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Metagame Design

by Amy Kim on Mar 09, 2010

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game metagame gamification design game design reward gamedesign game mechanics gaming games social game-design rewards ux community gameswork reward systems game design social games engagement community gaming jeux social gaming reputation and reward system ixd gamedesign designgame behaviordesign rewardsystem socialsoftware rewardsystem create metagame reward system reputation interactiondesign

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18 of 8 previous next Post a comment

  • TamaraWillems Tamara Willems , Manager Marketing & Communicatie at USG People (Secretary Plus) What's the name of the game on slide 41? 7 months ago Reply
    Are you sure you want to Yes No
  • ubermore Ubermore at Ubermore Very much liked the categories of points. Great to see stack-overflow in there. Sure many are going to use these frameworks. 1 year ago Reply
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  • gregbahlmann Greg Bahlmann Nice one. Some great points. 1 year ago Reply
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  • MauriceWalshe Maurice Walshe , Senior / Lead SEO at TH UK as a long time gamer I’ am not sure i agree with your definition of the meta game, meta gaming is say when playing early ww2 in france using the much better in both quality and quantity french tanks correctly to make Guderian cry. It would go something like this.

    Char B1 “ allo little german tank, want to see my Gun”
    PKW III “gulp, we are so dead, runaway schnel”


    A tournament is not a meta game its just a tournament you might meta game to achieve a better result for example in a games workshop tournament by cheaseing or minmaxing (technical term) up your army list.
    1 year ago Reply
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  • Gauravonomics Gaurav Mishra , Asia Director of Social Media at MSLGROUP at MSLGROUP I like the Metagame Design Framework on slide 18 and the Metagame Engagement Framework on slide 19. 1 year ago Reply
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  • kspier kspier Great stuff.

    If you're looking to implement any of these game mechanics into your user/visitor/consumer experience, contact us at Bunchball. Our software allows one to plug in the appropriate combination of points, badges, leaderboards, avatars, newsfeeds, social media connectors, etc. to drive participation and success.

    NBC, Comcast, Victoria's Secret, and many others are using this now with great results.

    www.bunchball.com
    2 years ago Reply
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  • brucemacv Bruce MacVarish Great presentation with helpful framework on metagame design principles... Thanks! 2 years ago Reply
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  • guestfc2e06c John Kuner Great talk today! 2 years ago Reply
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Metagame Design — Presentation Transcript