Designing at
breakneck speed
Anand Nair . Cucumbertown. @anandgrafiti
Idealism vs Pragmatism
Credits: Scott Adams

Embrace the “Push” culture
It’s about speed of delivering and evaluating assu...
There will never be a 100% fool-proof prototype.
Do just enough to get the ball rolling
Tools does not matter
as long as you are able
to communicate the
ideas to the team
Make them really
visible
Prototypes does not
always need to convey
an interface
Stories help everyone
connect the dots
Quality effort spent on
a high fidelity
wireframe ensures
faster visdesign and
development
Nobody likes to write documentation.
Nobody will ever read them too!
Productivity and
collaboration tools are
great to document
random thought and
ideas
Document components
and not pages or
atomic elements
Feedbacks are good. Get your work
constantly reviewed
Explore focus groups
and communities
where you could
validate your concepts
Seek timely opinions
from experts
Create a parking lot for
ideas
Find time to take a step back and evaluate the parts
you built to see how they fit together
Even the giants make inconsistant patterns.
You might be making them too
Being hands-on enables faster execution and
less iteration; more power to the designer
Things to remember
Its a participatory game. Everyone can design
Be the enabler
Establish the idea first, next the design
P...
Designing at speed means
being nimble and less dogmatic
in your design philosophy
Thank you!
anand@cucumbertown.com . @anandgrafiti
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Designing at breakneck speed

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Being a designer at a statup is all about being nimble and less dogmatic in your design outlook. Here is a take at common situations and workarounds for designers working on fast paced agile environments.

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Designing at breakneck speed

  1. 1. Designing at breakneck speed Anand Nair . Cucumbertown. @anandgrafiti
  2. 2. Idealism vs Pragmatism Credits: Scott Adams Embrace the “Push” culture It’s about speed of delivering and evaluating assumptions early
  3. 3. There will never be a 100% fool-proof prototype. Do just enough to get the ball rolling
  4. 4. Tools does not matter as long as you are able to communicate the ideas to the team Make them really visible
  5. 5. Prototypes does not always need to convey an interface Stories help everyone connect the dots
  6. 6. Quality effort spent on a high fidelity wireframe ensures faster visdesign and development
  7. 7. Nobody likes to write documentation. Nobody will ever read them too!
  8. 8. Productivity and collaboration tools are great to document random thought and ideas
  9. 9. Document components and not pages or atomic elements
  10. 10. Feedbacks are good. Get your work constantly reviewed
  11. 11. Explore focus groups and communities where you could validate your concepts
  12. 12. Seek timely opinions from experts
  13. 13. Create a parking lot for ideas
  14. 14. Find time to take a step back and evaluate the parts you built to see how they fit together
  15. 15. Even the giants make inconsistant patterns. You might be making them too
  16. 16. Being hands-on enables faster execution and less iteration; more power to the designer
  17. 17. Things to remember Its a participatory game. Everyone can design Be the enabler Establish the idea first, next the design Prototype early and often Being hands on gives more control over your designs
  18. 18. Designing at speed means being nimble and less dogmatic in your design philosophy
  19. 19. Thank you! anand@cucumbertown.com . @anandgrafiti
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