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Symbian OS Overview
 

Symbian OS Overview

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This short part will introduce you to the world of Symbian OS mobile phones. It contains some high level information about the Symbian Foundation as well as Symbian OS, what you'll need to start ...

This short part will introduce you to the world of Symbian OS mobile phones. It contains some high level information about the Symbian Foundation as well as Symbian OS, what you'll need to start developing and gives you some tips for literature. Some of the projects that we developed at the University of Applied Sciences in Hagenberg are demonstrated, in order to give you an overview of what you can do based on various variants of Symbian OS based or Nokia platform phones.

Contents:
* Introduction to Symbian Foundation and Symbian OS
* History of Symbian (OS)
* Platform Overview
* User Interfaces
* IDEs and Development
* Community and Possibilities
* Recommended Literature
* Symbian Academy

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    Symbian OS Overview Symbian OS Overview Presentation Transcript

    • Symbian OS™
      Overview, possibilities and the community
      1
      Andreas Jakl, 2009
      v4.2a – 23 April 2009
    • Disclaimer
      These slides are provided free of charge at http://www.symbianresources.com and are used during Symbian OS courses at the University of Applied Sciences in Hagenberg, Austria ( http://www.fh-hagenberg.at/ )
      Respecting the copyright laws, you are allowed to use them:
      for your own, personal, non-commercial use
      in the academic environment
      In all other cases (e.g. for commercial training), please contact andreas.jakl@fh-hagenberg.at
      The correctness of the contents of these materials cannot be guaranteed. Andreas Jakl is not liable for incorrect information or damage that may arise from using the materials.
      Parts of these materials are based on information from Symbian Press-books published by John Wiley & Sons, Ltd. This document contains copyright materials which are proprietary to Symbian, UIQ, Nokia and SonyEricsson. “S60™” is a trademark of Nokia. “UIQ™” is a trademark of UIQ Technology. Pictures of mobile phones or applications are copyright their respective manufacturers / developers. “Symbian ™”, “Symbian OS ™” and all other Symbian-based marks and logos are trademarks of Symbian Software Limited and are used under license. © Symbian Software Limited 2006.
      Andreas Jakl, 2009
      2
    • About me: Andreas Jakl
      Assistant Professor at the University ofApplied Sciences, Hagenberg since 2006
      Teaching:
      Introduction to Software Development (1st semester BSc)
      Java ME (2nd semester BSc)
      Qt / Symbian OS (3rd semester BSc)
      Bachelor Thesis Seminar (5th semester BSc)
      Mobile Operating Systems (1st semester MSc)
      Interaction Technology (2nd semester MSc)
      Andreas Jakl, 2009
      3
    • About me: Andreas Jakl
      Experience:
      Forum Nokia Champion (2007, 2008, 2009)
      Founded company “Mopius” in 2004
      Internship, Master‘s Thesis and summer jobs at Siemens / BenQ Mobile (Munich, R&D)
      Studied Bachelor & Master of Digital Media in Hagenberg / Austria (2001 – 06)
      Contact:
      Office A.005a (FH1, lower floor)
      andreas.jakl@fh-hagenberg.at
      Andreas Jakl, 2009
      4
    • Contents
      Smartphones and Symbian Ltd.
      UI Platforms overview
      Symbian OS overview
      Developing for Symbian OS
      Community
      Recommended literature
      Andreas Jakl, 2009
      5
    • The Smartphone Market
      Symbian in
      Andreas Jakl, 2009
      6
    • “Smartphone”
      Typicaldifferencestofeaturephones:
      Traditionally more features, more software pre-installed
      Install own native applications
      Andreas Jakl, 2009
      7
      Source: Nokia (N97)
    • Smartphone Operating Systems
      Andreas Jakl, 2009
      8
    • Global Market Share Q3 2008
      Andreas Jakl, 2009
      9
      Source: http://www.canalys.com/pr/2008/r2008112.htm
    • Worldwide Market Share
      Andreas Jakl, 2009
      Source: Canalys
      Includes closed Linux devices in Japan
      10
    • Symbian (OS)?
