which you can build your world.
The other way is to code it by hand. All you need for this is a text editor,
such as notepad or wordpad. Simply type in the code as shown, and save it
as filename.wrl. You can then load this into your browser and take a look!
12. IMPLEMENTATION (Contd.)
vrml for co-ordinating nodes - The transformation
A simple text language for describing 3-D shapes and interactive environments
#VRML V2.0 utf8
#A Cylinder
Shape {
appearance Appearance
{
geometry Cylinder
{
Height 2.0
radius 1.5
}
}
}
NODE
FIELD
VALUES
Dimension ‘x’ Liquid Reality browser
supports VRML code
VRML files contains:
The file header
Comments - notes to yourself
Nodes - nuggets of scene information
Fields - node attributes you can change
Values - attribute values
13. TECHNICAL IMPLIFICATION
Web 3.0
VRML ( Virtual Reality Modeling Language)
Balxxun server
Java Applet
Network that uses 3G technology with maximum Bandwidth
of upto 14.4 Mbps
HTTP ( allows HTML files, scripts, etc.. To be
added and transmitted)
14. 3D INTERNET CHALLENGES
Platform Performance
FP intensive client/server
Constant bandwidth
Low latency
Simulation Services
Dense avtar scaling
Diverse client types
Unified graphics/physics
User Created Content
Portability across worlds
Easy-to-use tools
Realistic rendering
Ecosystem
Stimulation standards
3D browser standards
Identity with anonymity
15. Application
3D Internet as an interactive virtual environment for
services, interaction, and communication.
Social Networks: Face book, MySpace, Linked-In, …
Web 2.0: Wiki’s, blogs, communities, …
Web as a distributed computing platform: Face book, Games.
3D shopping
3D seminar
18. Conclusion
Provided an overview of concept of 3D Internet
At this point of time we are facing an unique opportunity of
evolution of internet towards much more versatile, interactive and
usable version i.e 3D INTERNET.
There are still many research challenges on the way.
We can use the existing hype as the driver of research and
realization of 3D INTERNET.
A typical 2D website is an extremely abstract entity and consists of
nothing but a bunch of documents and pictures. However, 3D
internet is actually a much better alternative way of organizing data
which everybody knows and uses.