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Intro to Adobe Flash

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Workshop slides for Adobe Flash intro-to-intermediate skills

Workshop slides for Adobe Flash intro-to-intermediate skills


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Transcript

  • 1. Flash from the Get-Go: Beginning to Intermediate Skills Staci Trekles Milligan Clinical Assistant Professor Purdue University Calumet
  • 2. Objectives
    • Participants will be able to:
      • Utilize the interface commands, including drawing tools, layer manipulation, and timeline controls
      • Create simple animations using shape and motion tweens
      • Use the motion guide tools to create more advanced animations
      • Utilize the photo slideshow and quiz templates available in Flash to create their own custom quizzes and picture galleries
      • Publish Flash documents for the Web
  • 3. Objectives
    • Participants will be able to:
      • Import video files into Flash animations
      • Create simple interactions within animations using ActionScript 2
      • Create fully customizable, component-based self-check quizzes
      • Add “quicktip” interactions to websites or Flash-based animations and quizzes
      • Utilize “drag and drop” interactions to create memory or learning games/quizzes
  • 4. What is Flash?
    • Flash is an authoring environment capable of producing everything from simple animations to fully interactive experiences such as games or quizzes
    • Primarily designed to produce media for the Web, but Flash animations can be added to PowerPoint, digital videos, and even merged into other Flash animations
  • 5. Why use Flash?
    • Flash allows even the beginner to create high-impact visuals to enhance a presentation or Web page with illustration or decoration (or both)
    • Slide shows, quizzes, and other kinds of interactive experiences can be designed to your exact specifications, giving you greater control over your teaching materials
  • 6. Things to Consider
    • Entire websites should never be designed in Flash; they are not able to be accessed by users with disabilities
    • Too many “flashy” animations can be distracting for some users – exercise caution when using a great deal of movement on a single page or slide
    • Flash is not an “easy” program to get the hang of, and for many the learning curve can be daunting; take it slow as you learn and remember that no one becomes an expert overnight!
  • 7. Some Flash Lingo
    • Timeline : The line along the top of the Flash workspace which holds each Frame, from 1 to infinity; allows Flash to display animations frame-by-frame, much like a filmstrip or a child’s “animated” flip book.
    • Frame : An individual moment in time within the animation; click on any frame in the timeline to see what is happening or displayed on that frame
    • Keyframe : A special frame where something can be designated to change or happen; i.e., a ball moving left can be told to start moving to the right at a keyframe
  • 8. More Flash Lingo
    • Layer : Individual “tracks” of the timeline; allows different elements to do different things at the same time by adding each element to its own layer
    • Stage : Just like in theater, this is where the action happens, or where the graphical and content elements of your work are put together and displayed
    • Scene : Allows you to organize your animation more easily; however, they are best used in longer animations
  • 9. Timeline – Keyframes will have a dot inside them The first frame is always a keyframe List of layers Stage Scenes
  • 10. More Flash Lingo
    • ActionScript : The programming language of Flash; version 2.0 uses more natural language and is best suited for beginners and work involving basic kinds of tasks, while version 3.0 is designed for higher mathematical functions
    • Interaction : Term for any time ActionScript is used to allow the user to do something within the Flash animation, such as stop or start the animation, select a button, or move an object
  • 11. Publishing Flash Documents
    • Adobe Flash allows you to create, edit, and test animations in the FLA format ONLY
    • However, in order to use and share those animations with others, you need to Publish your work as an SWF document
    • Do this from the File menu; once you publish, you will have a final product that can be inserted into a web page, added to a PowerPoint, and more
  • 12. Resources
    • Books:
      • The Web Collection Revealed: Adobe Dreamweaver, Flash, and Fireworks (Thomson-Delmar Learning)
      • Flash CS3/CS4 Professional Visual QuickStart Guide (Peachpit Press)
      • Adobe Flash How-Tos: 100 Essential Techniques (Adobe Press)
      • Flash CS3/CS4: The Missing Manual (O’Reilly Press)
  • 13. Resources
    • Tutorials from this workshop and more: http://education.calumet.purdue.edu/Tutorials/HECC
    • Flashkit.com - Excellent Flash developer resource: http://www.flashkit.com/
    • Flash tutorials with lots of useful info: http://www.entheosweb.com/Flash/default.asp
    • Adobe Flash Tutorial/Support Center: http://www.adobe.com/support/flash/tutorial_index.html
  • 14. Clipart and Media Sources
    • Gimp Savoy Photo Archive, http://gimp-savvy.com/PHOTO-ARCHIVE
    • DHD Multimedia Gallery, http://gallery.hd.org/index.jsp
    • Image After, http://www.imageafter.com
    • Pics for Learning, http://pics4learning.com
  • 15. More Media Sources
    • The Smithsonian, http://smithsonianimages.si.edu
    • Creative Commons: http://www.creativecommons.org
    • Wikimedia, http://www.wikimedia.org
    • AKM Music, http://www.akmmusic.co.uk/
    • Absolute Sound Effects Library, http://www.grsites.com/sounds/
  • 16. About Staci
    • My blog: http://stacimilligan.edublogs.org
    • My website: http://education.calumet.purdue.edu/Faculty/trekles
    • Purdue Calumet Graduate Studies and license renewal program: http://www.calumet.purdue.edu/education/grad