Pete videogames as motivational tools in the general classroom apr21 2010
Peter J. Dolcy, Jr.Commercial Township SchoolsTechnology Coordinator
Students drawn from the Port Norris Videogame club. School is located in Cumberland County Commercial Township, NJ Designated socioeconomic District Factor Group A by NJ Department of Education
District has failed to make AYP in Language Arts Screening tests taken by Videogame Club Low scores in Literary Elements High interest in video gaming.
Constructivism Jean Piaget Knowledge constructed by the learner through experiences ▪ Students independently identify literary elements through high interest gaming Situated Learning Jean Lave and Etienne Wenger Learning takes place in the context that it is applied ▪ Application of topics through the creation of videogame reviews
Pre/post test through http://www.studyisland.com Also taken by a control group During five sessions: Instructed in the literary elements through their relationship to videogames. Explored games of their choosing to identify plot, character, theme, and setting aided by interactive video tutorial. Identified literary elements of games as found within game reviews and previews. Wrote their own review of a game. ▪ Reinforced and demonstrated use of literary elements within a familiar context.
Videogame Club Results Control Group Scores80 7070 6060 5050 4040 Pretest Pretest 3030 Posttest Posttest20 2010 10 0 0 Theme Setting Character Plot Theme Setting Character Plot
Percentage of Students Who Passed70605040 Pretest30 Posttest2010 0 Club Control
Additional research should be given to other subject areas. Long term evaluation will analyze student NJASK scores after results are returned by the state. School administration accepts the use of console gaming as motivational tools.