Putting the Fun in Functional
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- Slide 1: Putting the Fun in Functional
applying game mechanics to functional software
Amy Jo Kim
www.ShuffleBrain.com
- Slide 2: About ShuffleBrain
We design games & services for clients on the cutting edge of
Entertainment Technology
- Slide 3: About Me
Amy Jo Kim: Creative Director ShuffleBrain
• Trained in Psych, Neuroscience, CompSci
• Design social games, Web communities,
mobile services
• Author, “Community Building on the Web”
- Slide 4: What this talk is about
using game mechanics to create applications and services
that are fun, compelling, and addictive
What this talk is NOT about
using graphics, animation, sound and UI techniques from
games to liven up functional software (that’s another topic :-)
- Slide 5: Q: What is a game?
A1: Formal Definition
a system in which players engage in an artificial
conflict, defined by rules, that results in a quantifiable
outcome*
A2: Informal Definition
a structured experience with rules & goals that’s fun
*From Rules of Play by Eric Zimmerman and Katie Salen
- Slide 6: Q: How do games shape behavior?
A: By leveraging our
primal response patterns
- Slide 7: Q: How do games shape behavior?
A: By engaging us in flow
- Slide 8: How can game mechanics make an interactive
experience more fun, compelling and addictive?
- Slide 9: 5 Game Mechanics
1. Collecting
- Slide 10: Collecting - show me your stuff!
Worlds of Warcraft inventory MySpace friends
- Slide 11: Impressive collection = bragging rights
Collectible cards Tagworld fans
- Slide 12: The Power of Completing a Set
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Baseball Cards Habbo Coins
- Slide 13: Gotta catch ‘em all!
- Slide 14: Collecting Goes Mobile
Collecting stamps in BrainAge Collecting Friends in Hotties
- Slide 15: 5 Game Mechanics
1. Collecting
2. Points
- Slide 16: Earning Points = simple score system
Earning points in Bejeweled Earning points on eBay
- Slide 17: What can you DO with your points?
… and what can your points DO for you?
- Slide 18: Redeemable Points: earn while you play
S&H GreenStamps PrizePlay
- Slide 19: Redeemable Points drive Loyalty
Southwest Airlines
simpler Frequent Flyer points
Drugstore.com Dollars
earn while you shop
- Slide 20: Can earning points be a social experience?
- Slide 21: Social Points are given by other players
Ratings in Acrophobia Ratings in YouTube
- Slide 22: Social Points express your game’s values
Rating profiles in MySpace Rating profiles in “Hotties”
- Slide 23: Comparisons: a 2-choice social points game
Which is cuter? Which is hotter?
- Slide 24: eBay: social points for online transactions
- Slide 25: Amazon: social points for book reviews
- Slide 26: Flickr: Social Points for “interestingness”
Points are calculated via aggregate behavior
- Slide 27: Once you have points…
… you can have LeaderBoards
- Slide 28: LeaderBoards tap into our innate competitive drive
Leaderboards in TagWorld
- Slide 29: Leaderboards express your game’s values
Xbox Live Halo TextAmerica
- Slide 30: Leaderboards drive Player Behavior
TextAmerica: Most Comments YouTube: Highest Rated
- Slide 31: Parallel Leaderboards = Greater Diversity
TextAmerica: Most Comments YouTube: Highest Rated
- Slide 32: Some systems once had LeaderBoards…
… but removed them. WHY????
HINT: LeaderBoards encourage people
to game the system…
- Slide 33: Statistical Ranking: Leaderboards alternative
Daily Puzzle percentage ranking Amazon sales ranking
- Slide 34: Once you have points…
… you can define Levels
- Slide 35: Levels are shorthand for accumulated points
Levelling up in Bejeweled eBay’s Star System
- Slide 36: Levels punctuate the game experience
Reaching Level 60 in WOW Attaining a new karate belt
- Slide 37: Levels unlock new powers & access
Levelling up in WOW Levelling up as an eBay powerseller
- Slide 38: 5 Game Mechanics
1. Collecting
2. Points
3. Feedback
- Slide 39: Feedback draws attention through movement & change
Feedback in Bejeweled Feedback in MySpace Mobile
- Slide 40: Feedback accelerates mastery
Karaoke Revolution - how good is your singing? Brain Training - how old is your brain?
