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Symbian OS Overview

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This short part will introduce you to the world of Symbian OS mobile phones. It contains some high level information about the Symbian Foundation as well as Symbian OS, what you'll need to start …

This short part will introduce you to the world of Symbian OS mobile phones. It contains some high level information about the Symbian Foundation as well as Symbian OS, what you'll need to start developing and gives you some tips for literature. Some of the projects that we developed at the University of Applied Sciences in Hagenberg are demonstrated, in order to give you an overview of what you can do based on various variants of Symbian OS based or Nokia platform phones.

Contents:
* Introduction to Symbian Foundation and Symbian OS
* History of Symbian (OS)
* Platform Overview
* User Interfaces
* IDEs and Development
* Community and Possibilities
* Recommended Literature
* Symbian Academy

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  • 1. Symbian OS™
    Overview, possibilities and the community
    1
    Andreas Jakl, 2009
    v4.2a – 23 April 2009
  • 2. Disclaimer
    These slides are provided free of charge at http://www.symbianresources.com and are used during Symbian OS courses at the University of Applied Sciences in Hagenberg, Austria ( http://www.fh-hagenberg.at/ )
    Respecting the copyright laws, you are allowed to use them:
    for your own, personal, non-commercial use
    in the academic environment
    In all other cases (e.g. for commercial training), please contact andreas.jakl@fh-hagenberg.at
    The correctness of the contents of these materials cannot be guaranteed. Andreas Jakl is not liable for incorrect information or damage that may arise from using the materials.
    Parts of these materials are based on information from Symbian Press-books published by John Wiley & Sons, Ltd. This document contains copyright materials which are proprietary to Symbian, UIQ, Nokia and SonyEricsson. “S60™” is a trademark of Nokia. “UIQ™” is a trademark of UIQ Technology. Pictures of mobile phones or applications are copyright their respective manufacturers / developers. “Symbian ™”, “Symbian OS ™” and all other Symbian-based marks and logos are trademarks of Symbian Software Limited and are used under license. © Symbian Software Limited 2006.
    Andreas Jakl, 2009
    2
  • 3. About me: Andreas Jakl
    Assistant Professor at the University ofApplied Sciences, Hagenberg since 2006
    Teaching:
    Introduction to Software Development (1st semester BSc)
    Java ME (2nd semester BSc)
    Qt / Symbian OS (3rd semester BSc)
    Bachelor Thesis Seminar (5th semester BSc)
    Mobile Operating Systems (1st semester MSc)
    Interaction Technology (2nd semester MSc)
    Andreas Jakl, 2009
    3
  • 4. About me: Andreas Jakl
    Experience:
    Forum Nokia Champion (2007, 2008, 2009)
    Founded company “Mopius” in 2004
    Internship, Master‘s Thesis and summer jobs at Siemens / BenQ Mobile (Munich, R&D)
    Studied Bachelor & Master of Digital Media in Hagenberg / Austria (2001 – 06)
    Contact:
    Office A.005a (FH1, lower floor)
    andreas.jakl@fh-hagenberg.at
    Andreas Jakl, 2009
    4
  • 5. Contents
    Smartphones and Symbian Ltd.
    UI Platforms overview
    Symbian OS overview
    Developing for Symbian OS
    Community
    Recommended literature
    Andreas Jakl, 2009
    5
  • 6. The Smartphone Market
    Symbian in
    Andreas Jakl, 2009
    6
  • 7. “Smartphone”
    Typicaldifferencestofeaturephones:
    Traditionally more features, more software pre-installed
    Install own native applications
    Andreas Jakl, 2009
    7
    Source: Nokia (N97)
  • 8. Smartphone Operating Systems
    Andreas Jakl, 2009
    8
  • 9. Global Market Share Q3 2008
    Andreas Jakl, 2009
    9
    Source: http://www.canalys.com/pr/2008/r2008112.htm
  • 10. Worldwide Market Share
    Andreas Jakl, 2009
    Source: Canalys
    Includes closed Linux devices in Japan
    10
  • 11. Symbian (OS)?
    Symbian Ltd.
