• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Code camp 2012-advanced-design-patterns
 

Code camp 2012-advanced-design-patterns

on

  • 609 views

 

Statistics

Views

Total Views
609
Views on SlideShare
609
Embed Views
0

Actions

Likes
0
Downloads
5
Comments
0

0 Embeds 0

No embeds

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Code camp 2012-advanced-design-patterns Code camp 2012-advanced-design-patterns Presentation Transcript

    • AMIR BARYLKO ADVANCED DESIGN  PATTERNS WINNIPEG CODECAMP FEB 2012Amir Barylko Advanced Design Patterns
    • WHO AM I? • Software quality expert • Architect • Developer • Mentor • Great cook • The one who’s entertaining you for the next hour!Amir Barylko Advanced Design Patterns
    • RESOURCES • Email: amir@barylko.com • Twitter: @abarylko • Blog: http://www.orthocoders.com • Materials: http://www.orthocoders.com/presentationsAmir Barylko Advanced Design Patterns
    • PATTERNS What are they? What are anti-patterns? Which patterns do you use?Amir Barylko Advanced Design Patterns
    • WHAT ARE PATTERNS? •Software design Recipe •or Solution •Should be reusable •Should be general •No particular languageAmir Barylko Advanced Design Patterns
    • ANTI-PATTERNS • More patterns != better design • No cookie cutter • Anti Patterns : Patterns to identify failure • God Classes • High Coupling • Breaking SOLID principles.... • (name some)Amir Barylko Advanced Design Patterns
    • WHICH PATTERNS DO YOU USE? • Fill here with your patterns:Amir Barylko Advanced Design Patterns
    • ADVANCED PATTERNS Let’s vote!Amir Barylko Advanced Design Patterns
    • SOME PATTERNS... • Chain of resp. • List • Strategy Comprehension • Proxy • DTO • Object Mother • ActiveRecord • Page Object • Visitor • Repository • Null Object • Event Aggregator • Factory • Event SourcingAmir Barylko Advanced Design Patterns
    • CHAIN OF RESPONSIBILITY • More than one object may handle a request, and the handler isnt known a priori. • The handler should be ascertained automatically. • You want to issue request to one of several objects without specifying The receiver explicitly. • The set of objects that can handle a request should be specified dynamicallyAmir Barylko Advanced Design Patterns
    • Amir Barylko Advanced Design Patterns
    • PROXY • Avoid creating the object until needed • Provides a placeholder for additional functionality • Very useful for mocking • Many implementations exist (IoC, Dynamic proxies, etc)Amir Barylko Advanced Design Patterns
    • GOF
    • ACTIVERECORD • Isa Domain Model where classes match very closely the database structure • Each table is mapped to class with methods for finding, update, delete, etc. • Each attribute is mapped to a column • Associations are deduced from the classesAmir Barylko Advanced Design Patterns
    • create_table "movies", :force => true do |t| t.string "title" t.string "description" t.datetime "created_at" t.datetime "updated_at" end create_table "reviews", :force => true do |t| t.string "name" t.integer "stars" t.text "comment" t.integer "movie_id" t.datetime "created_at" t.datetime "updated_at" end class Movie < ActiveRecord::Base validates_presence_of :title, :description has_many :reviews end class Review < ActiveRecord::Base belongs_to :movie endAmir Barylko Advanced Design Patterns
    • REPOSITORY • Mediator between domain and storage • Acts like a collection of items • Supports queries • Abstraction of the storageAmir Barylko Advanced Design Patterns
    • http://martinfowler.com/eaaCatalog/repository.htmlAmir Barylko Advanced Design Patterns
    • EVENT AGGREGATOR • Manage events using a subscribe / publish mechanism • Isolates subscribers from publishers • Decouple events from actual models • Events can be distributed • Centralize event registration logic • No need to track multiple objectsAmir Barylko Advanced Design Patterns
    • Channel events from multiple objects into a single object to s i m p l i f y registration for clientsAmir Barylko Advanced Design Patterns
    • MT COMMONSAmir Barylko Advanced Design Patterns
    • EVENT SOURCING • Register all changes in the application using events • Event should be persisted • Complete Rebuild • Temporal Query • Event ReplayAmir Barylko Advanced Design Patterns
    • http://martinfowler.com/eaaDev/EventSourcing.htmlAmir Barylko Advanced Design Patterns
    • Amir Barylko Advanced Design Patterns
