• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Jerry Bush, Game-based learning at Cisco, Train for Success presentation Nov 10, 2011
 

Jerry Bush, Game-based learning at Cisco, Train for Success presentation Nov 10, 2011

on

  • 1,114 views

Jerry Bush, Cisco Systems program manager, presented at Gronstedt Group's Train for Success on how Cisco certifications group has helped thousands of networking professionals gain CCNA certifications ...

Jerry Bush, Cisco Systems program manager, presented at Gronstedt Group's Train for Success on how Cisco certifications group has helped thousands of networking professionals gain CCNA certifications with game-based learning and why Cisco’s Binary Game has been played by more than 150,000 people in over 200 countries. Bush will offer advice for training managers seeking to create a successful learning games. Check out Cisco's game arcade for examples: https://learningnetwork.cisco.com/community/connections/games

Statistics

Views

Total Views
1,114
Views on SlideShare
1,113
Embed Views
1

Actions

Likes
1
Downloads
16
Comments
1

1 Embed 1

http://tweetedtimes.com 1

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

11 of 1 previous next

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Jerry Bush, Game-based learning at Cisco, Train for Success presentation Nov 10, 2011 Jerry Bush, Game-based learning at Cisco, Train for Success presentation Nov 10, 2011 Presentation Transcript

    • Cisco Learning Games:Developing Effective Corporate Learning GamesJerry Bush, Cisco SystemsTrain for Success November 10, 2011Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 1
    • • A Little About Cisco • Why Learning Games? • ADDIE Model: Analyze • Design and Develop • Case Study: The Binary Game • Case Study: The Mind Share Game • Implement • Evaluate • Beyond the GameSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 2
    • The Home Team: A Little about CiscoSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 3
    • Cisco • Top Rated IT Certification Certifications • Over a Million Certified • Worldwide Program • 60+ Certification & SpecializationsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 4
    • • Global • Average age 16-30 • High School/College • Social Networks • GamerSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 5
    • • Cisco Learning Partners • Cisco Networking Academies • Cisco Press Books • Cisco Learning NetworkSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 6
    • • Worldwide Access • Social Networking • 11.5 Million Site Visits • 42 Million Page Views • 295,037 Registered Users www.cisco.com/go/learningnetworkSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 7
    • • Dozen Learning Games • Most Frequent Search • 350,000 Games Played • Discussion Groups • Game Blog www.cisco.com/go/arcadeSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 8
    • • 6 years • 500 - 1,000 hits per day • A dozen Learning Games • Available to over 100,000 students • Internal & External Sites Worldwide • Over One Million Total Game Plays • Sold 100,000+ CDs and DownloadsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 9
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 10
    • Why Learning Games?Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 11
    • • Game = Learning • Chess • Golf • Video Games = eLearning • Laparoscopic Surgeons • Project Management 27% faster 37% fewer errors (AP 4/7/04)Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public Yahoo Senior Director (Wired 4/06) 12
    • • Spelling • Mathematics • Rhythm • Dance • Simulation • Hand-eyeSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 13
    • • Self-paced Learning • Chose Level and Degree of Difficulty • Go as fast or slow as you like • Go back and play as often as you like • Motivation – ARCS • Attention – Fun; Loud; Bright; Flashy • Relevance – Current Interests; Tied to Learning • Confidence – Everyone Has Success – Play at YOUR Level, Your Pace • Satisfaction – Fun; Everyone Wins; High Score; Leader Boards • Feedback: Scores; Hits; Prizes • Assessment: Ongoing, motivational • Remediation: Move Down Levels to PracticeSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 14
    • • Simulation > Allows Experiential Learning• Motivation > Games Are Fun! Everyone Feels Like a Winner• Target Audience > Students who play lots of Video Games• Players Motivated to Win > Mastery of Knowledge and Skills = Certification• Games May Teach Better than Traditional > Binary Game is faster and better• Bring Players/Students Together > Forums, Wiki‟s, Teams• Add Experiential learning to Current Training > Mind Share Boxed Set• Draw Students > Cisco Learning Network Arcade: Most popular destination• Public Relations > Articles in dozens of publications• Assessment > Game Score = Self-Testing; Incoming students Mind Share Game• Students Like Games > Surveys show 95% Like Games and Want MoreSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 15
    • ADDIE Model: AnalyzeSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 16
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 17
    • Binary Conversion Chart 1 00000001 21 00010101 2 00000010 22 00010110 3 00000101 23 00010111 4 00000100 24 00011000 5 00000101 25 00011001 6 00000110 26 00011010 7 00000111 27 00011011 8 00001000 28 00011100 9 00001011 29 00011101 10 00001010 30 00011110 11 00001011 31 00011111 12 00001100 32 00100000 13 00001101 33 00100001 14 00001110 34 00100010 15 00001111 35 00100011 16 00010000 36 00100100 17 00010001 37 00100101 18 00010010 38 00100110 19 00010011 39 00110111 20 00010100 40 00101000Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 18
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 19
    • • Like Hiring an Employee • How many games have they developed? • How long in the game industry? • Samples?Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 20
