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Ismar09 AR Games: Types and Technologies

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  • 1. Games in AR: Types and Technologies
  • 2. Games in AR: Types and Technologies Andrea Phi!ips Neogence Enterprises
  • 3. Some Clarifications
  • 4. Some Clarifications Native vs. ported games and experiences
  • 5. Some Clarifications Native vs. ported games and experiences Augmented reality
  • 6. Some Clarifications Native vs. ported games and experiences Augmented reality Markerless AR
  • 7. Some Clarifications Native vs. ported games and experiences Augmented reality Markerless AR Input devices vs. output devices
  • 8. “Sky Diving” by chris-fritz on Flickr, available under a Creative Commons Attribution- Pac-Man Lite screenshot copyright Namco. Noncommercial 2.0 license. “World of Warcraft” by thms.nl on Flickr, available under a Creative Commons Attribution 2.0 license.
  • 9. Augmented Reality
  • 10. Augmented Reality Requires computer awareness of and reaction to the physical environment
  • 11. Augmented Reality Requires computer awareness of and reaction to the physical environment Location awareness alone isn’t sufficient
  • 12. Augmented Reality Requires computer awareness of and reaction to the physical environment Location awareness alone isn’t sufficient This isn’t a universal definition!
  • 13. All The Hidden Park photos copyright of Bulpadok.
  • 14. Definitely Not AR
  • 15. Marker-Driven AR Games
  • 16. Stationary Marker-Driven AR Games
  • 17. Stationary Marker-Driven AR Games Tethered to a physical location by equipment
  • 18. Stationary Marker-Driven AR Games Tethered to a physical location by equipment May be ported versions of familiar games
  • 19. Stationary Marker-Driven AR Games Tethered to a physical location by equipment May be ported versions of familiar games Some of these games are coming to market already
  • 20. Kweekies screenshot copyright int13. Arena Dueling Games
  • 21. Still from “Harry Potter and the Sorcerer’s Stone” copyright of Warner Bros. Screen shot from the Amiga game Archon copyright of Electronic Arts.
  • 22. Tabletop Strategy Games ARhrrr is a hybrid game: Mobile/stationary Strategy/shooter Arhrrr screengrab copyright of AEL at Georgia Tech.
  • 23. Mobile Marker-Driven AR Games
  • 24. Mobile Marker-Driven AR Games Untethered from a single physical location per play session
  • 25. Mobile Marker-Driven AR Games Untethered from a single physical location per play session Kweekies and ARhrrr might qualify under this category
  • 26. Mobile Marker-Driven AR Games Untethered from a single physical location per play session Kweekies and ARhrrr might qualify under this category Funded by sale of markers as tangible objects
  • 27. Some Examples
  • 28. Some Examples Puzzle hunts
  • 29. Some Examples Puzzle hunts Set-collection games
  • 30. Some Examples Puzzle hunts Set-collection games Augmented geocaching
  • 31. “Laser Tag” by sombraala on Flickr, available under a Creative Commons Attribution-Noncommercial-ShareAlike 2.0 license. Assassin/Laser Tag Style Games
  • 32. Markerless AR Games
  • 33. What’s Markerless AR?
  • 34. What’s Markerless AR? AR objects drawn persistently and correctly without a marker
  • 35. What’s Markerless AR? AR objects drawn persistently and correctly without a marker Computer analyzes and reacts to physical environment in real time
  • 36. What’s Markerless AR? AR objects drawn persistently and correctly without a marker Computer analyzes and reacts to physical environment in real time Location awareness optional
  • 37. “Duck Hunt (NES) -playing around-” by skinny coder on Flickr, available under a Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 license. Shooting Galleries
  • 38. Whack -A- Mole Endless variations “Whack A Mole Fever” by TPapi on Flickr, available under a Creative Commons Attribution- Noncommercial-ShareAlike 2.0 license.
  • 39. “The Mysterious Ballad of the Hidden Brick” by Dead Air on Flickr, available under a Creative Commons Attribution-Noncommercial-ShareAlike 2.0 license. Hidden Object
  • 40. Location Detection
  • 41. Location Detection Probably GPS plus compass technology
  • 42. Location Detection Probably GPS plus compass technology Two potential varieties:
  • 43. Location Detection Probably GPS plus compass technology Two potential varieties: Location image drawn from static maps via GPS
  • 44. Location Detection Probably GPS plus compass technology Two potential varieties: Location image drawn from static maps via GPS Immediate area parsed for mapping on the fly
  • 45. Location Detection Probably GPS plus compass technology Two potential varieties: Location image drawn from static maps via GPS Immediate area parsed for mapping on the fly Both methods at once ideal
  • 46. Input vs. Output Devices Input is easy Photo copyright University of Washington. Output is hard Photo copyright Vuzix.
  • 47. Mobile First-Person Shooter ARQuake
  • 48. “Maze Wallpaper Green” by Tiger Pixel on Flickr, available under a Creative Commons Attribution-Noncommercial-ShareAlike 2.0 license. Mazes
  • 49. “Live Action Pitfall” by ekornblut on Flickr, available under a Creative Commons “Parkour #2” by Josa Jr on Flickr, available under a Creative Commons Attribution- Attribution-Noncommercial-ShareAlike 2.0 license. Noncommercial 2.0 license. “Parkour Sunset” by Tyson Cecka on Flickr, available under a Creative Commons Attribution- Nonceommercial-No Derivative Works 2.0 license.
  • 50. Other Technologies
  • 51. Other Technologies Motion detection
  • 52. Other Technologies Motion detection Face recognition
  • 53. Other Technologies Motion detection Face recognition Object recognition
  • 54. Other Technologies Motion detection Face recognition Object recognition Wearable computing devices
  • 55. Motion Detection
  • 56. Motion Detection Beyond a device with an accelerometer
  • 57. Motion Detection Beyond a device with an accelerometer Wearable peripherals or bodysuit
  • 58. Motion Detection Beyond a device with an accelerometer Wearable peripherals or bodysuit Two or more cameras building a stereoscopic or 3D image
  • 59. “Dance Dance Revolution” by adobemac on Flickr, available under a Creative Commons Attribution-ShareAlike 2.0 license. “Wii Fit Normal Mii” by Daniel Greene on Flickr, available under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.0 license.
  • 60. Quidditch And other fantasy sports Still from “Harry Potter and the Chamber of Secrets” copyright of Warner Bros.
  • 61. Still from “Minority Report” copyright of Warner Bros. Face and Object Recognition
  • 62. “Rainbows End” cover copyright Tor Science Fiction. Image Reference: http://cf.geocities.com/generationstartrek/biblegst.html
  • 63. Questions? Reach out. Andrea Phillips andrhia@gmail.com Skype: Andrhia AIM: Andrh1a Twitter: Andrhia “Aluminum Apple Keyboard” by Andrew* on Flickr, available under a Creative Commons Attribution-ShareAlike 2.0 license.