The Movisphere Project

623
-1

Published on

Published in: Entertainment & Humor
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
623
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
4
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide

The Movisphere Project

  1. 1. Movisphere One Game to Rule ’em All
  2. 2. We will talk about games
  3. 3. $37.900 mill An industry much bigger than music or HARDCORE cinema GAMES $25.000 mill $20.000 mill CINEMA OFFLINE $18.000 mill CASUAL GAMES $6.550 mill ONLINE $2.000 mill Games Music Cinema *World data 2007
  4. 4. But specially about casual games
  5. 5. Three times bigger than online music… and growin g CINEMA $25.000mill $10.900 mill OFFLINE $18.000 mill $6.550 mill 2007 2010 ONLINE $2.000 mill Casual Games Music Cinema *World data
  6. 6. Online
 Casual Games are 28%
 played in… Mobile
 72%

  7. 7. and when the experience is good enough…
  8. 8. are the most loved applications…
  9. 9. Ok then, big time for telcos, I guess!!!
  10. 10. Hold on, hold on…
  11. 11. Telcos haven’t reacted yet
  12. 12. actually they have, but… 40% Only play free games Not worth the money 39% Too expensive 26% Don’t need new games 22% Don’t know how to download games 12% Don’t play gameson phone 12% Operators missing out Can’t download games 8% on $100 million due to Takes too long to download games 7% poor usability Reasons for not downloading Mobile Games
  13. 13. and in the meanwhile some mobile manufacturers…
  14. 14. …are moving faster
  15. 15. What can we do to reverse the situation?
  16. 16. The Movisphere Project
  17. 17. is a Gaming Arena…
  18. 18. …a place where users can access to any available game,
  19. 19. where they can play alone or with friends,
  20. 20. from mobile or from PC,
  21. 21. from ANY mobile,
  22. 22. and for FREE, because kids also want to play
  23. 23. In a nutshell (I):  Ad supported model  In-games ads: the developer decides the “ad points” Free
  Sponsored Games: top games sponsored by big brands  Subscription: for users who don’t want ads interruptions  Games made by third-party developers  25-50% of the ad-revenue to the developer Co‐created
  Creativity freedom: no platform restrictions, up to the developer  Duels, challenges.  Virtual World (on research status): with chat, virtual gifts… Social
  User rankings, games ratings…  Community features
  24. 24. In a nutshell (II):  Playable in mobile  Playable in PC Convergence
  Consistence: different screens, but same game  Movisphere Arena: any platform, Symbian, Java…   Games: up to the developers. The more supported your Mul:pla<orm
 game is the more users you get and the most money you win  Don’t bother the user.  Simple registration Easy
  Simple access to games  Simple payment (virtual world items)
  25. 25. Movisphere One Game to Rule ’em All For more info, please contact us: Juan Jorda (jjda@tid.es) Alberto Lumbreras (alcar@tid.es)
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×