Designing at breakneck speed

  • 4,880 views
Uploaded on

Being a designer at a statup is all about being nimble and less dogmatic in your design outlook. Here is a take at common situations and workarounds for designers working on fast paced agile …

Being a designer at a statup is all about being nimble and less dogmatic in your design outlook. Here is a take at common situations and workarounds for designers working on fast paced agile environments.

More in: Design
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
4,880
On Slideshare
0
From Embeds
0
Number of Embeds
8

Actions

Shares
Downloads
50
Comments
2
Likes
24

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Designing at breakneck speed Anand Nair . Cucumbertown. @anandgrafiti
  • 2. Idealism vs Pragmatism Credits: Scott Adams Embrace the “Push” culture It’s about speed of delivering and evaluating assumptions early
  • 3. There will never be a 100% fool-proof prototype. Do just enough to get the ball rolling
  • 4. Tools does not matter as long as you are able to communicate the ideas to the team Make them really visible
  • 5. Prototypes does not always need to convey an interface Stories help everyone connect the dots
  • 6. Quality effort spent on a high fidelity wireframe ensures faster visdesign and development
  • 7. Nobody likes to write documentation. Nobody will ever read them too!
  • 8. Productivity and collaboration tools are great to document random thought and ideas
  • 9. Document components and not pages or atomic elements
  • 10. Feedbacks are good. Get your work constantly reviewed
  • 11. Explore focus groups and communities where you could validate your concepts
  • 12. Seek timely opinions from experts
  • 13. Create a parking lot for ideas
  • 14. Find time to take a step back and evaluate the parts you built to see how they fit together
  • 15. Even the giants make inconsistant patterns. You might be making them too
  • 16. Being hands-on enables faster execution and less iteration; more power to the designer
  • 17. Things to remember Its a participatory game. Everyone can design Be the enabler Establish the idea first, next the design Prototype early and often Being hands on gives more control over your designs
  • 18. Designing at speed means being nimble and less dogmatic in your design philosophy
  • 19. Thank you! anand@cucumbertown.com . @anandgrafiti