    • ADDIE: Design & DevelopSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 21
    • Word Search Skill: Alphabet; Letter patterns; SpellingHangman Skill: Letter frequency; CryptographyQuiz Games Skill: Vocabulary; Facts; Practice ExamsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 22
    • Word SearchSkill: People Skills; History; 10-KeyHangman Skill: Logic; Strategy; NegotiationQuiz Games Skill: Programming; Typing; MathSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 23
    • Case Study: The Binary GameSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 24
    • 0 0 0 0 0 1 0 1 =Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 25
    • Magic Row 128 64 32 16 8 4 2 1 0 0 0 0 0 1 0 1 =Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 26
    • 4 + 1= Magic Row 128 64 32 16 8 4 2 1 0 0 0 0 0 1 0 0 1 = 0Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 27
    • 4 + 1=5 Magic Row 128 64 32 16 8 4 2 1 0 0 0 0 0 1 0 0 1 =5 0Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 28
    • INSTRUCTIONS 1 in the lower box means you add the number above. 0 in the lower box means you leave it alone. 128 64 32 16 8 4 2 1 0 0 0 0 0 0 1 1 = 3Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 29
    • Score 0 128 64 32 16 8 4 2 1 0 0 0 0 1 0 1 1 =Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 30
    • Score 0 100 128 64 32 16 8 4 2 1 0 0 0 0 1 0 1 1 = 11Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 31
    • Score 100 128 64 32 16 8 4 2 1 0 0 1 0 1 0 1 1 =Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 32
    • Score 200 100 128 64 32 16 8 4 2 1 0 0 1 0 1 0 1 1 = 43Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 33
    • Score 200 128 64 32 16 8 4 2 1 0 1 1 1 1 0 1 0 = 1 23Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 34
    • Score 200 300 128 64 32 16 8 4 2 1 0 0 1 1 1 0 1 0 = 58Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 35
    • Score 300 128 64 32 16 8 4 2 1 0 0 0 0 0 0 0 0 = 2 49Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 36
    • * HINT: All 8 numbers add up to 255. If you subtract the 4 and the 1 it leaves 250, the correct answer. Score 300 128 64 32 16 8 4 2 1 1 1 1 1 1 0 1 0 = 2 49Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 37
    • Countdown Score 30 87 100 Start 128 64 32 16 8 4 2 1 0 1 0 1 0 0 1 1 =Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 38
    • Countdown Score 10 87 110 128 64 32 16 8 4 2 1 0 1 0 1 0 0 1 1 = 83Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 39
    • Score Points 30 25 110 Hint 128 64 32 16 8 4 2 1 = 107Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 40
    • Score Points 30 15 110 Hint 128 64 32 16 8 4 2 1 0 1 0 1 = 107Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 41
    • Score Points 30 15 125 Hint 128 64 32 16 8 4 2 1 0 1 1 0 1 0 1 1 = 107Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 42
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 43
    • • Play like Tetris • Look and Feel of Lumines • Does it Exist?Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 44
    • 128 64 32 16 8 4 2 1 23 232 208 23Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 45
    • 128 64 32 16 8 4 2 1 232 208 23 23 137 117Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 46
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 47
    • 500 Bonus Points! 31Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 48
    • 500 Bonus Points! 31Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 49
    •  Magic Row 1s to the right 500 Bonus Points! Combinations Odd ends in 1 Even ends in 0 Row Vanish 31 Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 50
    • • 50 Problems in 5 Minutes VS.• Addictive• High Score = Learning • Meet Learning Objectives • Cognitive Skills• Viral Game = One Million• Media and PR• Draw Students to SiteSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 51
    • Case Study: The Mind Share GameSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 52
    • GOAL Build a Game that Teaches an Entire Networking Fundamentals CurriculumSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 53
    •  Does game play improve learning? Can everyone be a Champion? Does game penalize for learning? Are there loss or “stuck” conditions? Does it start simple, advance to complex? Is player given correct number of choices? Is there a good mix of learning and game play? Does game provide good incentives for replay? Is some success quick, while mastery takes time?Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 54
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 55
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 56
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 57
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 58
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 59
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 60
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 61
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 62