      Symbian Ltd.
      Company based in London, UK
      Now owned by Nokia
      Symbian OS
      Operating system developed by Symbian
      Licensed and used by phone manufacturers(Nokia, Samsung, LG, ...)
      Andreas Jakl, 2009
      11
    • Symbian Foundation
      Nokia now owns Symbian Ltd.
      Symbian OS transferred to Symbian Foundation
      OS  Open Source + royalty free
      Based on S60 (main), UIQ & MOAP
      Andreas Jakl, 2009
      12
      Committed
      handset
      manufacturers
    • Timeline
      Andreas Jakl, 2009
      13
      Symbian Foundation announced
      Acquisition of Symbian Ltd. by Nokia completed
      First unified Symbian Foundation release
      Symbian OS available asopen source,
      first handsets
      2008
      2009
      2010
    • History of Symbian (OS)
      Psion: Established 1980
      Games and software for Z80-based Sinclair ZX81 / ZX Spectrum
      Sinclair QL bundled with Psion Office Suite (1983)
      Andreas Jakl, 2009
      14
    • History of Symbian (OS)
      1984: Psion Organizer8 Bit processor, 14x9cm, 2K RAM, 4K ROM, 8K datapak, 6 months battery life!
      1986: Organizer IIThe world’s first proper PDA
      1991: Psion Series 3 Sibo OS, 1.5+ million units sold
      1994: Starting development of 32bit OS
      Andreas Jakl, 2009
      Psion Organizer II. Source: mobile2day.de
      15
    • History of Symbian (OS)
      1997: Psion Series 5 (EPOC 32 bit multitasking OS)
      1998: Symbian LTD is founded
      2000: First Symbian OS phone: Ericsson R380
      Andreas Jakl, 2009
      Psion Series 5. Source: mobile2day.de
      16
    • History of Symbian (OS)
      2001: First 2.5G phone: Nokia 7650
      2002: SonyEricsson, Siemens, Sendo join in
      2003: Symbian OS 7 (Nokia 6600), Samsung
      2005: Symbian OS 9, Platform Security
      2007: P.I.P.S. – Standard C support
      2008: Symbian Foundation
      Andreas Jakl, 2009
      Source: Nokia (7650)
      17
      Already included light sensor, camera, ...
    • User Interface Platforms
      Symbian OS and its
      Andreas Jakl, 2009
      18
    • UI Platforms
      Andreas Jakl, 2009
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
      Mobile phones: different manufacturers, form factors, capabilities, markets, ...
      Three UI platforms on top of Symbian OS
      Provide GUI and extend apps & middleware provided by Symbian
      Application suites
      UI implementation
      UI framework
      Symbian OS
      HW adaption
      Hardware
      19
    • UI Platforms: S60
      Unified UI platform based on S60
      Official UI platform of Symbian Foundation
      Former name: Series 60
      Touchscreen support with S60 5th Edition
      Andreas Jakl, 2009
      20
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
      Nokia N97
    • UI Platforms: S60
      Andreas Jakl, 2009
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
      www.s60.com
      Business
      High-End Multimedia
      Mass Market
      Nokia N96
      Nokia E66
      Samsung Omnia HD
      Nokia 6121 Classic
      Nokia 5800XPressMusic
      Nokia E71
      Nokia N85
      SE Idou
      Nokia 5500 Sport
      Samsung INNOV8
      Nokia E90
      21
      Nokia 6210 Navigator
    • UI Platforms: UIQ
      UIQ
      Owned by SonyEricsson and Motorola (2007)
      Licensees: SonyEricsson, Benq,Motorola, Arima
      Company shut down after Symbian Foundation announcement
      Design
      One & Two-Handed use
      Touch screen and/or keys supported
      Andreas Jakl, 2009
      SonyEricsson P1i
      22
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    • UI Platforms: UIQ
      Andreas Jakl, 2009
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
      www.uiq.com
      Sony Ericcson P1i
