FMM - Final Pitch

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Executive pitch presentation for Full Moon Manor.

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FMM - Final Pitch

  1. 2. <ul><li>Escape from Full Moon Manor ! The three Spook Siblings must use all of their abilities to solve puzzles and escape treacherous traps to defeat Full Moon Manor itself in this 2D puzzle platformer! </li></ul>
  2. 3. <ul><li>Overall theme: light hearted horror mansion. </li></ul><ul><li>Each section of the mansion that the levels take place in have their own themes that correspond to wings of the mansion - Ball Room, Kitchen, Green House and so on. </li></ul>
  3. 4. <ul><li>XBL Arcade / Community channel </li></ul><ul><li>Windows XP, Vista </li></ul><ul><li>Zune </li></ul><ul><li>Microsoft XNA Platform </li></ul>
  4. 5. <ul><li>Attractive, cute style </li></ul><ul><li>Fun horror themes attractive to a wide audience. </li></ul><ul><li>Engaging, brain-teasing puzzle fun for the casual to the hardcore audience. </li></ul><ul><li>Low price-point sold through digital distribution (XBLA / Community Games). </li></ul>
  5. 6. <ul><li>The Lost Vikings (Blizzard, SNES) </li></ul><ul><li>Castlevania Series (Konami) </li></ul><ul><li>Braid (Johnathan Blow) </li></ul>
  6. 7. <ul><li>FMM has a unique mix of accessibility, high production standards, charm, and thought provoking gameplay. </li></ul>
  7. 8. <ul><li>For the core DLC audience </li></ul><ul><li>Light platforming, fun puzzle elements, and cute graphics will also attract a large swath of casual gamers. </li></ul><ul><li>Male and female gamers ages 10 - 35+. </li></ul><ul><li>For fans of: </li></ul><ul><ul><li>Anime / Cute Characters, Light Horror / Halloween Themes, Platforming Games, Puzzle Games, Action Games </li></ul></ul>
  8. 9. <ul><li>The goal of the game is to escape from Full Moon Manor by unlocking sections of the house until the player can reach the final level and defeat the Manor Heart. </li></ul>
  9. 10. <ul><li>The player must move each character individually. </li></ul><ul><li>Utilize the characters’ abilities alone or combined with the other character’s abilities in order to navigate through hazards. </li></ul><ul><li>Each of the 3 characters must reach the end of the stage in order to progress to next level. </li></ul>
  10. 11. <ul><li>2D sidescrolling sprite-based game. </li></ul><ul><li>Switch between 3 characters, each with their own abilities: </li></ul>
  11. 12. <ul><li>5 chapters of gameplay with different themes and situations, 5 levels per chapter for 7-10 hours of play. </li></ul><ul><ul><li>Green House </li></ul></ul><ul><ul><li>Kitchen </li></ul></ul><ul><ul><li>Play Room </li></ul></ul><ul><ul><li>Ball Room </li></ul></ul><ul><ul><li>Mansion Heart </li></ul></ul><ul><li>Compete in time trial modes with your friends. </li></ul>
  12. 13. <ul><li>Xbox 360 Control pad and Keyboard </li></ul><ul><ul><li>L and R shoulder buttons: cycle through the three player characters. </li></ul></ul><ul><ul><li>Y button: Special ability. </li></ul></ul>
  13. 14. <ul><li>Inspired by the cute cel-shaded 3D look of The Legend of Zelda:Wind Waker. </li></ul><ul><li>The animations are influenced by anime, and cartoons in general. </li></ul>
  14. 20. Each level is short enough to play the game in short bursts (10-15 minutes each).
  15. 21. <ul><li>FMM will require a basic set of cartoon sound effects from switches toggling, to monsters growling, to the sounds of a hit impact and </li></ul><ul><li>character exertion. </li></ul>
  16. 22. <ul><li>A typical level of FMM must feature music that sets the mood for adventure and fits the theme of the level currently being played. </li></ul><ul><ul><li>For instance, the Play Room level would feature a creepy tune with a child’s music box tune, whereas the Green House will feature a more generic adventurous beat. </li></ul></ul>
  17. 23. <ul><li>3 Character System </li></ul><ul><li>Competitive Advantage </li></ul><ul><li>Why we will succeed: </li></ul><ul><ul><li>Strength of Vision </li></ul></ul><ul><ul><li>Strength of Team </li></ul></ul><ul><ul><li>Not another shooter ! </li></ul></ul>
  18. 24. <ul><li>Anders Howard , Producer </li></ul><ul><li>Debbie Colon, Art Director </li></ul><ul><li>Josh Kulinski, Game Designer </li></ul><ul><li>Lee Farrell, Level Designer </li></ul><ul><li>Jeff Aydelotte, Programmer </li></ul><ul><li>Jason Forney, Artist </li></ul><ul><li>Ju Hyun Oh, Artist </li></ul>

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