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User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
User eXperience & Front End Development
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User eXperience & Front End Development

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What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end …

What are user experiences and how can we design them optimally? Why does UX matter and how does it interface with software development? And what does a unified design approach mean for front-end development at Semantico?

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  • 1. User eXperience &Front End DevelopmentAndrea Fallas & Dan Shearmur
  • 2. UX & FED at Semantico< 2010 The dark ages…2011 FED – DanS2012 FED – Zsuzsa & Gib2013 UX Architect – AndreaHead of Design – Owen
  • 3. What is User eXperience?humanscomputersusers
  • 4. What is User eXperience?humanscomputershuman-computerinteraction
  • 5. What is User eXperience?cognition emotion behaviourconsciousunconscious
  • 6. What is User eXperience?humanscomputerscognitionbehaviouremotion
  • 7. What are user experiences?experiential perceptivesubjective dynamicemotive
  • 8. Designing user experiencesUser experience design (UXD) refers to:"all aspects of [a] person’s experience withthe system including industrial designgraphics, the interface, the physical interactionand the manual."— Don Norman (who invented the term)
  • 9. userEXPERIENCEdesignDesigning experiences for usersUSER-CENTRED design
  • 10. userEXPERIENCEdesignDesigning experiences for usersUSER-CENTRED designlimitationsneeds wantsfeedbacktesting iteration
  • 11. Designing experiences for usersneeds, wants &limitations ofusersmulti-stageproblem solvingprocessoptimise thesystem toaccommodateuser desiresUSER-CENTRED design
  • 12. Why is it important?
  • 13. Why is it important?Sometimes its just notvery clear what weremeant to be doing.
  • 14. Why is it important?Sometimes we can befooled into trying to dothe impossible.
  • 15. Why is it important?Conflicting instructionsand design patternscan make for a veryconfusing userexperience, so wedevelop usefulconventions.
  • 16. Why is it important?Problems arise whenwe start mixing up theelements thatconstitute this pattern.
  • 17. Why is it important?Problems arise whenwe start mixing up theelements thatconstitute this pattern.
  • 18. Why is it important?Most doors are fairlysimple.What if youve neverseen a door before?How would you feel,faced with this one?
  • 19. Usability v. usefulnessusabilityusefulness
  • 20. USER-CENTREDdesignHow can we measure user experiences?surveyusers, goals &preferencescard sortingbuild informationarchitecturesprototypeinteractionmodelspersonasreflect usergroupswireframesite & pagearchitectureinterviewusers &stakeholders incontexttree testinginformationarchitecturesusability testinginteraction &context
  • 21. How can we measure user experiences?interviewusers &stakeholders incontext
  • 22. Outputs from UX practicewireframesite & pagearchitecture
  • 23. What does this mean?Helps us BUILD THINGSStop building USABLE WRONG THINGSCONCEPTUALISE what we are buildingFRAMEWORKS & benchmarksANTICIPATE problemsUSER-CENTREDdesign
  • 24. The interface with developmentPRODUCT developmentPLATFORM developmentACCESS managementBESPOKE developmentFRONT-END developmentORCID developmentUSER-CENTREDdesignUXAndreaDESIGNOwen
  • 25. Front-end development
  • 26. Previously● Outsource visual design● Tackle design or usability issues ourselves
  • 27. Having a unified design team will● Create a feedback loop making things a littlebit more iterative● Solidify process
  • 28. A library of interface examples● HTML prototypes● (Eventually) a client facing version● Scolaris re-design

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