Design for change
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Design for change

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Design for change Presentation Transcript

  • 1. DESIGN for CHANGESaturday, July 21, 12
  • 2. LEARNING BRAINSTORMING PERSPECTIVE INERTIASaturday, July 21, 12
  • 3. I PA R TSaturday, July 21, 12 I LEARNING
  • 4. Saturday, July 21, 12
  • 5. Saturday, July 21, 12
  • 6. Saturday, July 21, 12
  • 7. Learning vs. Group learningSaturday, July 21, 12
  • 8. Beyond the Stable State DONALD A. SCHONSaturday, July 21, 12
  • 9. Undercover User Experience Design CENNYDD BOWLES JAMES BOXSaturday, July 21, 12
  • 10. II BRAINSTORMING PA R T IISaturday, July 21, 12
  • 11. IMPROVSaturday, July 21, 12
  • 12. Saturday, July 21, 12
  • 13. Problem of Local MaximaSaturday, July 21, 12
  • 14. PLAN FOR CHANGESaturday, July 21, 12
  • 15. IIIPERSPECTIVE III PA R TSaturday, July 21, 12
  • 16. The Information by JAMES GLEICKSaturday, July 21, 12
  • 17. “ and writing seem scarcely related activities. In our world of ingrained literacy, thinking We can imagine the latter depending on the former, but surely not the other way around: everyone thinks, whether or not they write. But Havelock was right. The written word– the persistent word–was a prerequisite for conscious thought as we understand it.” JAMES GLEICKSaturday, July 21, 12
  • 18. AGILESaturday, July 21, 12
  • 19. Saturday, July 21, 12
  • 20. Different assumptions. Different priorities. Different ideas.Saturday, July 21, 12
  • 21. Saturday, July 21, 12
  • 22. Saturday, July 21, 12
  • 23. Saturday, July 21, 12
  • 24. Communicating Design by DAN BROWNSaturday, July 21, 12
  • 25. Interviews Card Sort Experiential Themes Design Dictionary User Stories Mental Model Usability Testing User Flow Analytics Quick-hit List Remote Research Design Lab Personas Wireframes Content Survey User Flows Sitemaps Storyboards Page–Description Prototypes Diagrams Photoshop compsSaturday, July 21, 12
  • 26. Saturday, July 21, 12
  • 27. Saturday, July 21, 12
  • 28. Saturday, July 21, 12
  • 29. Saturday, July 21, 12
  • 30. Saturday, July 21, 12
  • 31. 997 design comps, 9,695 git commits, notebooks full of sketches, and dozens of photographs. Eight pounds.Saturday, July 21, 12
  • 32. IV INERTIA IV PA R TSaturday, July 21, 12
  • 33. Discovery phase Documentation Give it a name Make it availableSaturday, July 21, 12
  • 34. “ There are known knowns; there are things we know that we know. There are known unknowns; that is to say there are things that, we now know we dont know. But there are also unknown unknowns – there are things we do not know, we dont know.” DONALD RUMSFELDSaturday, July 21, 12
  • 35. DISCOVERY Find AssumptionsSaturday, July 21, 12
  • 36. DOCUMENTATION ConversationsSaturday, July 21, 12
  • 37. Don’t speak for people. Speak with people.Saturday, July 21, 12
  • 38. GIVE IT A NAMESaturday, July 21, 12
  • 39. “ It was right in everyones face, Tyler and I just made it visible. It was on the tip of everyones tongue, Tyler and I just gave it a name.” CHUCK PALAHNIUKSaturday, July 21, 12
  • 40. MAKE IT AVAILABLE Basecamp Google Docs Office hours Roll your own Sketchboarding ...Saturday, July 21, 12
  • 41. fin @andrewmaier uxbooth.comSaturday, July 21, 12