- Slide 41: Feedback makes your game more fun & compelling
- Slide 42: Feedback induces flow
Stanford Sudoku
- Slide 43: Feedback makes mundane tasks more fun
Cooking Mama for Nintendo DS - teaches you how to cook
- Slide 44: BIMactive: feedback on your physical activity
- Slide 45: 5 Game Mechanics
1. Collecting
2. Points
3. Feedback
4. Exchanges
- Slide 46: Exchanges are structured social interactions
basic, primal form of social engagement
- Slide 47: Social Exchanges can be explicit…
In chess, taking turns is built into the rules
- Slide 48: … or implicit (i.e. emergent)
eBay Feedback is a tit-for-tat social meta-game
- Slide 49: Trading is an explicit Social Exchange
Trading in WOW Trading in MogiMogi
- Slide 50: “gifting” is a implicit Social Exchange
NetMarble HabboHotel Helios
- Slide 51: MySpace has both kinds of Exchanges
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“Add Friend” is explicit
comments are implicit
- Slide 52: 5 Game Mechanics
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 53: Customization increases investment,
creates barriers to exit
Choose your favorite MetroGirl Customized eBay interface
- Slide 54: “Automatic” Customization is fun and engaging
Amazon Home Page
Flickr Home Page
- Slide 55: Character Customization is especially powerful
Female Characters in WOW Female Profiles in MySpace
- Slide 56: Let’s look at one successful social network
through the lens of game mechanics…
- Slide 57: How is MySpace like a game?
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 58: How is MySpace like a game?
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 59: How is MySpace like a game?
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 60: How is MySpace like a game?
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 61: How is MySpace like a game?
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
- Slide 62: Now, let’s look at how game mechanics
can make a “serious” game more fun
- Slide 63: are needed and a
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Brain Age (Nintendo DS)
- Slide 64: Collecting motivates repeat play
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Collect daily stamps Collect new games
- Slide 65: Points are tracked over time
1. Collecting
2. Points
3. Feedback
4. Exchanges
Points for a round 5. Customization
Points over time
- Slide 66: Feedback works at different time scales
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Short term: correct?
Long term: Brain age
- Slide 67: Feedback & instructions are conversational
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
He introduces He evaluates
You play
- Slide 68: Customization via handwriting…
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Custom signature Custom stamp
- Slide 69: …and time-aware dialog
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Brain Age is aware of time
- Slide 70: Creating the illusion of awareness
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Program remembers when you last logged in
- Slide 71: Now let’s look at a popular local review site
from a game design perspective
- Slide 72: Collecting: Reviews, Friends, Compliments
• Collecting
• Points
• Feedback
• Exchanges
• Customization
- Slide 73: Multiple Leaderboards showcase different metrics
• Collecting
• Points
• Feedback
• Exchanges
• Customization
- Slide 74: Users get immediate feedback when
posting/rating reviews
• Collecting
• Points
• Feedback
• Exchanges
• Customization
- Slide 75: “Compliments” function as impicit exchanges
• Collecting
• Points
• Feedback
• Exchanges
• Customization
- Slide 76: Profiles offer rich Character Customization
• Collecting
• Points
• Feedback
• Exchanges
• Customization
- Slide 77: Looking Ahead
expect to see more “serious” applications that feel like games…
…and games that incorporate communities
- Slide 78: Resources Contact
amazon.com
bonesinmotion.com amyjo@shufflebrain.com
digitalchocolate.com
ebay.com
flickr.com
google.com
jellyvision.com
infospace.com
myspace.com
mogimogi.com
nintendo.com
popcap.com
tagworld.com
textamerica.com
worldofwarcraft.com
youtube.com
zephoria.org/thoughts/