Application of immersive spaces2, Chuck Hamilton, IBM

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Chuck Hamilton, Virtual Learning Leader for IBMs Center for Advanced Learning, presentation to the Gronstedt Group's Train for Success, November 4, 2010.

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  • This is what is on the agenda for this presentation.
    Asked by CSTD to speak to the current learning directions at IBM “How We Learn” is about how IBM learns in the new era of informal, connected, learning networks. There are significant cultural shifts in play here, that are explained later in the presentation.
  • …develop and apply skills, leverage rehearsal settings, simulation, role playing, or hands-on practice across global boundaries with multiple participants where real-time cooperation and coordination are key elements; 
    …view, model or prototype complex concepts, methods, data or ideas in a commonly accessible space. This practice leverages space and scale affordances of virtual environments and game engines. Examples include: Complex process mapping, granularity within a model, getting inside a device or machine, constructing an object or device, conceptual orienteering and break/risk/assemble something you could not affordably break/risk/assemble in real life; 
    …convey and visualize information with the intention of discussing observations in context. Example: technical poster session, visual metaphors, group voting, observed behavior in a designed setting and work place safety practices; 
    …share playful social interactions, informal learning and/or serious game tactics as way to help to increase attention, retention and immersion. Examples include: Ice breaker events, social networks, team events, timers, competition, team dynamics, and social networking;
    …perform a series of tasks under duress—including critical observation by others, multiple visual and/or audio distracters and movement. Safely experience an event or situation to gain knowledge of how they or others will react in that situation or should react in the future. Examples include, maneuvering a piece of equipment safely through a construction zone or presenting information in front of an international often disruptive audience.
  • …develop and apply skills, leverage rehearsal settings, simulation, role playing, or hands-on practice across global boundaries with multiple participants where real-time cooperation and coordination are key elements; 
    …view, model or prototype complex concepts, methods, data or ideas in a commonly accessible space. This practice leverages space and scale affordances of virtual environments and game engines. Examples include: Complex process mapping, granularity within a model, getting inside a device or machine, constructing an object or device, conceptual orienteering and break/risk/assemble something you could not affordably break/risk/assemble in real life; 
    …convey and visualize information with the intention of discussing observations in context. Example: technical poster session, visual metaphors, group voting, observed behavior in a designed setting and work place safety practices; 
    …share playful social interactions, informal learning and/or serious game tactics as way to help to increase attention, retention and immersion. Examples include: Ice breaker events, social networks, team events, timers, competition, team dynamics, and social networking;
    …perform a series of tasks under duress—including critical observation by others, multiple visual and/or audio distracters and movement. Safely experience an event or situation to gain knowledge of how they or others will react in that situation or should react in the future. Examples include, maneuvering a piece of equipment safely through a construction zone or presenting information in front of an international often disruptive audience.
  • Application of immersive spaces2, Chuck Hamilton, IBM

    1. 1. © 2009 IBM Corporation Immersive Learning Spaces at IBM Overview of the application of immersive learning spaces across IBM Chuck Hamilton IBM Center For Advanced Learning November, 2010
    2. 2. © 2008IBMCorporation IBM Slide 2 This is what’s coming…  A view of the challenge  How we think, learn and share today  Where virtual spaces work best for us  When you should use immersive spaces  What immersive spaces we use today  A unifying example
    3. 3. © 2008IBMCorporation IBM Slide 3 Formal How we think and learn
    4. 4. © 2008IBMCorporation IBM Slide 4 The virtual Collaboration Puzzle
    5. 5. © 2008IBMCorporation IBM Slide 5 Affordances of the New Medium Place VOIP IM Group Chat Social Network Secure Spaces
    6. 6. © 2008IBMCorporation IBM Slide 6 Asking Questions for the medium 1- Questions related to the social connectedness – Will bringing a group of participants together at the same time and in the same space improve the learning or experience? 2- Questions related to application of visual and spatial capabilities – Does conveying learning content visually, and particularly in 3D, help participants better understand it? – Will leveraging the native and constructed visual and spatial opportunity for visual or place-based learning benefit your project? 3 -Questions related to technical constraints – Does the organization and/or project team understand the technical environment and global infrastructure requirements for virtual social environments?
    7. 7. © 2008IBMCorporation IBM Slide 7 When we use immersive spaces When learners need to:  …develop and apply skills, leverage rehearsal settings, simulation, role playing, or hands-on practice across global boundaries with multiple participants where real-time cooperation and coordination are key elements;
    8. 8. © 2008IBMCorporation IBM Slide 8 When we use immersive spaces When learners need to: …view, model or prototype complex concepts, methods, data or ideas in a commonly accessible space. This practice leverages space and scale affordances of virtual environments and game engines. Examples include: Complex process mapping, granularity within a model, getting inside a device or machine, constructing an object or device, conceptual orienteering and break/risk/assemble something you could not affordably break/risk/assemble in real life;
    9. 9. © 2008IBMCorporation IBM Slide 9 Immersive spaces we work with today
    10. 10. © 2008IBMCorporation IBM Slide 10 IBM’s new virtual school- A new learning Place  The IBM Learning Commons (hyper link to Second Life)

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