    Company based in London, UK
    Now owned by Nokia
    Symbian OS
    Operating system developed by Symbian
    Licensed and used by phone manufacturers(Nokia, Samsung, LG, ...)
    Andreas Jakl, 2009
    11
  • 12. Symbian Foundation
    Nokia now owns Symbian Ltd.
    Symbian OS transferred to Symbian Foundation
    OS  Open Source + royalty free
    Based on S60 (main), UIQ & MOAP
    Andreas Jakl, 2009
    12
    Committed
    handset
    manufacturers
  • 13. Timeline
    Andreas Jakl, 2009
    13
    Symbian Foundation announced
    Acquisition of Symbian Ltd. by Nokia completed
    First unified Symbian Foundation release
    Symbian OS available asopen source,
    first handsets
    2008
    2009
    2010
  • 14. History of Symbian (OS)
    Psion: Established 1980
    Games and software for Z80-based Sinclair ZX81 / ZX Spectrum
    Sinclair QL bundled with Psion Office Suite (1983)
    Andreas Jakl, 2009
    14
  • 15. History of Symbian (OS)
    1984: Psion Organizer8 Bit processor, 14x9cm, 2K RAM, 4K ROM, 8K datapak, 6 months battery life!
    1986: Organizer IIThe world’s first proper PDA
    1991: Psion Series 3 Sibo OS, 1.5+ million units sold
    1994: Starting development of 32bit OS
    Andreas Jakl, 2009
    Psion Organizer II. Source: mobile2day.de
    15
  • 16. History of Symbian (OS)
    1997: Psion Series 5 (EPOC 32 bit multitasking OS)
    1998: Symbian LTD is founded
    2000: First Symbian OS phone: Ericsson R380
    Andreas Jakl, 2009
    Psion Series 5. Source: mobile2day.de
    16
  • 17. History of Symbian (OS)
    2001: First 2.5G phone: Nokia 7650
    2002: SonyEricsson, Siemens, Sendo join in
    2003: Symbian OS 7 (Nokia 6600), Samsung
    2005: Symbian OS 9, Platform Security
    2007: P.I.P.S. – Standard C support
    2008: Symbian Foundation
    Andreas Jakl, 2009
    Source: Nokia (7650)
    17
    Already included light sensor, camera, ...
  • 18. User Interface Platforms
    Symbian OS and its
    Andreas Jakl, 2009
    18
  • 19. UI Platforms
    Andreas Jakl, 2009
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    Mobile phones: different manufacturers, form factors, capabilities, markets, ...
    Three UI platforms on top of Symbian OS
    Provide GUI and extend apps & middleware provided by Symbian
    Application suites
    UI implementation
    UI framework
    Symbian OS
    HW adaption
    Hardware
    19
  • 20. UI Platforms: S60
    Unified UI platform based on S60
    Official UI platform of Symbian Foundation
    Former name: Series 60
    Touchscreen support with S60 5th Edition
    Andreas Jakl, 2009
    20
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    Nokia N97
  • 21. UI Platforms: S60
    Andreas Jakl, 2009
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    www.s60.com
    Business
    High-End Multimedia
    Mass Market
    Nokia N96
    Nokia E66
    Samsung Omnia HD
    Nokia 6121 Classic
    Nokia 5800XPressMusic
    Nokia E71
    Nokia N85
    SE Idou
    Nokia 5500 Sport
    Samsung INNOV8
    Nokia E90
    21
    Nokia 6210 Navigator
  • 22. UI Platforms: UIQ
    UIQ
    Owned by SonyEricsson and Motorola (2007)
    Licensees: SonyEricsson, Benq,Motorola, Arima
    Company shut down after Symbian Foundation announcement
    Design
    One & Two-Handed use
    Touch screen and/or keys supported
    Andreas Jakl, 2009
    SonyEricsson P1i
    22
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
  • 23. UI Platforms: UIQ
    Andreas Jakl, 2009
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    www.uiq.com
    Sony Ericcson P1i
    Sony Ericcson W960i
    Motorola MotoRizr Z10
    Sony Ericcson P990
    Sony Ericcson W950
    Sony Ericcson M600
    Motorola MotoRizr Z8
    23
  • 24. UI Platforms: FOMA
    NTT DoCoMo
    Largest operator in Japan
    FOMA™ 3G network (“Freedom of Mobile Access”)
    UI internally named MOAP (“Mobile Oriented Application Platform”)
    Supported by two platforms: Symbian OS and Linux
    Phones
    Manufacturers: Fujitsu, Sharp, Mitsubishi, Sony Ericsson
    Closed platform (user can not install apps)
    Andreas Jakl, 2009
    FOMA D704i
    24
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
  • 25. UI Platforms: FOMA
    Andreas Jakl, 2009
    All current UI platforms will be integrated into a unified UI mainly based on S60 by Symbian Foundation.