    • 1. Recognize common network device symbols and names 2. Describe basic network functionality 3. Select the correct cables used to connect devices in a network 4. Describe the OSI Network layer model 5. Explain encapsulation 6. Identify devices, software and protocols found in each of the seven OSI Layers 7. Discuss TCP protocol header, http protocol behavior 8. Perform Binary/decimal number conversion 9. Identify key binary numbers used in networking, subnetting and subnet masks 10. Perform and translate CIDR notation on a network address 11. 12. 13. Demonstrate how CIDR notation is used in subnetting Describe how MAC addressing is used in a given network topology Explain how MAC Address tables are populated and used 34 Learning 14. 15. 16. Given a network scenario explain when and how to use ARP and RARP Distinguish the appropriate times to use a router, switch or hub in a network Given a network scenario describe frame forwarding logic. Objectives 17. Explain when and where to filter, flood, or forward data. 18. Select the appropriate times to use broadcast, multicast or unicast 19. Describe gateway of last resort 20. Describe CSMA/CD 21. Explain when address classes A, B, C, reserved and private are used. 22. Use Subnet masks 23. Enter the proper commands given tasks in the router start-up process 24. Describe how RAM, ROM and Flash store and retrieve start-up configurations 25. Given a topology identify collision domains and broadcast domains 26. Given a subnet mask, identify the class and number of hosts 27. Describe the how routers use a Routing Table 28. Assess the best network routes in a topology for each type of Link State and Distance Vector protocols 29. Show how you would subnet a network given a network topology 30. Describe how Radio Waves are effected by physical objects 31. Explain the differences in IBSS; BSS and ESS wireless topologies 32. Given a Wireless network topology place Wireless Access Points in the optimal positions 33. Show how a network uses PAT and NAT to import and export data from a private network onto a public network. 34. Given a network mask, identify the class of network and which bytes of the address are reserved for hosts and networksSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 63
    • • What Media? • CD • Download • Web Page• What Format? • HTML; Flash; Java • XML • Modify or Add Content • Translate Localize • Other Programming (C++) • Mac or PC • Operating System (Windows XL or Win 7) • Mobile – Phone/Tablet • Iphone • Droid • BlackberrySerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 64
    • • Translate • Interface • Content • Instructions• Localization • Culture • Humor • Jargon•Accessibility • Sight - Impaired - Color Blind • SoundSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 65
    • ADDIE Model: ImplementSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 66
    • • Distribution • CD • Download • Installer • Web Page • Mobile • Online • In Store • Direct Mail• For Free or Fee? • CD – Orderable or in Store • Download – Online Store • SubscriptionSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 67
    • ADDIE Model: EvaluateSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 68
    • Students Test Scores Improve 241% • Incoming Students took 55-Item Test • Played Mind Share Game for Class during first week of school • Took Equivalent 55-Item Test • Most Scores Improved by 2, 3 even 4+ times • Average 241% Improvement using only the game for instruction1 Assessment for Incoming Students2 • Incoming Networking Students Play “Mind Share” Game • Instructors Look at Game Scores in 4 Topic Areas • Scores Used to Determine Needs • Additional Help Given to Students Based on Game Scores 95% Surveyed Agree Games are a Good Way to Learn3 • 330 Respond to survey on Cisco Learning Network • Asked, “Are games a good way to learn and practice networking concepts?” • 95% Strongly Agree or Agree games are good for learning1 Delaware Area Career Center 4565 Columbus Pike - Delaware, OH 43015 – March 20102 Pasco-Hernando Community College, New Port Richey, FL3 Cisco Learning Network – March 2010Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 69
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 70
    •  500 - 1,000 hits per day  A dozen Learning Games  Available to over 100,000 students  Internal & External Sites Worldwide  Over One Million Total Game Plays  Sold 100,000+ CDs and DownloadsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 71
    • Beyond the Game . . .Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 72
    • Educator SME GamerSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 73
    • IT Assessment Support Educator SME Gamer Marketing Derivatives DistributionSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 74
    •  Identify Specifications Outline Considerations Testing and Compatibility Who’s Code is it? Communications IT a Part of the Team Security: May Limit GameSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 75
    •  Surveys Tracking Play Pre and Post Tests Control and Test GroupsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 76
    •  Marketing a Must E-mail Announcements Web Sites Newsletters Press Releases, Articles Incent Players Flaunt SuccessSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 77
    •  Websites  On-Line  Classroom  Game Suite  Alternate Reality GameSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 78
    •  Other Websites and Links Off-line, Downloads Mobile Conference Version Tournaments Build into Curriculum LocalizationSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 79
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 80
    •  FAQs Use your Support Desk Online Support Use Assessment Feedback Teaching Materials InstructionsSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 81
    • IT Assessment Support Marketing Derivatives DistributionSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 82
    • • Worldwide Access • Social Networking • Collaborative Learning • Wikis and Discussions • On-line Mentoring www.cisco.com/go/learningnetworkSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 83
    • Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 84
    • Questions?Serious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 85
    • Jerry Bush, M.Ed. Program Manager Cisco Systems, Inc. San Jose, California jebush@cisco.comSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 86
    • Cisco Learning GamesSerious Games „06 © 2006 Cisco Systems, Inc. All rights reserved. Cisco Public 87