Your SlideShare is downloading. ×
0
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Applications of the serious game initiative 11 feb-2013
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Applications of the serious game initiative 11 feb-2013

956

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
956
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Virtual Simulators as Alternate TrainingTechniques for Construction Equipment Operators & Generation X and Y Adam M. Gerson Seattle Region X – Federal OSHA Gerson.adam@dol.gov
  • 2. Overview of Presentation This is a technology overview of applications of virtual simulations to improve workplace safety & health, with a specific focus on the construction industry The PPT is not an overview of the new OSHA Training Guidelines that are posted on the Federal OSHA website - https://www.osha.gov/dte/outreach/construction_generalindustry/guidelines.html The PPT was originally created for the Residential Construction Safety Group of the Master’s Builder Association for a presentation in August 2010 Although the speaker is from federal OSHA, this is not a Regional or National OSHA initiative Providers of demos and videos were contacted before their material was included in this PPT
  • 3. Overview of Slide Presentation What are Video Games, the Serious Game Initiative (SGI), and Pedagogical Simulations?  Types of Virtual Simulations  Potential utility for construction workers and workplace safety & health Examples of virtual simulations to improve health management, construction and workplace safety Videos & demonstrations of simulations
  • 4. What’s a video game? A video game is an electronic game Involves interaction with a user interface Generates visual feedback on a video device The electronic systems used to play video games are known as platforms  examples – PC’s and video game consoles. Video games use a variety of ways to provide interaction and information to the player.
  • 5. Video Game / Simulation Genres Core games - dedicated strategy on video console Casual games - smart phone games MMOG or Massive Multiplayer Online Game  An example would be World of Warcraft Serious Games Pedagogical Simulations
  • 6. Demographics of Video Game UseExpansion in 25-40 Yr age group  Per data from the November 2005 Nielsen Active Gamer Study  The age group among male players has expanded significantly up into the 25 - 40 age group. (Gen X&Y)  In 2008, the average American gamer has been playing for 12 years  On average, the gamer is 35 years of age
  • 7. Video Games would seem ideal to MotivateGenerations X, Y, & Millenium  Think “Smart Phones”  Multitasking is OK  Collaboration  Structure  Technology  Online Communication  How can technology be utilized by trainers to engage younger audiences????  ….the serious game initiative and pedagogical simulations
  • 8. What are “Serious” Video Games, andhow are they utilized?  A serious game is an interactive video game designed for a primary purpose other than pure entertainment.  Environmental message games  Educational games  Medical Visualization  Health Related Games  Corporate Training  Advertising Games
  • 9. Ongoing Research into theSerious Game Initiative Microsoft – Games for Learning Institute (G4LI) Michigan State University – Serious Game Curriculum Wii Rehabilitation Research  Use of Wii for Parkinson’s or Physical Therapy  University of Toronto – Pediatric Rehabilitation Engineering DARPA / US Military Simulations
  • 10. Examples of Serious Game Initiative inPractice for ESL/EFL Training English as a Second Language Training available on the internet  Actively promoted by Larry Ferlazzo  California High School Teacher  Prominent Blogger and with ESL Top Ten Lists Hyperlink to examples of content….  http://larryferlazzo.edublogs.org/larry-ferlazzos-english-website/
  • 11. Examples of Serious Game Initiative forMedical Visualization & Physical Therapy Parkinson’s Therapy with Nintendo Wii’s Wii Fit, Yoga and Physical Fitness Medical Surgery Visualization  Visible Body 3D Rendering
  • 12. Utilization of the Nintendo Wii forParkinson’s Therapy – “Wii-Habilitation”
  • 13. Wii Fit – Weight Sensitive,Interactive Balance Interface
  • 14. Wii Fit Screenshot / BMI Trackingthrough Time
  • 15. Screen Shot of VisibleBody.com –Medical Visualization Tool