    FOMA D702iBCL
    FOMA Raku-RakuSimple
    FOMA F903i
    FOMA F904i
    FOMA F704i
    FOMA D703i
    Features include: Mobile TV, contactless payment and access, fingerprint authentication, waterproof, scented phones, touchscreen-keypads, GPS, “simple” phones, motion sensor, barcodes, text-to-speech  http://www.youtube.com/watch?v=1xQVnny0LSg
    25
  • 26. Future
    S60, UIQ and MOAP integrated into unified platform
    Based on S60
    Qt will replace S60 UI
    Cross-Platform framework
    Originally developed by Trolltech, now owned by Nokia (Qt Software)
    Andreas Jakl, 2009
    26
  • 27. Symbian OS = High End
    Andreas Jakl, 2009
    27
    Touchscreen + QWERTY-keyboard
    nHD 16:9 screen (640x360, 16 millioncolors, 3.5“)
    5 MPixelcamera (Carl Zeiss), dual ledflash, 30 fpsvideo
    A-GPS, WLAN, UMTS, HSDPA, UPnP, USB 2.0
    Radio, TV-Out, 3.5 mm audio, N-Gage
    32 GB memory + MicroSD
    Accelerationsensor, compass, proximitysensor
    150 g, 117x55x16 mm
    Nokia N97(H1 2009)
  • 28. Nokia UI Platforms: Series 30
    Nokia Series 30
    No Symbian OS
    For entry phones only(!= smart phones)
    No C++ development possible
    Andreas Jakl, 2009
    28
    Source: Nokia 1209
  • 29. Nokia UI Platforms: Series 40
    Nokia Series 40
    No Symbian OS
    For feature phones(!= smart phones)
    No C++ development possible
    Andreas Jakl, 2009
    29
    Source: Nokia 6600 Slide
  • 30. Nokia UI Platforms: Series 80
    Nokia Series 80
    Nokia Communicator
    Full QWERTZ keyboard
    Series 80 has been superseded by S60 with the E90
    Andreas Jakl, 2009
    Source: Nokia 9500
    30
  • 31. Nokia UI Platforms: Series 90
    Nokia Series 90
    Pen-based input
    Only used for the Nokia 7710
    Touch screens integrated into S60 5th Ed.
    Andreas Jakl, 2009
    Source: Nokia 7710
    31
    Released in 2004  Nokia 5800 is not the first touch device from Nokia, as many believe.
  • 32. N-Gage
    Launched early 2008
    Gaming on Nokia multimedia phones(huge user base!)
    Fully integrates with phone’s connectivity
    Andreas Jakl, 2009
    32
  • 33. Symbian OS
    Structure and Development
    Andreas Jakl, 2009
    33
  • 34. Mobile Requirements
    Limited resources
    Most S60 phones today: 220 – 370 MHz (ARM 9/ARM 11), 64-128 MB Ram
    No hard disc
    Therefore no virtual (= “unlimited”) memory
    Power management
    Data safety in case of power loss is an issue
    Compact
    Not much room for UI and the application itself
    Reuse of common components important
    Reliability
    “Always on”
    Andreas Jakl, 2009
    34
  • 35. C++ and Symbian OS
    In 1994, C++ was still evolving – not standardized
    Features not supported by the tool-chain or immature:
    Exceptions
    Namespaces
    New casts
    (Templates)
    Boolean types
     Own idioms had to be invented!
