Cloud Creativity Andrés Monroy-Hernández   MIT Media Lab  Twitter/Identi.ca  @andresmh Ars Electronica 2009
Cloud Computing (CC) florin_mogos: http://www.flickr.com/photos/florin_mogos/2523984446/
Democratizing Cloud Computing (CC) kky http://www.flickr.com/photos/kky/704056791/
 
 
 
 
 
 
 
.mit.edu
 
profile page
Project page
 
Google Analytics US UK Canada Australia Germany Brazil Spain France Japan India London  NY  Sydney Melbourne  Brisbane  LA...
projects per day
more than... 500,000 projects 12 million scripts 3 million sprites created  78 million "lines" of code 3 million...
Age distribution (self-reported)  12, 13 years old  
Source:  Demographics for scratch.mit.edu (Source: Quantcast)
 
 
 
 
 
 
Gray Bear  Productions <ul><li>Founders: 8, 13, 15 years old </li></ul><ul><li>18 members   </li></ul><ul><li>Different  t...
How to leverage the cloud as a   social platform for creative expression?
I'm  @andresmh on Twitter and Identi.ca and I'd be happy to chat with you.
Acknowledgements   Mitchel Resnick, John Maloney, Natalie Rusk, Evelyn Eastmond, Amon Millner, Jay Silver, Eric Rosenbaum,...
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Cloud Creativity

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Experiences democratizing cloud computing

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  • inspired by the title of this symposium i decided to call my presentation cloud creativity as i think it represents the theme for the symposium and the kind of work that i&apos;ve been doing for the past few years
  • The term is still being defined  Processing Storage Something is missing... and part of what is missing is the human &amp; social component to it Pablo mentioned, black boxes, next slide
  • Most people interact with the cloud as users not as much as creators.  What do we need to make the cloud more accessible? 
  • (from the first page in google images searching for programming) Cloud computing just made things cheaper but programming to access the procesing and storage power of the cloud computing platform is still difficult  We&apos;re interested in lowering the floor. More accesible. More tinkerable.... How?
  • Scratch project we try to How can we make programming more tinkerable, meaningful (personal/diverse) and more social? Here is how...
  • More tinkerable. Lowering the floor. by using a visual blocks that stack together like LEGO blocks, no worries about syntax, diving into the big &amp; powefrul ideas of programming
  • More meaningful closer to kids culture who enjoy to manipulate media
  • More personal by having any kkind of personal media such as images (here&apos;s a pic of myself) or music and sounds...
  • also Scratch makes programming nmore accesible, across borders, languages
  • Here is Scratch in Spanish....
  • making Scratch social, this was my masters thesis project and continues to be one of my main research projects
  • the scratch online community is an online space where people share, remix, collaborate, give and get feedback
  • Social networking capabilities that are a given in any community
  • this is how a project looks on line We see from video games about politics to... 
  • How have people received Scratch?  Comparisson to linux kernel: 6M lines of code 
  • Example of the kinds of social issues in designing social spaces is the issue of remixing and attribution
  • first design decision to address the issue of attribution
  • link to derivative work
  • We added remixing to the front page to make it cool
  • Collaboration one of graybear&apos;s creations note that they created a shared account, interesting
  • galleries originally designed to put projects about the same topic in one place  it evolved into a place for collaboration very simple interface text comments
  • who is gray bear?
  • In summary, my reseasrch focuses in understanding how to design social platforms that support amateurs to express themselves creatively using the power of the cloud social &amp; technical interventions tools and i approach this through iterative design.  Scratch is a step in the direction of cloud computer for the masses
  • Cloud Creativity

    1. 1. Cloud Creativity Andrés Monroy-Hernández   MIT Media Lab Twitter/Identi.ca @andresmh Ars Electronica 2009
    2. 2. Cloud Computing (CC) florin_mogos: http://www.flickr.com/photos/florin_mogos/2523984446/
    3. 3. Democratizing Cloud Computing (CC) kky http://www.flickr.com/photos/kky/704056791/
    4. 7.  
    5. 11. .mit.edu
    6. 12.  
    7. 13. profile page
    8. 14. Project page
    9. 15.  
    10. 16. Google Analytics US UK Canada Australia Germany Brazil Spain France Japan India London  NY  Sydney Melbourne  Brisbane  LA  Perth  Minneapolis
    11. 17. projects per day
    12. 18. more than... 500,000 projects 12 million scripts 3 million sprites created  78 million &quot;lines&quot; of code 3 million comments 72,000 contributors   320,000 registered users  July 15, 2009
    13. 19. Age distribution (self-reported) 12, 13 years old  
    14. 20. Source: Demographics for scratch.mit.edu (Source: Quantcast)
    15. 27. Gray Bear  Productions <ul><li>Founders: 8, 13, 15 years old </li></ul><ul><li>18 members </li></ul><ul><li>Different time zones Collective decision making </li></ul><ul><li>6 games in 3 months </li></ul>
    16. 28. How to leverage the cloud as a   social platform for creative expression?
    17. 29. I'm @andresmh on Twitter and Identi.ca and I'd be happy to chat with you.
    18. 30. Acknowledgements   Mitchel Resnick, John Maloney, Natalie Rusk, Evelyn Eastmond, Amon Millner, Jay Silver, Eric Rosenbaum,Karen Brennan   Amos Blanton, Anupom Syam, Ashok Gond, Vladimir Vuksan The members of the Scratch community   Financial support National Science Foundation,  Microsoft, Intel Foundation   Nokia, MIT Media Lab research consortia

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