0
Agile Introductie   Module 0 - Release Plan              1
Cursus = Scrum project    •   2 Releases        •   Product Backlog        •   5 Sprints            •   Planning Meeting -...
Introductions - expectations    • Who are you?     • name - organisation - role    • Expectations - User Story     • As a ...
Product Backlog     Sprint 1     Sprint 2       Sprint 3         Sprint 4          Sprint 5Philosophy      XP Game      Re...
Sprint Backlog       TO-DO           DOING   DONE    Agile philosophy       and Scrum      XP Game    Requirements       P...
Sprint Backlog      TO-DO            DOING           DONE                    Agile philosophy                       and Sc...
Upcoming SlideShare
Loading in...5
×

Agile intro module 0

1,340

Published on

First module of agile/scrum course. Overall agenda and capturing expectations.

Published in: Business, Technology, Sports
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,340
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
5
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • \n
  • Dat werkt natuurlijk niet echt helemaal.\nScrum werkt voor DEVELOPMENT, niet voor DELIVERY\nIk ga me niet helemaal strak houden aan time boxes\nIk speel de rol van PO, SM en TEAM. Jullie zijn de klanten die het product ontvangen\nMaar het is een aardige illustratie van de concepten\n
  • \n
  • De eerste rij bevat de VISIE voor de Sprint\nVet gedrukte items zijn EPICS die in de onderliggende bullet points uitgewerkt zijn in USER STORIES\n
  • \n
  • \n
  • Transcript of "Agile intro module 0"

    1. 1. Agile Introductie Module 0 - Release Plan 1
    2. 2. Cursus = Scrum project • 2 Releases • Product Backlog • 5 Sprints • Planning Meeting - Execution - Review - Retrospective • Sprint Backlog - Burndown Chart • Release Burndown - Retrospective2
    3. 3. Introductions - expectations • Who are you? • name - organisation - role • Expectations - User Story • As a <course participant> • I want <info> • Because I <application>3
    4. 4. Product Backlog Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5Philosophy XP Game Requirements Planning Introduction• manifesto Context • User Stories Concepten Shu-Ha-Ri• values • Case Case SkillsScrum • Accept. Tests Iteration Plan Delegation• Roles Technical debt Team building• Ceremonies Application• ArtefactsXP 4
    5. 5. Sprint Backlog TO-DO DOING DONE Agile philosophy and Scrum XP Game Requirements Planning Introduction5
    6. 6. Sprint Backlog TO-DO DOING DONE Agile philosophy and Scrum XP Game Requirements Planning Introduction5
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×