    Requirements: optimized for small, low memory, low power devices
    Andreas Jakl, 2009
    35
  • 36. P.I.P.S. / OpenC
    Available since 2007
    P.I.P.S:
    Allows using C standard libraries (POSIX) on Symbian OS
    OpenC / OpenC++ (Nokia) add additional libraries
    Useful for porting applications and game development
    UI development still requires Symbian-dialect of C++
    Andreas Jakl, 2009
    36
  • 37. “Open” Platform
    Symbian OS is an open platform
    Allows to install aftermarket software
    C++ APIs publicly documented and freely available
    Symbian OS supports open standards (e.g. as developed by Open Mobile Alliance (OMA))
    Source Code:
    Source code of Symbian OS is not available
    However: most of it is provided to phone manufacturers and partners
    Andreas Jakl, 2009
    37
  • 38. Symbian OS + Runtimes
    Andreas Jakl, 2009
    38
    Java ME
    Python
    .net
    Basic
    Perl
    Apache / PHP / MySQL
    Flash Lite
    Silverlight (soon)
    Widgets (Web Runtime)
    Ruby
    S60 / UIQ(C++)
    Symbian OS
  • 39. Choosing your Language
    Andreas Jakl, 2009
    Web
    Flash
    Python
    Managed code
    Java
    Ease of development
    P.I.P.S.
    Symbian C++
    Native code
    Functionality and performance
    Widgets-support introduced with S60 3rd Ed. FP2
    39
  • 40. Why use C++ instead of JavaME?
    Andreas Jakl, 2009
    C++
    Java ME
    Java ME
    Source: Superscape / Siemens
    Source: Nokia
    Siemens 3D Rally
    Release: March 2004
    132x176
    ~7 fps
    Pandemonium
    Release: October 2003
    176x208
    ~12-15 fps
    • Sega Rally 3D
    • 41. Release: 2008
    40
  • 42. Why use C++ instead of JavaME?
    Java ME
    Native Development
    Rudimentary UI controls, fixed appearance
    Normally no access to files, system services, …
    Applications can not really run in the background (yet)
    Long startup time
    Extra version for each mobile phone(Write Once, Run Anywhere?)
    Ready-made UI controls + extensible framework
    (Almost) complete access to files, system, …
    Background, invisible, automated start-up, ...
    Fast start-up and response time
    Applications run on all phones, (nearly) without porting
    Andreas Jakl, 2009
    41
  • 43. Symbian Signed
    Ensuring minimum standards for app. behaviour
    Certificate required to access certain phone functionality
    Development
    Open Signed: free online signing for development
    With publisher ID ($), offline signing
    Release
    Express signed: company tests itself, random audits
    Certified signed: independent test house, more expensive
    Andreas Jakl, 2009
    42
  • 44. Architecture: Kernel
    Based on XScale, ARM6, ARM9 or ARM11
    Real-time kernel
    Allows Single Core-Architecture (combined baseband- and application processor)
     reduces manufacturing cost
    Structure:
    Nano Kernel: For basic synchronisation, timing, first interrupt handling and service scheduling (enough to run the GSM stack)
    Other “personalities” run on top:
    GSM stack
    Symbian OS Kernel
    Andreas Jakl, 2009
    Symbian OS Kernel
    GSM Stack
    Symbian OS Personality
    GSM Personality Layer
    EKA2 Nano Kernel
    43
  • 45. Symbian OS
    Architecture: System
    OS and built-in middleware & applications stored and executed from ROM
    OS and UI Platforms contain many APIs:
    Telephony
    Messaging
    Multimedia
    Database
    Location-based services
    OpenGL ES
    ...