      Sony Ericcson W960i
      Motorola MotoRizr Z10
      Sony Ericcson P990
      Sony Ericcson W950
      Sony Ericcson M600
      Motorola MotoRizr Z8
      23
    • UI Platforms: FOMA
      NTT DoCoMo
      Largest operator in Japan
      FOMA™ 3G network (“Freedom of Mobile Access”)
      UI internally named MOAP (“Mobile Oriented Application Platform”)
      Supported by two platforms: Symbian OS and Linux
      Phones
      Manufacturers: Fujitsu, Sharp, Mitsubishi, Sony Ericsson
      Closed platform (user can not install apps)
      Andreas Jakl, 2009
      FOMA D704i
      24
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    • UI Platforms: FOMA
      Andreas Jakl, 2009
      All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
      FOMA D702iBCL
      FOMA Raku-RakuSimple
      FOMA F903i
      FOMA F904i
      FOMA F704i
      FOMA D703i
      Features include: Mobile TV, contactless payment and access, fingerprint authentication, waterproof, scented phones, touchscreen-keypads, GPS, “simple” phones, motion sensor, barcodes, text-to-speech  http://www.youtube.com/watch?v=1xQVnny0LSg
      25
    • Future
      S60, UIQ and MOAP integrated into unified platform
      Based on S60
      Qt will replace S60 UI
      Cross-Platform framework
      Originally developed by Trolltech, now owned by Nokia (Qt Software)
      Andreas Jakl, 2009
      26
    • Symbian OS = High End
      Andreas Jakl, 2009
      27
      Touchscreen + QWERTY-keyboard
      nHD 16:9 screen (640x360, 16 millioncolors, 3.5“)
      5 MPixelcamera (Carl Zeiss), dual ledflash, 30 fpsvideo
      A-GPS, WLAN, UMTS, HSDPA, UPnP, USB 2.0
      Radio, TV-Out, 3.5 mm audio, N-Gage
      32 GB memory + MicroSD
      Accelerationsensor, compass, proximitysensor
      150 g, 117x55x16 mm
      Nokia N97(H1 2009)
    • Nokia UI Platforms: Series 30
      Nokia Series 30
      No Symbian OS
      For entry phones only(!= smart phones)
      No C++ development possible
      Andreas Jakl, 2009
      28
      Source: Nokia 1209
    • Nokia UI Platforms: Series 40
      Nokia Series 40
      No Symbian OS
      For feature phones(!= smart phones)
      No C++ development possible
      Andreas Jakl, 2009
      29
      Source: Nokia 6600 Slide
    • Nokia UI Platforms: Series 80
      Nokia Series 80
      Nokia Communicator
      Full QWERTZ keyboard
      Series 80 has been superseded by S60 with the E90
      Andreas Jakl, 2009
      Source: Nokia 9500
      30
    • Nokia UI Platforms: Series 90
      Nokia Series 90
      Pen-based input
      Only used for the Nokia 7710
      Touch screens integrated into S60 5th Ed.
      Andreas Jakl, 2009
      Source: Nokia 7710
      31
      Released in 2004  Nokia 5800 is not the first touch device from Nokia, as many believe.
    • N-Gage
      Launched early 2008
      Gaming on Nokia multimedia phones(huge user base!)
      Fully integrates with phone’s connectivity
      Andreas Jakl, 2009
      32
    • Symbian OS
      Structure and Development
      Andreas Jakl, 2009
      33
    • Mobile Requirements
      Limited resources
      Most S60 phones today: 220 – 370 MHz (ARM 9/ARM 11), 64-128 MB Ram
      No hard disc
      Therefore no virtual (= “unlimited”) memory
      Power management
      Data safety in case of power loss is an issue
      Compact
      Not much room for UI and the application itself
      Reuse of common components important
      Reliability
      “Always on”
      Andreas Jakl, 2009
      34
    • C++ and Symbian OS
      In 1994, C++ was still evolving – not standardized
      Features not supported by the tool-chain or immature:
      Exceptions
      Namespaces
      New casts
      (Templates)
      Boolean types
       Own idioms had to be invented!
