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Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
Designing at breakneck speed
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Designing at breakneck speed

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Being a designer at a statup is all about being nimble and less dogmatic in your design outlook. Here is a take at common situations and workarounds for designers working on fast paced agile …

Being a designer at a statup is all about being nimble and less dogmatic in your design outlook. Here is a take at common situations and workarounds for designers working on fast paced agile environments.

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  • 1. Designing at breakneck speed Anand Nair . Cucumbertown. @anandgrafiti
  • 2. Idealism vs Pragmatism Credits: Scott Adams Embrace the “Push” culture It’s about speed of delivering and evaluating assumptions early
  • 3. There will never be a 100% fool-proof prototype. Do just enough to get the ball rolling
  • 4. Tools does not matter as long as you are able to communicate the ideas to the team Make them really visible
  • 5. Prototypes does not always need to convey an interface Stories help everyone connect the dots
  • 6. Quality effort spent on a high fidelity wireframe ensures faster visdesign and development
  • 7. Nobody likes to write documentation. Nobody will ever read them too!
  • 8. Productivity and collaboration tools are great to document random thought and ideas
  • 9. Document components and not pages or atomic elements
  • 10. Feedbacks are good. Get your work constantly reviewed
  • 11. Explore focus groups and communities where you could validate your concepts
  • 12. Seek timely opinions from experts
  • 13. Create a parking lot for ideas
  • 14. Find time to take a step back and evaluate the parts you built to see how they fit together
  • 15. Even the giants make inconsistant patterns. You might be making them too
  • 16. Being hands-on enables faster execution and less iteration; more power to the designer
  • 17. Things to remember Its a participatory game. Everyone can design Be the enabler Establish the idea first, next the design Prototype early and often Being hands on gives more control over your designs
  • 18. Designing at speed means being nimble and less dogmatic in your design philosophy
  • 19. Thank you! anand@cucumbertown.com . @anandgrafiti

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