    Andreas Jakl, 2009
    Licensee UI Platform
    UI framework
    UI framework
    OS Services
    Kernel & HW Interface
    Licensee H/W Services
    Hardware
    44
  • 46. Architecture: Details
    Andreas Jakl, 2009
    JavaME
    LicenseePlatforms
    S60
    UIQ
    Avkon
    Qikon
    UI Framework
    UI Application Framework
    UI Toolkit
    Uikon
    UI LAF*
    Cone
    FEP Base**
    Application Services Messaging, Browsing, PIM, App. Framework, Data Sync, …
    Connectivity Services
    Multimedia & Graphics Services
    Generic OS Services
    Comms Services
    Telephony Services
    SerialComm & Short Link Services
    Networking Services
    Base Services
    Kernel Services & Hardware Abstraction
    ** FEP = Front End Processor:Input of characters not directlysupportedbyhardwarekeys.
    * LAF = Look & Feel. Allowschangingappearance of Uikon controls withoutmodifyingUikon-codeitslef
    Even more detailed architecture:
    http://developer.symbian.com/main/oslibrary/sys_models/
    45
  • 47. Future: Qt
    Andreas Jakl, 2009
    46
    Windows
    Mac OS
    Linux / X11
    Windows CE
    Embedded Linux
    S60
    C++
    Java
    Python
    Ada
    Pascal
    Perl
    PHP
    Maintained by Qt open source community.
    Not officially supported by Qt Software.
  • 48. Qt Architecture
    Andreas Jakl, 2009
    47
  • 49. Qt for S60
    Based on OpenC and native Symbian OS libraries
    Andreas Jakl, 2009
    48
    Qt Application
    Qt Libraries
    OpenC Libraries
    Symbian Libraries
  • 50. Developing for Symbian OS
    Andreas Jakl, 2009
    49
  • 51. IDEs – Carbide.c++
    Carbide.c++(based on Eclipse)
    New main development platform
    Integrates Eclipse with required tools
    Editions:
    Express: basic
    Developer: UI-designer, on-device debugging
    Professional: Performance tools
    OEM: ROM and JTAG support
    (all free starting with Carbide.c++ 2.0)
    Andreas Jakl, 2009
    50
  • 52. IDEs – Visual Studio
    Microsoft Visual Studio
    Plug-in: Nokia Carbide.vs for Symbian OS Support
    Andreas Jakl, 2009
    51
  • 53. IDEs – CodeWarrior
    Metrowerks CodeWarrior for Symbian OS
    Maintained by Nokia
    UI needs getting used to
    Has been superseded by Carbide.c++
    Andreas Jakl, 2009
    52
  • 54. S60 SDKs
    Choose SDK depending on required compatibility and features
    Binary compatibility break with Symbian OS 9
    www.forum.nokia.com
    Andreas Jakl, 2009
    Commonly used for maximum compatibility
    53
    Introduces touch screens to S60
  • 55. UIQ SDKs
    Major system redesign with UIQ 3
    developer.uiq.com
    Andreas Jakl, 2009
    Commonly used for maximum compatibility
    54
    Development stoppedOnly S60 will continue
  • 56. The Emulators
    Simulate phone very accurately
    Only a few differences to HW devices
    Support debugging
    Simulate connections etc.
    Andreas Jakl, 2009
    55
  • 57. Installation
    Carbide.c++ 2.0 (orlater)http://www.forum.nokia.com/main/resources/tools_and_sdks/carbide/index.html
    Perl 5.6.x (Set thepath variable!) – not 5.8 / 5.10!http://downloads.activestate.com/ActivePerl/Windows/5.6/ActivePerl-5.6.1.638-MSWin32-x86.msi
    SDK(s) (S60 3rd Ed. MR + newer)http://www.forum.nokia.com/Resources_and_Information/Tools/Platforms/S60_Platform_SDKs/
    Andreas Jakl, 2009
    56
     Install all tools on the same drive (recommended: C:, no network drive!)
  • 58. The Community
    Projects
    Andreas Jakl, 2009
    57
  • 59. Aim of this Presentation
    Andreas Jakl, 2009
    58
    Make you interested in developing for Symbian OS
    ... so what can you do with Symbian OS applications?
    ... what impact can you create with no marketing budget and simple ideas?
  • 60. Community
    Small, but dedicated community
    Easy to get into the network
    Easy to create new stuff
    Blogs and websites
    http://www.allaboutsymbian.com/
    http://www.symbian-freak.com/
    http://www.intomobile.com/
    http://blogs.forum.nokia.com/
    http://www.womworld.com/
    ... and many others!
    Andreas Jakl, 2009
    59
    All happy to report about YOUR next interesting Symbian OS based projects!