      Requirements: optimized for small, low memory, low power devices
      Andreas Jakl, 2009
      35
    • P.I.P.S. / OpenC
      Available since 2007
      P.I.P.S:
      Allows using C standard libraries (POSIX) on Symbian OS
      OpenC / OpenC++ (Nokia) add additional libraries
      Useful for porting applications and game development
      UI development still requires Symbian-dialect of C++
      Andreas Jakl, 2009
      36
    • “Open” Platform
      Symbian OS is an open platform
      Allows to install aftermarket software
      C++ APIs publicly documented and freely available
      Symbian OS supports open standards (e.g. as developed by Open Mobile Alliance (OMA))
      Source Code:
      Source code of Symbian OS is not available
      However: most of it is provided to phone manufacturers and partners
      Andreas Jakl, 2009
      37
    • Symbian OS + Runtimes
      Andreas Jakl, 2009
      38
      Java ME
      Python
      .net
      Basic
      Perl
      Apache / PHP / MySQL
      Flash Lite
      Silverlight (soon)
      Widgets (Web Runtime)
      Ruby
      S60 / UIQ(C++)
      Symbian OS
    • Choosing your Language
      Andreas Jakl, 2009
      Web
      Flash
      Python
      Managed code
      Java
      Ease of development
      P.I.P.S.
      Symbian C++
      Native code
      Functionality and performance
      Widgets-support introduced with S60 3rd Ed. FP2
      39
    • Why use C++ instead of JavaME?
      Andreas Jakl, 2009
      C++
      Java ME
      Java ME
      Source: Superscape / Siemens
      Source: Nokia
      Siemens 3D Rally
      Release: March 2004
      132x176
      ~7 fps
      Pandemonium
      Release: October 2003
      176x208
      ~12-15 fps
      • Sega Rally 3D
      • Release: 2008
      40
    • Why use C++ instead of JavaME?
      Java ME
      Native Development
      Rudimentary UI controls, fixed appearance
      Normally no access to files, system services, …
      Applications can not really run in the background (yet)
      Long startup time
      Extra version for each mobile phone(Write Once, Run Anywhere?)
      Ready-made UI controls + extensible framework
      (Almost) complete access to files, system, …
      Background, invisible, automated start-up, ...
      Fast start-up and response time
      Applications run on all phones, (nearly) without porting
      Andreas Jakl, 2009
      41
    • Symbian Signed
      Ensuring minimum standards for app. behaviour
      Certificate required to access certain phone functionality
      Development
      Open Signed: free online signing for development
      With publisher ID ($), offline signing
      Release
      Express signed: company tests itself, random audits
      Certified signed: independent test house, more expensive
      Andreas Jakl, 2009
      42
    • Architecture: Kernel
      Based on XScale, ARM6, ARM9 or ARM11
      Real-time kernel
      Allows Single Core-Architecture (combined baseband- and application processor)
       reduces manufacturing cost
      Structure:
      Nano Kernel: For basic synchronisation, timing, first interrupt handling and service scheduling (enough to run the GSM stack)
      Other “personalities” run on top:
      GSM stack
      Symbian OS Kernel
      Andreas Jakl, 2009
      Symbian OS Kernel
      GSM Stack
      Symbian OS Personality
      GSM Personality Layer
      EKA2 Nano Kernel
      43
    • Symbian OS
      Architecture: System
      OS and built-in middleware & applications stored and executed from ROM
      OS and UI Platforms contain many APIs:
      Telephony
      Messaging
      Multimedia
      Database
      Location-based services
      OpenGL ES
      ...
