Tapping Into The Trends

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This is one of the sessions that I presented at the Riding The Wave Conference in Gimli.

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Tapping Into The Trends

  1. 1. what’s on the horizon?Tapping nto The Trends Presented by: Andy McKiel
  2. 2. what’s on the horizon?Tapping nto The Trends Presented by: Andy McKiel
  3. 3. Where are we headed? what’s on the horizon?
  4. 4. what’s on thehorizon?
  5. 5. what’s on thehorizon?
  6. 6. what’s on thehorizon?
  7. 7. what’s on thehorizon?
  8. 8. The Trends
  9. 9. The Trends
  10. 10. The Trends
  11. 11. The Trends
  12. 12. The Trends
  13. 13. The Trends
  14. 14. The Trends
  15. 15. The Trends
  16. 16. eBooks- one year or less -
  17. 17. eBooks- one year or less - - cheaper
  18. 18. eBooks- one year or less - - cheaper - portable
  19. 19. eBooks- one year or less - - cheaper - portable - dynamic
  20. 20. eBooks- one year or less - - cheaper - portable - dynamic - create
  21. 21. eBooks- one year or less - - cheaper - portable - dynamic - create - share
  22. 22. eBooks- one year or less - - cheaper - portable - dynamic - create - share
  23. 23. eBooks- one year or less - Let’s see...
  24. 24. Mobile Devices - one year or less -
  25. 25. Mobile Devices - one year or less - - everywhere
  26. 26. Mobile Devices - one year or less - - everywhere - do anything
  27. 27. Mobile Devices - one year or less - - everywhere - do anything - content creation
  28. 28. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected
  29. 29. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected - device of choice
  30. 30. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected - device of choice
  31. 31. Mobile Devices - one year or less - Let’s see...
  32. 32. Augmented Reality - two to three years -
  33. 33. Augmented Reality - two to three years - - layers of information
  34. 34. Augmented Reality - two to three years - - layers of information - visual metaphors
  35. 35. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning
  36. 36. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
  37. 37. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
  38. 38. Augmented Reality - two to three years - Let’s see...
  39. 39. Game-based Learning - two to three years -
  40. 40. Game-based Learning - two to three years - - motivate & engage
  41. 41. Game-based Learning - two to three years - - motivate & engage - suitable challenges
  42. 42. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback
  43. 43. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving
  44. 44. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
  45. 45. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
  46. 46. Game-based Learning - two to three years - Let’s see...
  47. 47. Gesture Computing - four to five years -
  48. 48. Gesture Computing - four to five years - - evolution of the IWB
  49. 49. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces
  50. 50. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad
  51. 51. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
  52. 52. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
  53. 53. Gesture Computing - four to five years - Let’s see...
  54. 54. Gesture Computing - four to five years -
  55. 55. Learning Analytics - four to five years -
  56. 56. Learning Analytics - four to five years - - collecting & using data
  57. 57. Learning Analytics - four to five years - - collecting & using data - inform instruction
  58. 58. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro
  59. 59. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
  60. 60. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
  61. 61. Learning Analytics - four to five years - Let’s see...
  62. 62. Know what’s on the Horizon
  63. 63. Photo Attribution- in order of appearance - Image: Road to Nowhere, Australia’ - http://www.flickr.com/photos/44028103@N07/4684578915Image: Perfect Handle Counterfeit Hammer - http://www.flickr.com/photos/12926199@N08/4703022414 Image: Too Connected - http://www.flickr.com/photos/16143699@N00/4504828599 Image: Jugando Kinect - http://www.flickr.com/photos/8063328@N06/5230788766 Image: SLPro! Traffic Bubble Graph - http://www.flickr.com/photos/29689495@N00/4383317910 Image: Tapping a Pencil - http://www.flickr.com/photos/10393601@N08/2987926396 - find out more - http://www.nmc.org/horizon - contact me - andy@mckiel.ca

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