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10 Reads on Game Analytics
Get up to speed with these 10 great
articles and presentations – new and
old - on game analytic...
Your game is an Insecure Monopoly: Look
internally to set prices, not externally
Emily Greer
Maximizing Monetization
Build better games through data mining –
use data mining to improve game design
David Kennerly
Better game design through ...
Constantly drag people towards the
experiences you want them to see
Roxanne Gibert
Monetization Toolkit: tuning game desig...
Selecting features to track from players should be a
process that involves all the stakeholders. Always plan
for the prese...
Don’t track everything
- Except when related to your economy
Trevor McCalmont
5 Common pitfalls for mobile game analytics
While data mining is essential for shaping
gameplay balance, you cannot rely only on
behavioral data
Dustin Browder
StarCr...
Players do not quit for any one reason
Joakim Achren
Ten reasons why players quit
Measure or die
Jefferson Valaderez
Measure or Die: Analytics and F2P Mobile Game Design
Veteran player do not quit – they fall into
the pit
Dmitry Nozhnin
Predicting Churn: when to veterans quit?
Launch softly – and iterate on the user data
Eric Seufert
Soft launch product development using the Minimum Viable Metrics
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10 reads on game analytics

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Get up to speed with these 10 great articles and presentations – new and old - on game analytics and game design from the pros

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Transcript of "10 reads on game analytics "

  1. 1. 10 Reads on Game Analytics Get up to speed with these 10 great articles and presentations – new and old - on game analytics and game design from the pros
  2. 2. Your game is an Insecure Monopoly: Look internally to set prices, not externally Emily Greer Maximizing Monetization
  3. 3. Build better games through data mining – use data mining to improve game design David Kennerly Better game design through data mining
  4. 4. Constantly drag people towards the experiences you want them to see Roxanne Gibert Monetization Toolkit: tuning game design using analytics
  5. 5. Selecting features to track from players should be a process that involves all the stakeholders. Always plan for the present and future needs of everyone – including the players Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa Introduction to User Analytics
  6. 6. Don’t track everything - Except when related to your economy Trevor McCalmont 5 Common pitfalls for mobile game analytics
  7. 7. While data mining is essential for shaping gameplay balance, you cannot rely only on behavioral data Dustin Browder StarCraft II’s Browder: You Can’t Rely Solely on Data
  8. 8. Players do not quit for any one reason Joakim Achren Ten reasons why players quit
  9. 9. Measure or die Jefferson Valaderez Measure or Die: Analytics and F2P Mobile Game Design
  10. 10. Veteran player do not quit – they fall into the pit Dmitry Nozhnin Predicting Churn: when to veterans quit?
  11. 11. Launch softly – and iterate on the user data Eric Seufert Soft launch product development using the Minimum Viable Metrics
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