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Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
Agile For UX Practitioners
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Agile For UX Practitioners

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An introduction to Agile from the vantage point of User Experience Practitioners.

An introduction to Agile from the vantage point of User Experience Practitioners.

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  • More specifically: Regardless of if you are part of an Agile team (integrating) or in a traditional team (transforming from within)Will be focusing less on specific techniques, though we’ll get into some of that as well.How you can apply Agile thinking to your work, to how and when and how much of your techniques.
  • [pic: blank mirror]Looking your current practice in the mirror.Origin of current practice, artifacts, cultureFear, Pride vs Reason
  • Transcript

    • 1. Agile for UX Practitioners<br />Anders Ramsay, Delve Conference, August 2009<br />
    • 2. About Me<br />
    • 3. UX + Agile:What Changes?What Stays the Same?Agile for Traditional Teams?<br />
    • 4. Agile?<br />
    • 5. Planning Poker<br />Agile Coach<br />Spikes<br />Extreme Programming<br />Backlogs<br />Scrum<br />Test-Driven Development<br />Story Cards<br />Customer<br />Sprints<br />Product Owner<br />Velocity<br />Standups<br />Daily Standups<br />Refactoring<br />Burndown<br />Pair Programming<br />Crystal Methods<br />Feature-Driven Development<br />Scrum Master<br />Adaptive Software Development<br />Dynamic Systems Development<br />Lean Development<br />
    • 6. Agile is a DesignMindset<br />Specific to Software <br />From a Developer Perspective…<br />
    • 7. Two Perspectives<br />UX<br />DEVELOPER<br />
    • 8. Sample Project<br />Two-week Vendor Bake-Off<br />Contrasts Traditional/Agile<br />
    • 9. Sample Project<br />Traditional<br />Agile<br />
    • 10. Traditional Lifecycle<br />We can’t start building anything in two weeks…<br />BUILD<br />DESIGN<br />Time<br />
    • 11. Agile Lifecycle<br />What is the Earliest Responsible Moment we can start building?<br />DESIGN<br />BUILD<br />Time<br />HUMAN/TECHNICAL INFRASTRUCTURE<br />
    • 12. UX: Really? Let’s discuss how we can simplify it…<br />Dev: This is more complex than we thought…<br />Agile is People-Centered<br />
    • 13. Project Narrative<br />UX<br />2 weeks<br />1-2 Days<br />
    • 14. Agile is Open, Visible<br />
    • 15. You can start building sooner than you think<br />
    • 16. Project Narrative<br />Reflect, Adjust<br />UX<br />UX<br />Build 1<br />2 weeks<br />1-2 Days<br />2-3 Days<br />
    • 17. Agile Documents<br />
    • 18. Asking a Different Question…<br />
    • 19. Comprehensive<br />What is everything developers need to know?<br />
    • 20. Just Enough<br />etc.<br />What is the minimum needed to start building?<br />
    • 21. Specification Sketch<br />
    • 22. Designing is Building is Designing<br />
    • 23. Evolving the UI in Tandem with the Software<br />
    • 24. Document Cost-Benefit<br />
    • 25. Agile Documents<br />Yes, you can keep doing wireframes!but…<br />Design the delta.<br />For conversation.<br />As a means, not an end.<br />
    • 26. Project Narrative<br />REALITY<br />Reflect, Adjust<br />Reflect, Adjust<br />Build 2<br />Build 3<br />UX<br />UX<br />UX<br />Build 1<br />2 weeks<br />
    • 27. Adaptive<br />Lean<br />There is Only Us<br />Self-Organizing<br />Reality-Driven<br />Conversation-oriented<br />Iterative<br />Autonomous<br />Agile Mindset<br />Visible<br />People-Centered<br />Focused<br />Software-specific<br />Sustainable<br />Open<br />Solution-oriented<br />Technical Excellence<br />Light-weight<br />Safe<br />
    • 28. Getting Started<br />
    • 29. Step Zero: You and Your Team<br />
    • 30. Process is a Secondary Effect of People<br />—Alistair Cockburn<br />
    • 31. Beware Agile Orthodoxy and Ritual<br />From HenrikKniberg’s Blog at blog.crisp.se<br />
    • 32. The BigCorp Factor<br />
    • 33. Iterate the Transition<br />
    • 34. Takeaways<br />
    • 35. Agile + UX?<br />
    • 36. Agile <br />UX<br />
    • 37. Agile<br />UX<br />Mutually Empowering Opposites<br />
    • 38. Takeaways<br />Start with an Agile Mindset and all else will follow.<br />Develop your Developer Perspective.<br />Same UX Principles, New artifacts and methods.<br />
    • 39. Thanks!<br />@andersramsay<br />AndersRamsay.com<br />AgileExperienceDesign.org<br />http://ia.meetup.com/14/<br />http://www.meetup.com/agile-experience-design<br />rosenfeldMedia.com/books/agile-experience/<br />

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