      Andreas Jakl, 2009
      Licensee UI Platform
      UI framework
      UI framework
      OS Services
      Kernel & HW Interface
      Licensee H/W Services
      Hardware
      44
    • Architecture: Details
      Andreas Jakl, 2009
      JavaME
      LicenseePlatforms
      S60
      UIQ
      Avkon
      Qikon
      UI Framework
      UI Application Framework
      UI Toolkit
      Uikon
      UI LAF*
      Cone
      FEP Base**
      Application Services Messaging, Browsing, PIM, App. Framework, Data Sync, …
      Connectivity Services
      Multimedia & Graphics Services
      Generic OS Services
      Comms Services
      Telephony Services
      SerialComm & Short Link Services
      Networking Services
      Base Services
      Kernel Services & Hardware Abstraction
      ** FEP = Front End Processor:Input of characters not directlysupportedbyhardwarekeys.
      * LAF = Look & Feel. Allowschangingappearance of Uikon controls withoutmodifyingUikon-codeitslef
      Even more detailed architecture:
      http://developer.symbian.com/main/oslibrary/sys_models/
      45
    • Future: Qt
      Andreas Jakl, 2009
      46
      Windows
      Mac OS
      Linux / X11
      Windows CE
      Embedded Linux
      S60
      C++
      Java
      Python
      Ada
      Pascal
      Perl
      PHP
      Maintained by Qt open source community.
      Not officially supported by Qt Software.
    • Qt Architecture
      Andreas Jakl, 2009
      47
    • Qt for S60
      Based on OpenC and native Symbian OS libraries
      Andreas Jakl, 2009
      48
      Qt Application
      Qt Libraries
      OpenC Libraries
      Symbian Libraries
    • Developing for Symbian OS
      Andreas Jakl, 2009
      49
    • IDEs – Carbide.c++
      Carbide.c++(based on Eclipse)
      New main development platform
      Integrates Eclipse with required tools
      Editions:
      Express: basic
      Developer: UI-designer, on-device debugging
      Professional: Performance tools
      OEM: ROM and JTAG support
      (all free starting with Carbide.c++ 2.0)
      Andreas Jakl, 2009
      50
    • IDEs – Visual Studio
      Microsoft Visual Studio
      Plug-in: Nokia Carbide.vs for Symbian OS Support
      Andreas Jakl, 2009
      51
    • IDEs – CodeWarrior
      Metrowerks CodeWarrior for Symbian OS
      Maintained by Nokia
      UI needs getting used to
      Has been superseded by Carbide.c++
      Andreas Jakl, 2009
      52
    • S60 SDKs
      Choose SDK depending on required compatibility and features
      Binary compatibility break with Symbian OS 9
      www.forum.nokia.com
      Andreas Jakl, 2009
      Commonly used for maximum compatibility
      53
      Introduces touch screens to S60
    • UIQ SDKs
      Major system redesign with UIQ 3
      developer.uiq.com
      Andreas Jakl, 2009
      Commonly used for maximum compatibility
      54
      Development stoppedOnly S60 will continue
    • The Emulators
      Simulate phone very accurately
      Only a few differences to HW devices
      Support debugging
      Simulate connections etc.
      Andreas Jakl, 2009
      55
    • Installation
      Carbide.c++ 2.0 (orlater)http://www.forum.nokia.com/main/resources/tools_and_sdks/carbide/index.html
      Perl 5.6.x (Set thepath variable!) – not 5.8 / 5.10!http://downloads.activestate.com/ActivePerl/Windows/5.6/ActivePerl-5.6.1.638-MSWin32-x86.msi
      SDK(s) (S60 3rd Ed. MR + newer)http://www.forum.nokia.com/Resources_and_Information/Tools/Platforms/S60_Platform_SDKs/
      Andreas Jakl, 2009
      56
       Install all tools on the same drive (recommended: C:, no network drive!)
    • The Community
      Projects
      Andreas Jakl, 2009
      57
    • Aim of this Presentation
      Andreas Jakl, 2009
      58
      Make you interested in developing for Symbian OS
      ... so what can you do with Symbian OS applications?
      ... what impact can you create with no marketing budget and simple ideas?
    • Community
      Small, but dedicated community
      Easy to get into the network
      Easy to create new stuff
      Blogs and websites
      http://www.allaboutsymbian.com/
      http://www.symbian-freak.com/
      http://www.intomobile.com/
      http://blogs.forum.nokia.com/
      http://www.womworld.com/
      ... and many others!
      Andreas Jakl, 2009
      59
      All happy to report about YOUR next interesting Symbian OS based projects!
