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Motivation in PLE's (with Gamification?)
 

Motivation in PLE's (with Gamification?)

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Motivation in PLE's (with Gamification?) Motivation in PLE's (with Gamification?) Presentation Transcript

  • ITMEDIA Motivation in PLEs - Should probably have had a subtitle mentioning the word gamification? Annette Q Pedersen University of Copenhagen @anetqedu.i The PLE Conference 2011, Southampton University.
  • Question 1:What is your motivationfor participating in this workshop?
  • ITMEDIA A Core Conversation... This will be a guided debate! ...about what KEEPS us motivated to learn. My hypothesis is: Gamification has strong motivational power My hope is: We can “steal” the motivational effect for educational purposes (Don’t worry -> it’s not by adding a silly layer of points on top of things!) The purpose of this debate: Can we make our teaching with PLEs even better, by “stealing” ideas from game mechanics to build in even better motivational structures - or even better let the students do it themselves?. But first, let me elaborate a little bit on why games are interesting, and what Ii mean by gamification... The PLE Conference 2011, Southampton University.
  • Can learning take place without motivation?
  • Teaching can!
  • Games Well this is what we usually think of...
  • How do games motivate us?A
curiosity
trigger
‐> Don’t
press
the
button http://www.newgrounds.com/portal/view/480188
  • How are games used to motivate us?Real
life
examplesAppointment
dynamics
–
Happy
HourIn;luence
&
status
–
the
black
credit
cardProgression
dynamics
–
the
status
barCommunal
discovery
–
cooperating
to
solve
a
problem Source: http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
  • Game Mechanics = Brain Mechanics?Doing good.If the deal to do good is simple, you WILL choose it.Community driven encouragement.If the recognition is there, you WILL do it.Unbroken feedback loops.If the feedback is instant, you WILL use it.The gaming factor.If the factor is right, you WILL play it.Time limit.If the timing is right, you WILL run for it.Morality contracts.If the contract is reasonable, you WILL sign them, and doing so, you WILL behavemore honorably.
  • Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • Question 2: What do you think of, when you think oflearning something new?
  • Can we harness thepower of motivation from games? Especially when itcomes to sustaining motivation...
  • School is also a game... 6:55 http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html
  • Question 3: Why is it so hardto stay motivated?
  • Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • Question 4: Which motivational structure(s) (incentives, rewards, feedback, etc)does your student’s PLEs have? (or: Why should they do their work?)
  • Feedback loops, a key element “Your call is important to us” “Please hold”
  • Delayed gratification Marshmallow experiment http://www.youtube.com/watch?v=6EjJsPylEOY
  • Diabetes - a long term goal
  • Using game dynamics to trick ourselves into doing things...Influencing our own behaviour (for good)
  • Stephen P. Anderson in http://www.slideshare.net/stephenpa/long-after-the-thrill-sustaining-passionate-users-sxsw-version
  • Question 5: How do we facilitate Students co-creating better feedbackfor themselves and eachother?