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Product teams & software development
 

Product teams & software development

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    Product teams & software development Product teams & software development Presentation Transcript

    • Product Teams & Software Development Physic Ventures 8/6/2012
    • The People DevelopersUsability Internatio nalization Design TestContent Cross- PM platform Sales Product BD Evangelism Marketing
    • Developers• Every project needs a great lead developer• 50-75% of the day spent hacking• 25-50% code reviews, writing automation, architecture/design meetings• Love lean process, more time coding• Teams work best with ~ 5 devs – > 5 devs = new team
    • Product Manager• 1 PM per project• Priority #1: prioritized list of features• 50% of time spent inbound with dev, design, test, specing features and making sure everything works• 50% of time spent outbound with customers, marketing, evangelists, BD, sales• Good hire when the team hits 2 devs
    • Test/SDET/QA• Need for testers depends on the project – fault tolerance, complexity, international, cross-platform plan• Testers write code that attempts to break the product• Stress and performance test – huge issue• Good hire when the team hits 3 devs
    • Design• Must hire if building a consumer-facing service• Designers have UX and/or visual design expertise – Be wary of visual designers without UX experience – Visual design is easier to contract out – Few university degrees or programs teach this skill• 1 designer to a 5 dev team• If the designer is also usability testing or content writing, likely to have a busy schedule
    • Sales/BD/Evangelism/Marketing• Product marketing handles messaging and pricing• Evangelists are important for platforms, especially developer services, work closely with PMs• Sales/BD funnel feedback and feature requests to the PM
    • What Developers Want• Great technical co-founder! – Should be a great manager, mentor, creator of culture, and leader, NOT the most technical person the other founder knows• Sexy consumer brand! – Google, Facebook, Airbnb, Pinterest, etc.• Geek-out worthy product! – Anything cloud, anything AI, developer tools
    • Hiring and Retaining Developers• Technical co-founder should be able to staff the first feature team with his network – Must be well liked by previous employees – Must know the ideal process/perks for hiring devs – Don’t invest in a team who’s CTO doesn’t meet these qualifications!• As the team grows – Hire interns & recent college grads (especially away from SF) – Referrals• Hiring seasoned technical talent is really difficult – Provide meaningful equity
    • Process• Design – PM: Requirement gathering, scenario building – Designer + PM: Development of non-functional prototypes – Designer + PM: Testing, iteration of non-functional prototypes – Lead dev + PM: Development of technical architecture and API requirements• Development – Developers: code, check-in, test – Designer + PM: UX test the build, gather data – PM + Lead Dev: triage bugs – Test: write automation• Support + iteration – PM + Design: gather data about product usage – PM: prioritize new features + bug fixes – Developers: refactor, rearchitect, clean up, fix bugs – Test: identify bugs
    • Agile is…• Sometimes called SCRUM – Burn down, product backlog• Managing a complex project as discrete 2 week releases• Improves quality and agility over waterfall
    • How does code turn into a product?• Track time, work items, burndown• Write code in an IDE (editor, build automation, debugger)• Code reviews, test automation (test harness)• Commit/check-in to GitHub (version control, source code repository)• Deploy finished bits/executable onto AWS/hosting server/iTunes store
    • http://theoatmeal.com/comics/design_hellhttp://www.youtube.com/watch?v=xwqPYeTSYng
    • A few words on design…• Great design is hard• Design is contentious• The best designers have well-honed intuition  hard to interview and hire for• Designers tend to be paid less and respected less than developers• A few designer-founded startups: Airbnb, Path, Pinterest, Tumblr, Hipstamatic, Etsy, Instagram, Fab
    • Usability Testing• Watch the user complete discrete tasks• Good for: – Can the user figure out what is going on? – Does the UX flow make sense? – Is there anything distracting/awful? – Sanity check: is there anything important missing?• Bad for: – Determining real-world engagement – Learning what users like/don’t like
    • A/B and Multivariate Testing• No one uses A/B testing anymore• Multivariate testing used to tests hypotheses on complex multi-variable systems• Good for what you know you don’t know: (Google) – Conversion funnels – Getting a user to commit a particular action• Bad for what you don’t know you don’t know: (Twitter) – Validating design – Encouraging stickiness