Learning and communications in the age of the Live and 3D Web

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Learning and communications in the age of the Live and 3D Web - Presentation Transcript

  1. Learning and communication in the age of the live and 3D web
    Anders Gronstedt, Ph.D.,
    President, Gronstedt Group
  2. Gronstedt Group
    Custom-developed, Web 2.0 and Web 3D-powered learning and communications
  3. The failure of the class room
    ©2006 Gronstedt Group, Inc
  4. Sales reps retain 10% of training
  5. Training and Communications: the Detroit of businessCarbon footprint of flying one participant to a training session or conference (kg)
  6. Which leads us to the disappearing snowcap on Kilimanjaro
  7. and Tunzo, who climbs Kilimanjaro for a living
  8. in Tanzania, one of the poorest countries of the world
  9. with his iPod and cell phone
  10. which has perfect coverage at the summit!
  11. Digital natives
    Spend more time playing video games (12.5 h/week) than watching TV (9.8 h/week)
    ©2007 Gronstedt Group, Inc
  12. They create, consume, mash-up, and share material with each other
  13. Engaged, in control, part of the story line
  14. Failure to connect…
    I’m your employee
    I’m training
  15. A “virtual class room” or a “virtual conference” is like a “motorized horse carriage”
    ©2006 Gronstedt Group, Inc
  16. 70% of corporate learners do not complete scheduled online learning programs
  17. 72% of eLearning dropouts cite either lack of motivation or learning style mismatch as the reason
  18. The best that can be said about most eLearning:
    Gives you the sensation of coma without the worry and inconvenience.
    ©2007 Gronstedt Group, Inc
    ©2007 Gronstedt Group, Inc
  19. Smart companies are moving from the static to the live web
    Static web
    Web 3D
    Live web
  20. Obama’s social media campaign
    My BarackObama social network: + 1 Million users
    Twitter: 152,000 followers
    “Yes we can” YouTube: 15 million viewers
    Text messages:
    3 Million users
  21. Even my dog is on Facebook
  22. Internal Social Networks
    IBM’ Beehive 65,000 users
    Best Buy’s Blue Shirt Nation: 20,000 users
    (turnover rate among users 8%, compared to 40-60% industry average)
    Eli Lilly’s internal Twitter: “Litter”
  23. “Crowd-sourcing”
    • Over 10,000 ideas
    • Promoted 682,000 times
    • 78,000 comments
    • Over 200 ideas implemented
  24. Ericsson: Sales simulations meet YouTube Story-centered, character-rich, video-based simulations
  25. TELUS: Alternate reality games
  26. EMC’s podcasts
    5-10 new audio casts and
    2-3 “vods” a week
    11,000 downloads a month
    Favorite audio cast:
    “Rainmaker series”
    ©2007 Gronstedt Group, Inc
  27. “I’ve never seen the field organization so enthusiastic about learning.”
    James Hunsicker, EMC manager of sales education and productivity programs
  28. Podcasting: Jamba Juice
    Test group 1:
    Video on iPod
    Test group 2: Manager training
    iPod group sold 2-3% more
  29. Benefits of podcasting
    Learning without interrupting work
    Take advantage of downtime
    ©2007 Gronstedt Group, Inc
  30. On-demand time shifting
    Repeatable, subscription based
    ©2007 Gronstedt Group, Inc
  31. Embedded in the mobile lives of today’s employees
  32. Professional actors and senior executives, callers,
    host, side kick,
    guests, spoof commercials
    Format: Conversational & ”edutaining”
    Zany over-the-top humor, fast-paced, radio-style format
    ©2007 Gronstedt Group, Inc
  33. The Podcast portal: Social media features
    • Rating and reviews
    • Search
    • Ranking based on reviews
    • Browsing
    • Sleek design with cover images
    • “What’s new and hot”
  34. Web 1.0
    Web 2.0
    Static web
    3D Web
    Live web
  35. The Internet of the future
    Gartner Group: 80% of active Internet users will be in virtual worlds by the end of 2011
  36. 1200 educational islands
  37. IBM
    50 islands and 20,000 employees in virtual worlds
  38. IBM’s virtual rehearsal studio
  39. Virtual worlds simulation
    IBM business simulation
  40. Virtual worlds role playing
  41. Loyalist College Second Life Border Simulation
    Loyalist College Border simulation
    Class room
    Second Life
    Second Life
  42. Elevator pitch role play
  43. Scale and perspective
  44. Siemens: Apprenticeship-on-demand
  45. Duke CE and Stockholm School of economics with Sun and IBM: Build a bridge team building exercises
  46. Walk inside of products
  47. Drive products
  48. 3D data visualization
  49. IBM: Speed mentoring
  50. Sun’s Solaris scavenger hunt
  51. Cultural emersion for soldiers
  52. Informal communications
    “no one ever logged into WebEx just to hang out”
  53. Your next sales kick off meeting?
  54. Collaboration: Schneider Electric and IBM
  55. “The session exceeded my expectations. It took us to a new level of collaboration. Being in Second Life got people excited about trying something new, and created a team group effect even though we participated remotely.
  56. “At IBM you can come to a meeting as a fish”
    Chuck Hamilton, Learning and New Media Leader for IBM's 3D Internet team
  57. Scott McNealy,
    Chairman
    of Sun
    Micro-
    systems
  58. IBM’s C.E.O.,
    Sam Palmisano
  59. John Chambers C.E.O., Cisco
  60. Sweden’s secretary of foreign affairs unveiling its embassy
  61. Mixed reality meetings
  62. How long will it take for our industry to break out of our legacy dogmas?
    ©2006 Gronstedt Group, Inc
  63. From watching, reading, and listening…
    …to doing, simulating, and engaging
  64. From telling and testing,
    to conversation and application
  65. From sage-on-a-stage,
    to guide-on-the-side
  66. From command-and-control,
    to guide-and-nurture
  67. From top-down to peer-to-peer
  68. From father-knows-best,
    to harnessing collective intelligence
  69. From cautious and safe, to wacky and rebellious
  70. From plan and execute…
    …to release early and often, perpetual beta
  71. From asking for permission…
    … to asking for forgiveness
  72. From people going to training…
    …training going to people
  73. From interruptive distractions, to teachable moments
  74. From appointment-driven, to on-demand
  75. From captives in classroom to learning in context
  76. From instructional design,
    to game design
  77. From classes and curriculum,
    to a learning organization
  78. From training that doubles as non-narcotic sedatives…
    … to training that is fun
  79. From replicating courses in new media, to reinventing training with new media
  80. Only one barrier between you and the live and 3D web
  81. The bureaucratic class
  82. The agents of status quo
  83. “Too un-secure”
    IT
    “Too expensive”
    Finance
    “Too open”
    Legal
    “Too wacky”
    HR
    Only one way to dodge their bullets
  84. Skunk workapproach
    Pilot and aggregate up
    Immediate feedback, iron out kinks early
    Create a groundswell of
    support and an army of evangelists
  85. Join our “Train for Success” meetings
  86. “I really have been enjoying the Second Life meetings that you sponsor.  Even to the point last week I was on vacation and made it a point to attend from a mountain cabin. I’ve not only been enjoying the speakers that you’ve had but I have been observing the other people and their interactions as well. I’m personally sold on the technology and think that it has a great possibility”
    Ted Christansen
  87. Gronstedt Group
    Custom-developed, Web 2.0 and Web 3D-powered learning

+ Anders GronstedtAnders Gronstedt, 2 years ago

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