    • LIST COMPREHENSION • Syntax Construct in languages • Describe properties for the list (sequence) • Filter • Mapping • Same idea for Set or Dictionary comprehensionAmir Barylko Advanced Design Patterns
    • LANGUAGE COMPARISON • Scala for (x <- Stream.from(0); if x*x > 3) yield 2*x • LINQ var range = Enumerable.Range(0..20); from num in range where num * num > 3 select num * 2; • Clojure (take 20 (for [x (iterate inc 0) :when (> (* x x) 3)] (* 2 x))) • Ruby (1..20).select { |x| x * x > 3 }.map { |x| x * 2 }Amir Barylko Advanced Design Patterns
    • OBJECT MOTHER / BUILDER • Creates an object for testing (or other) purposes • Assumes defaults • Easy to configure • Fluid interface • Usually has methods to to easily manipulate the domainAmir Barylko Advanced Design Patterns
    • public class When_adding_a_an_invalid_extra_frame { [Test] public void Should_throw_an_exception() { // arrange 10.Times(() => this.GameBuilder.AddFrame(5, 4)); var game = this.GameBuilder.Build(); // act & assert new Action(() => game.Roll(8)).Should().Throw(); } } http://orthocoders.com/2011/09/05/the-bowling-game-kata-first-attempt/Amir Barylko Advanced Design Patterns
    • Amir Barylko Advanced Design Patterns
    • VISITOR • Ability to traverse (visit) a object structure • Different visitors may produce different results • Avoid littering the classes with particular operationsAmir Barylko Advanced Design Patterns
    • http://en.wikipedia.org/wiki/Visitor_pattern#DiagramAmir Barylko Advanced Design Patterns
    • NULL OBJECT • Represent “null” with an actual instance • Provides default functionality • Clear semantics of “null” for that domainAmir Barylko Advanced Design Patterns
    • class animal { public: virtual void make_sound() = 0; }; class dog : public animal { void make_sound() { cout << "woof!" << endl; } }; class null_animal : public animal { void make_sound() { } }; http://en.wikipedia.org/wiki/Null_Object_patternAmir Barylko Advanced Design Patterns
    • FACTORY • Creates instances by request • More flexible than Singleton • Can be configured to create different families of objects • IoC containers are closely related • Can be implemented dynamic based on interfaces • Can be used also to release “resource” when not neededAmir Barylko Advanced Design Patterns
    • interface GUIFactory { public Button createButton(); } class WinFactory implements GUIFactory { public Button createButton() { return new WinButton(); } } class OSXFactory implements GUIFactory { public Button createButton() { return new OSXButton(); } } interface Button { public void paint(); } http://en.wikipedia.org/wiki/Abstract_factory_patternAmir Barylko Advanced Design Patterns
    • STRATEGY • Abstracts the algorithm to solve a particular problem • Can be configured dynamically • Are interchangeableAmir Barylko Advanced Design Patterns
    • http://orthocoders.com/2010/04/Amir Barylko Advanced Design Patterns
    • DATA TRANSFER OBJECT • Simplifies information transfer across services • Can be optimized • Easy to understandAmir Barylko Advanced Design Patterns
    • http://martinfowler.com/eaaCatalog/dataTransferObject.htmlAmir Barylko Advanced Design Patterns
    • PAGE OBJECT • Abstract web pages functionality to be used usually in testing • Each page can be reused • Changes in the page impact only the implementation, not the clientsAmir Barylko Advanced Design Patterns
    • public class LoginPage {     public HomePage loginAs(String username, String password) {         // ... clever magic happens here     }         public LoginPage loginWithError(String username, String password) {         //  ... failed login here, maybe because // one or both of the username and password are wrong     }         public String getErrorMessage() {         // So we can verify that the correct error is shown     } } http://code.google.com/p/selenium/wiki/PageObjectsAmir Barylko Advanced Design Patterns
    • QUESTIONS?Amir Barylko Advanced Design Patterns
    • RESOURCES • Email: amir@barylko.com, @abarylko • Slides: http://www.orthocoders.com/presentations • Patterns: Each pattern example has a linkAmir Barylko Advanced Design Patterns
    • RESOURCES IIAmir Barylko Advanced Design Patterns
    • RESOURCES IIIAmir Barylko Advanced Design Patterns
    • QUALITY SOFTWARE TRAINING • Topics: Kanban, BDD & TDD. • When: May 6, 11-12 & 17-18 • More info: http://www.maventhought.com • Goal: Learn techniques, methodologies and tools to improve the quality in your day to day job.Amir Barylko Advanced Design Patterns