  • 16. Screen Shot of VisibleBody.com –Medical Visualization Tool
  • 17. While Serious Games are a tangent of videogames… they are slightly different thanPedagogical Simulations Pedagogy is the study of being a teacher Construction & heavy equipment training simulations do not function like typical video games They are designed to orient an operator with a mode of operation, and oversee their progress Pace of training is relatively slow (on purpose) They are not designed for “fun”
  • 18. Why would you utilize a PedagogicalVirtual Simulation? Simulators allow for classroom teaching by demonstration Workers with Tactile Intelligence, or those who are exceptionally good with their hands, can learn by doing Simulators allow operators to learn from near misses in a controlled environment Performance can be remotely monitored by instructors
  • 19. Examples of Virtual Simulators for HeavyIndustry and Workplace Safety & Health  Simulations for Oil Rigs & Offshore Energy  Virtual Incident Management Training  Concrete Boom Truck Simulators  Ireland – Safety Game for HSA  Visual review of workplace standards and hazards  Currently in development
  • 20. Serious Game Simulation by CooleImmersive for Oil Rig Safety
  • 21. Coole Immersive – Service Rig Trainer Features of the Oil Rig Simulation  8 Categories and 57 work methods for the 4 roles  Jr. Floorhand, Sr. Floorhand, Derrickhand and Operator  Multiple interactive training operations for each role  Glossary of over 700 terms with visual reinforcement  Task specific video and instructional voice over  You Tube Link –  http://www.youtube.com/watch?v=TnnZ- 5rX1OA&feature=player_embedded
  • 22. Virtual Incident Response Training I-95 Corridor Coalition They are creating an intensive training program that uses three-dimensional, multi-player computer gaming simulation technology Utilize distance-based learning technologies to test incident management practices “Multi-Player” across the Coalition region
  • 23. Screen Shot and User Interface forI-95 Incident Response Training
  • 24. Sim Ops Studios (Code 3D) - IncidentResponse Virtualization Screen Shots
  • 25. Vortex / CM Labs of Montreal –Concrete Boom Truck Simulators Realistic concrete boom truck controls with virtual simulator in front of operator. This is a made-to- order custom simulator
  • 26. Silvertongue Software – Safety and HealthGame under development for Ireland HSA
  • 27. Examples of Pedagogical Mining &Construction Simulators Valmet Komatsu Forestry Simulator Excavator Simulator JCB 3CX Simlog - Construction Equipment Simulation Software  3D simulation for heavy equipment operators in the crane/construction, forestry, and mining industries.
  • 28. Valmet Komatsu ForestrySimulator
  • 29. Excavator Simulator JCB 3CX
  • 30. Simlog training descriptions….(from their website) Each Construction equipment simulator provides training and facilitates objective evaluation in the following areas:  Training and evaluating novices in the proficient operation of equipment  Providing a new-recruit screening system  Providing effective refresher training for experienced operators  Instilling the theory and practical aspects of economical mining  Providing training in emergency situations not possible on the real equipment  Entrenching safety procedures
  • 31. Simlog – Construction & MiningEquipment Simulators
  • 32. Example of Virtual Simulation to AssistPre-site Planning Sicklesteel Crane Simulation  Facilitated a 2009 bridge demolition over the Sauk River in NW Washington.  Sicklesteel utilized a crane simulation software called LiftPlanner  This software interacts with AutoCAD  It allows a designer to precisely model a worksite as well as position and configure cranes in 3 D Space  AGC Technology Award Winner for 2009
  • 33. Picture of “Lift Planner” CraneVisualization
  • 34. John Deere Virtual EquipmentSimulators by Immersive Technologies Example of Cost Assessment for a Pedagogical Equipment Trainers
  • 35. Examples of John Deere Simulators by Immersive TechnologiesRelated Link to John Deere Simulators (Prices Quoted from Website as of 07/14/10)http://www.deere.com/en_US/cfd/construction/deere_const/training/level2/excavator_simulator.html
  • 36. Example of Realistic Controlsfor Excavator SimulationJoysticksand LeversFoot Controls