  • 61. Projects – ShakerRacer
    Andreas Jakl, 2009
    60
    270,000+
    video views
    (youtube)
    Taken up by
    many blogs
    140,000 hits
    on project page
    Nutshell: Control a modded RC toy car by tilting your phone.
    Demonstratedby Nokia atmany world-wide events
    Presented at
    S60 Summit inBarcelona
    Developed in: Python
    Phone technology: Acceleration sensor, Bluetooth
    Published: November 2007
    Made by: Andreas Jakl, Stephan Selinger
  • 62. Projects – WiiConnect / WiiRider
    Andreas Jakl, 2009
    61
    2nd at Forum for
    Mobile Communication
    Featured on
    Austrian TV
    Featured on:
    engadget.com
    theregister.co.uk
    golem.de
    Taken up by
    many blogs.
    Nutshell: Use the Nintendo Wii Remote to control your phone.
    Developed in: Symbian OS C++ / Java ME
    Phone technology: Bluetooth
    Published: September 2007
    Made by: Alex Erifiu, Mario Grammer
  • 63. Projects – gBoarder
    Andreas Jakl, 2009
    62
    Finalist inAustrian StatePrice for Multimedia
    & e-Business
    Nutshell: Create innovative statistics during a snowboarding trip (# of crashes, longest jump) .
    Featured on
    major Austrianradio station
    Developed in: Symbian OS C++
    Phone technology: Acc.-Sensor
    Published: February 2007
    Made by: Stefan Damm, Benjamin Gmeiner
  • 64. Projects – RealReplay
    Andreas Jakl, 2009
    63
    Amongst
    winners
    at Genius award
    Winner atAustrian State
    Price for
    Multmedia
    & e-Business
    Winner atN95 Developers
    Challenge
    Finalist at
    Java Masters
    (BenQ Mobile)
    Nutshell: Race against anyone, at any time you want.
    Finalist at
    EuroprixMultimediaAward
    Featured on
    TV (Puls4)
    Developed in: Java ME
    Phone technology: Integrated GPS
    Published: November 2006
    Made by: Andreas Jakl, André Lichtenecker
  • 65. Projects – Ninepoint Box
    Andreas Jakl, 2009
    64
    Winner at
    Forum for Mobile
    Communication
    Nutshell: Use a specialized Braille module to control a standard phone.
    Founded an
    own company
    Developed in: Python
    Phone technology: Bluetooth
    Made by: EwaldKantner
  • 66. Projects – The Journey I / II
    Andreas Jakl, 2009
    65
    Featured on
    main public
    TV-channel
    (demo with
    actors)
    Finalist at
    Series 60
    Challenge
    Featured on
    German radio
    station
    Jury award at
    Austrian State Price
    for Multimedia
    & e-Business
    8/10 points
    Midlet-Review.com
    Nutshell: Combine the virtual with the real world in a location based game.
    “Most InnovativeMobile Game 2004”
    120,000+
    downloads
    Finalist at
    Europrix
    Multimedia
    Award
    Winner at
    OpenSummer
    Competition
    (NewLC)
    Developed in: Symbian OS C++
    Phone technology: Cell IDs
    Published: June 2004 / August 2007 (S60 3rd Ed)
    Made by: Andreas Jakl
  • 67. Projects – HourPower
    Andreas Jakl, 2009
    66
    With community:
    available in
    4 languages
    Nutshell: Speak the time whenever you are too tired to open your eyes.
    20,000
    downloads
    Developed in: Symbian OS C++
    Phone technology: Text-to-Speech
    Published: March 2007
    Made by: Andreas Jakl
  • 68. Projects –Theft Deterrent System for Skis
    Andreas Jakl, 2009
    67
    Winner at
    1st Austrian
    NFC Competition
    Featured onBBC
    Nutshell: Protect your skis from being stolen through NFC.
    3rd at the
    NFC Forum
    Global Competition
    Developed in: Java ME
    Phone technology: NFC
    Published: February 2008
    Made by: Markus Eder,FlorianLettner,
    Carina Madlmayr
  • 69. Projects – Panic Lookup (Carbide.c++)
    Andreas Jakl, 2009
    Published inSymbian
    newsletter
    Nutshell: Automated panic code look-up in Carbide.c++.
