Creative Writing, Problem-Based Learning, and the Technology-Enhanced English Classroom
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This presentation is for the ISTE 2012 Poster Session. Objectives include:...
This presentation is for the ISTE 2012 Poster Session. Objectives include:
Identify games and simulations, including virtual worlds from historical foundations such as Heritage Key, which can be used to spark creativity in middle school and high school English students.
Discuss the ways in which games, simulations, and other technologies can encourage curiosity, collaboration, and creative thought in “digital native” students.
Develop problem-based lessons that promote creative writing and creative response to aid in understanding of key concepts in English and literature study.
Design and promote alternative, technology-enhanced methods of helping students learn from one another through peer review of writing.
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