Notes on Distributed Agile for Agile Boston 7/29/09

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    Notes on Distributed Agile for Agile Boston 7/29/09 - Presentation Transcript

    1. Andy Singleton, Assembla
      • Mission: Accelerate Software Development
      • 23 people in 7 countries
      • Consulting and contract product development services, mostly for startups
      • Assembla.com online service, used by thousands of distributed agile teams
      • New: Private Assembla
    2. Input 1) The Web 2.0 Challenge
      • You have
        • $200K
        • A few wireframe drawings
        • No incumbent staff
        • Four months
      • Lesson: Release early, release often
      • Starting point: Roadmap. List features in priority order, and work in that order.
    3. Input 2) Open Source
      • You have a bunch of people who have never met each other making great software, with complex organization evolved over the last 15 years
      • Lessons: Many lessons for commercial teams
      • Starting point: Use competitive trials to find good people and suppliers
    4. Input 3) Agile and Scrum
      • You have a short and defined schedule
      • Lesson: Release on timed cycles
      • Starting point: Infrastructure for daily build and weekly release process
    5. Six Things to Do
      • Release on a fixed schedule
      • Share a daily or continuous build
      • Write it down in tickets
      • Daily report and chat
      • Watch a team activity stream
      • Recruit good people
    6. Six Things to Skip
      • Travel
      • Architecture in Advance
      • Adding project managers
      • Conference Calls
      • Interviews
      • Estimating
    7. While I am at it… More things to avoid
      • Doing anything with a fixed specification
      • Using synchronous collaboration (phone, video, screen sharing) to manage fast-moving situations
      • Dividing work geographically. SINGLE GLOBAL TEAM!
    8. Other controversial claims
      • Number one developer qualification: Can build from scratch
      • Mythical Man Month is wrong
      • Pile on developers at the beginning of the project
      • Assembla.com users should pay … something
    9. Key success factors
      • Habit and Discipline. The team learns to stay on the schedule, every day, every iteration
      • Raw Talent
      • Management confidence
    10. The challenge again
      • You have $200K, A few wireframe drawings, No incumbent staff, Four months. You’ve seen my proposal for Web 2.0 + Open Source + Agile
      • Who will compete against us with a different approach?
      • Invasion of the Enterprise?
      • Related to Cloud Computing?
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