    Published: February 2008
    Team: Wolfgang Damm, Andreas Pum
    68
  • 70. Projects – pyWuzzler
    Andreas Jakl, 2009
    Featured onTV (LT1)
    Nutshell: Simulate table soccer on a mobile phone – and make it fun to play!
    Several Austriannewspapers
    Published: June 2008
    Team:Benjamin Gmeiner, Yen-Chia Lin
    69
  • 71. Summary
    There’s a lot you can do
    Don’t keep your application for yourself
    Let the world know about what you do
    Participate in the community
    Andreas Jakl, 2009
    70
  • 72. Literature
    … for extending your knowledge:
    Andreas Jakl, 2009
    71
  • 73. Literature – Recommended
    Andreas Jakl, 2009
    The Accredited Symbian Developer Primer
    Jo Stichbury and Mark JacobsShort and in-depth explanation of the important facts of development for Symbian OS. Includes summary of the important basics of C++.
    The contents of this book are partly identical to “Symbian OS Explained”, so it might not be a good idea to buy both of those books if your money is limited.
    Status: Symbian OS 9, 2006
    Sample-Questions like in the exam:
    http://www.meme-education.com/
    72
  • 74. Literature – Recommended
    Andreas Jakl, 2009
    Symbian OS C++ for Mobile Phones (Volume 3)
    Richard Harrison & Mark Shackman
    Complete and very up-to-date overview and tutorials for Symbian OS development.Status: Symbian OS 9, 2007
    Developing Software for Symbian OS (Second Edition)
    Steve Babin
    Detailed description of the basic concepts of Symbian OS, good for beginners.Status: Symbian OS 9, 2007
    73
  • 75. Literature – Good, not so fresh
    Andreas Jakl, 2009
    Symbian OS Explained
    Jo Stichbury
    Includes a lot of background information and explanations about how development for Symbian OS works and why it is that way. Status: Symbian OS 8, 2005
    Developing Series 60 Applications
    Leigh Edwards, Richard Barker
    Good overview of development for S60, many examples.Status: Symbian OS 7, 2004
    74
  • 76. Help! – On the Web
    Forum Nokia
    http://forum.nokia.com/
    Forum Nokia Wiki
    http://wiki.forum.nokia.com/
    Forum Nokia Discussion Boards
    http://discussion.forum.nokia.com/
    UIQ Developer Network
    http://developer.uiq.com/
    SonyEricsson Developer Network
    http://developer.sonyericsson.com/
    Symbian Developer Network
    http://developer.symbian.com/
    Andreas Jakl, 2009
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    GeneralInformation
    Code Examples
    Help forQuestions




    S60




    UIQ



    Symbian


  • 77. Further Development Resources
    NewLC(Forum, tutorials)
    http://www.newlc.com/
    SymbianResources.com (FH Hagenberg)
    http://www.symbianresources.com/
    Also contains a link-list for Symbian-related sites
    Andreas Jakl, 2009
    76
  • 78. Symbian Academy
    Advantages
    Free lecture materials and training exercises
    Discounted Accredited Symbian Developer Exam
    Guest lectures from Symbian
    Free technical support
    Free training for lecturers
    Publishing documents & projects on Symbian Developer Network
    Free copies of Symbian Press books
    Andreas Jakl, 2009
    77
  • 79. Symbian Academy
    Prerequisite: already teaching Symbian OS or planning to do so
    Status:
    56 universities worldwide (Q1 2008, since June 2006)
    Contact:
    http://developer.symbian.com/main/academy/
    academy@symbian.com
    Andreas Jakl, 2009
    78
  • 80. Perspective
    Accredited Symbian / S60 Developer
    Official exam
    Price: approx. €150 – €220
    Thorough knowledge of Symbian OS and C++ required!
    http://www.majinate.com/
    Andreas Jakl, 2009
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  • 81. Thanks for your attention
    That’s it!
    Andreas Jakl, 2009
    80