    • Projects – ShakerRacer
      Andreas Jakl, 2009
      60
      270,000+
      video views
      (youtube)
      Taken up by
      many blogs
      140,000 hits
      on project page
      Nutshell: Control a modded RC toy car by tilting your phone.
      Demonstratedby Nokia atmany world-wide events
      Presented at
      S60 Summit inBarcelona
      Developed in: Python
      Phone technology: Acceleration sensor, Bluetooth
      Published: November 2007
      Made by: Andreas Jakl, Stephan Selinger
    • Projects – WiiConnect / WiiRider
      Andreas Jakl, 2009
      61
      2nd at Forum for
      Mobile Communication
      Featured on
      Austrian TV
      Featured on:
      engadget.com
      theregister.co.uk
      golem.de
      Taken up by
      many blogs.
      Nutshell: Use the Nintendo Wii Remote to control your phone.
      Developed in: Symbian OS C++ / Java ME
      Phone technology: Bluetooth
      Published: September 2007
      Made by: Alex Erifiu, Mario Grammer
    • Projects – gBoarder
      Andreas Jakl, 2009
      62
      Finalist inAustrian StatePrice for Multimedia
      & e-Business
      Nutshell: Create innovative statistics during a snowboarding trip (# of crashes, longest jump) .
      Featured on
      major Austrianradio station
      Developed in: Symbian OS C++
      Phone technology: Acc.-Sensor
      Published: February 2007
      Made by: Stefan Damm, Benjamin Gmeiner
    • Projects – RealReplay
      Andreas Jakl, 2009
      63
      Amongst
      winners
      at Genius award
      Winner atAustrian State
      Price for
      Multmedia
      & e-Business
      Winner atN95 Developers
      Challenge
      Finalist at
      Java Masters
      (BenQ Mobile)
      Nutshell: Race against anyone, at any time you want.
      Finalist at
      EuroprixMultimediaAward
      Featured on
      TV (Puls4)
      Developed in: Java ME
      Phone technology: Integrated GPS
      Published: November 2006
      Made by: Andreas Jakl, André Lichtenecker
    • Projects – Ninepoint Box
      Andreas Jakl, 2009
      64
      Winner at
      Forum for Mobile
      Communication
      Nutshell: Use a specialized Braille module to control a standard phone.
      Founded an
      own company
      Developed in: Python
      Phone technology: Bluetooth
      Made by: EwaldKantner
    • Projects – The Journey I / II
      Andreas Jakl, 2009
      65
      Featured on
      main public
      TV-channel
      (demo with
      actors)
      Finalist at
      Series 60
      Challenge
      Featured on
      German radio
      station
      Jury award at
      Austrian State Price
      for Multimedia
      & e-Business
      8/10 points
      Midlet-Review.com
      Nutshell: Combine the virtual with the real world in a location based game.
      “Most InnovativeMobile Game 2004”
      120,000+
      downloads
      Finalist at
      Europrix
      Multimedia
      Award
      Winner at
      OpenSummer
      Competition
      (NewLC)
      Developed in: Symbian OS C++
      Phone technology: Cell IDs
      Published: June 2004 / August 2007 (S60 3rd Ed)
      Made by: Andreas Jakl
    • Projects – HourPower
      Andreas Jakl, 2009
      66
      With community:
      available in
      4 languages
      Nutshell: Speak the time whenever you are too tired to open your eyes.
      20,000
      downloads
      Developed in: Symbian OS C++
      Phone technology: Text-to-Speech
      Published: March 2007
      Made by: Andreas Jakl
    • Projects –Theft Deterrent System for Skis
      Andreas Jakl, 2009
      67
      Winner at
      1st Austrian
      NFC Competition
      Featured onBBC
      Nutshell: Protect your skis from being stolen through NFC.
      3rd at the
      NFC Forum
      Global Competition
      Developed in: Java ME
      Phone technology: NFC
      Published: February 2008
      Made by: Markus Eder,FlorianLettner,
      Carina Madlmayr
    • Projects – Panic Lookup (Carbide.c++)
      Andreas Jakl, 2009
      Published inSymbian
      newsletter
      Nutshell: Automated panic code look-up in Carbide.c++.
