Pete videogames as motivational tools in the general classroom apr21 2010

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Pete videogames as motivational tools in the general classroom apr21 2010

  1. 1. Peter J. Dolcy, Jr.Commercial Township SchoolsTechnology Coordinator
  2. 2.  Students drawn from the Port Norris Videogame club. School is located in Cumberland County  Commercial Township, NJ Designated socioeconomic District Factor Group A by NJ Department of Education
  3. 3.  District has failed to make AYP in Language Arts Screening tests taken by Videogame Club  Low scores in Literary Elements High interest in video gaming.
  4. 4.  Constructivism  Jean Piaget  Knowledge constructed by the learner through experiences ▪ Students independently identify literary elements through high interest gaming Situated Learning  Jean Lave and Etienne Wenger  Learning takes place in the context that it is applied ▪ Application of topics through the creation of videogame reviews
  5. 5.  Pre/post test through http://www.studyisland.com  Also taken by a control group During five sessions:  Instructed in the literary elements through their relationship to videogames.  Explored games of their choosing to identify plot, character, theme, and setting aided by interactive video tutorial.  Identified literary elements of games as found within game reviews and previews.  Wrote their own review of a game. ▪ Reinforced and demonstrated use of literary elements within a familiar context.
  6. 6. Videogame Club Results Control Group Scores80 7070 6060 5050 4040 Pretest Pretest 3030 Posttest Posttest20 2010 10 0 0 Theme Setting Character Plot Theme Setting Character Plot
  7. 7. Percentage of Students Who Passed70605040 Pretest30 Posttest2010 0 Club Control
  8. 8.  Additional research should be given to other subject areas. Long term evaluation will analyze student NJASK scores after results are returned by the state. School administration accepts the use of console gaming as motivational tools.

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