  • 37. Excavator Virtual Simulation Software andRealistic Controls - $9,976
  • 38. Software Only Option for ExcavatorSimulation - $4,776
  • 39. 4WD Loader Simulation with Softwareand Realistic Controls - $15,997
  • 40. Conclusion Video games use a variety of controls for player interaction  Demographics illustrate rapid adoption in Gen X/Y segment Serious Gaming designed for other than pure entertainment Example of a serious game application is “Wii- Habilitation” – Rehab with traditional video games Another genre of serious games –  Medical visualization of human anatomy and systems  Visiblebody.com is analogous to pedagogical teaching tool
  • 41. Pedagogical Simulations… A tangent to video & serious games Allows for classroom teaching by instruction May be especially useful for workers with Tactile Intelligence Realistic pace of equipment operation as opposed to “video game speed” There are many pedagogical simulations already on the market
  • 42. The upcoming slides are examples ofvideos & demos of Virtual SimulationsProviders of Content –1) Siqur2) Vista (Simlog Software)3) Code 3D4) Big Look 3605) Caspian Learning “Thinking Worlds”
  • 43. Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health Siqur – Interactive Safety & Health  www.siqur.com  Can utilize USB XBox Controls to manipulate training environment  This simulation trains users in Fire Safety for a residential environment  Metrics and collaboration are integral parts of the Siqur training environment
  • 44. Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health Vista Video Overview of Caterpillar Hauling Truck Simulation and Training Software  http://www.vista-training.com/trucklogic/ Text from their website….  “This new program combines web-based training, simulation and on-the-job tools into a comprehensive, integrated curriculum designed to help adult learners retain much more of what theyve been presented. Because its web-based, you can train new operators at any time, at any location with internet access, using only a web browser.”
  • 45. Videos and Demonstrations of VirtualSimulations for Construction andWorkplace Safety & Health Code 3D – Emergency Response Simulations with Authoring Software  These sims are intended for emergency responders  Simulation authoring software is free to download  The website has a demo of a chemical plant explosion, and varied scenarios for training  www.code3d.com  http://www.code3d.com/downloads.aspx
  • 46. Videos and Demonstrations of VirtualSimulations for Workplace Safety & Health BigLook 360 Demo – Immersive Video  www.biglook360.com  Actual video footage from multiple angles  Allows user to browse an environment from multiple perspectives  This demonstration allows a user to view the demolition of Texas Stadium from multiple angles (within the stadium)
  • 47. Caspian Learning – Thinking WorldBrowser Based Sims Browser Based Simulator called “Thinking Worlds” http://www.thinkingworlds.com/ Add different worlds, characters and objects from libraries - templates, wizards and icons using simple drag and drop. Demos include:  Oil Rig & Safety  Military Checkpoints
  • 48. Last Simulation if we have time and thecapability… ”Construction Destruction”  Construction Simulator  Available for download, compatible with Windows environments (Demo Available)  Vehicles – bulldozer, crane, dump truck, excavator, front end loader  Multiple perspectives – 1st and 3rd person  Variety of different scenes
  • 49. Screen Shots of “ConstructionDestruction”
  • 50. Sources of Information on the SeriousGame Initiative and Virtual Simulations  The Escapist  http://www.escapistmagazine.com/  Serious Game Blog of Eliane Alhadeff  http://elianealhadeff.blogspot.com/  PixeLearning – Serious Game White Papers  http://pixelearning.com/
  • 51. Examples of Companies Mfg. VirtualSimulations for Training & Visualization(not all-inclusive by any means) Siqur  Code 3D Visiblebody.com  Silvertongue Software Simlog  Caterpillar Vista (Simlog distributor)  Look360 NGrain  Vortex / CM Labs Coole Immersive  Immersive Technologies
  • 52. Thank you for your time…Adam M. Gerson, Occupational S&H ManagerU.S. Department of Labor - OSHAOffice of Technical Support - Seattle Regional OfficeGerson.adam@dol.gov

×