      Published: February 2008
      Team: Wolfgang Damm, Andreas Pum
      68
    • Projects – pyWuzzler
      Andreas Jakl, 2009
      Featured onTV (LT1)
      Nutshell: Simulate table soccer on a mobile phone – and make it fun to play!
      Several Austriannewspapers
      Published: June 2008
      Team:Benjamin Gmeiner, Yen-Chia Lin
      69
    • Summary
      There’s a lot you can do
      Don’t keep your application for yourself
      Let the world know about what you do
      Participate in the community
      Andreas Jakl, 2009
      70
    • Literature
      … for extending your knowledge:
      Andreas Jakl, 2009
      71
    • Literature – Recommended
      Andreas Jakl, 2009
      The Accredited Symbian Developer Primer
      Jo Stichbury and Mark JacobsShort and in-depth explanation of the important facts of development for Symbian OS. Includes summary of the important basics of C++.
      The contents of this book are partly identical to “Symbian OS Explained”, so it might not be a good idea to buy both of those books if your money is limited.
      Status: Symbian OS 9, 2006
      Sample-Questions like in the exam:
      http://www.meme-education.com/
      72
    • Literature – Recommended
      Andreas Jakl, 2009
      Symbian OS C++ for Mobile Phones (Volume 3)
      Richard Harrison & Mark Shackman
      Complete and very up-to-date overview and tutorials for Symbian OS development.Status: Symbian OS 9, 2007
      Developing Software for Symbian OS (Second Edition)
      Steve Babin
      Detailed description of the basic concepts of Symbian OS, good for beginners.Status: Symbian OS 9, 2007
      73
    • Literature – Good, not so fresh
      Andreas Jakl, 2009
      Symbian OS Explained
      Jo Stichbury
      Includes a lot of background information and explanations about how development for Symbian OS works and why it is that way. Status: Symbian OS 8, 2005
      Developing Series 60 Applications
      Leigh Edwards, Richard Barker
      Good overview of development for S60, many examples.Status: Symbian OS 7, 2004
      74
    • Help! – On the Web
      Forum Nokia
      http://forum.nokia.com/
      Forum Nokia Wiki
      http://wiki.forum.nokia.com/
      Forum Nokia Discussion Boards
      http://discussion.forum.nokia.com/
      UIQ Developer Network
      http://developer.uiq.com/
      SonyEricsson Developer Network
      http://developer.sonyericsson.com/
      Symbian Developer Network
      http://developer.symbian.com/
      Andreas Jakl, 2009
      75
      GeneralInformation
      Code Examples
      Help forQuestions




      S60




      UIQ



      Symbian


    • Further Development Resources
      NewLC(Forum, tutorials)
      http://www.newlc.com/
      SymbianResources.com (FH Hagenberg)
      http://www.symbianresources.com/
      Also contains a link-list for Symbian-related sites
      Andreas Jakl, 2009
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    • Symbian Academy
      Advantages
      Free lecture materials and training exercises
      Discounted Accredited Symbian Developer Exam
      Guest lectures from Symbian
      Free technical support
      Free training for lecturers
      Publishing documents & projects on Symbian Developer Network
      Free copies of Symbian Press books
      Andreas Jakl, 2009
      77
    • Symbian Academy
      Prerequisite: already teaching Symbian OS or planning to do so
      Status:
      56 universities worldwide (Q1 2008, since June 2006)
      Contact:
      http://developer.symbian.com/main/academy/
      academy@symbian.com
      Andreas Jakl, 2009
      78
    • Perspective
      Accredited Symbian / S60 Developer
      Official exam
      Price: approx. €150 – €220
      Thorough knowledge of Symbian OS and C++ required!
      http://www.majinate.com/
      Andreas Jakl, 2009
      79
    • Thanks for your attention
      That’s it!
      Andreas Jakl, 2009
      80