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Tapping Into The Trends

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This is one of the sessions that I presented at the Riding The Wave Conference in Gimli.

This is one of the sessions that I presented at the Riding The Wave Conference in Gimli.

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Transcript

  • 1. what’s on the horizon?Tapping nto The Trends Presented by: Andy McKiel
  • 2. what’s on the horizon?Tapping nto The Trends Presented by: Andy McKiel
  • 3. Where are we headed? what’s on the horizon?
  • 4. what’s on thehorizon?
  • 5. what’s on thehorizon?
  • 6. what’s on thehorizon?
  • 7. what’s on thehorizon?
  • 8. The Trends
  • 9. The Trends
  • 10. The Trends
  • 11. The Trends
  • 12. The Trends
  • 13. The Trends
  • 14. The Trends
  • 15. The Trends
  • 16. eBooks- one year or less -
  • 17. eBooks- one year or less - - cheaper
  • 18. eBooks- one year or less - - cheaper - portable
  • 19. eBooks- one year or less - - cheaper - portable - dynamic
  • 20. eBooks- one year or less - - cheaper - portable - dynamic - create
  • 21. eBooks- one year or less - - cheaper - portable - dynamic - create - share
  • 22. eBooks- one year or less - - cheaper - portable - dynamic - create - share
  • 23. eBooks- one year or less - Let’s see...
  • 24. Mobile Devices - one year or less -
  • 25. Mobile Devices - one year or less - - everywhere
  • 26. Mobile Devices - one year or less - - everywhere - do anything
  • 27. Mobile Devices - one year or less - - everywhere - do anything - content creation
  • 28. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected
  • 29. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected - device of choice
  • 30. Mobile Devices - one year or less - - everywhere - do anything - content creation - always connected - device of choice
  • 31. Mobile Devices - one year or less - Let’s see...
  • 32. Augmented Reality - two to three years -
  • 33. Augmented Reality - two to three years - - layers of information
  • 34. Augmented Reality - two to three years - - layers of information - visual metaphors
  • 35. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning
  • 36. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
  • 37. Augmented Reality - two to three years - - layers of information - visual metaphors - spatial positioning - QR codes
  • 38. Augmented Reality - two to three years - Let’s see...
  • 39. Game-based Learning - two to three years -
  • 40. Game-based Learning - two to three years - - motivate & engage
  • 41. Game-based Learning - two to three years - - motivate & engage - suitable challenges
  • 42. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback
  • 43. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving
  • 44. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
  • 45. Game-based Learning - two to three years - - motivate & engage - suitable challenges - instant feedback - problem solving - creating & sharing
  • 46. Game-based Learning - two to three years - Let’s see...
  • 47. Gesture Computing - four to five years -
  • 48. Gesture Computing - four to five years - - evolution of the IWB
  • 49. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces
  • 50. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad
  • 51. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
  • 52. Gesture Computing - four to five years - - evolution of the IWB - multi-touch surfaces - iTouch & iPad - Wii & Kinect
  • 53. Gesture Computing - four to five years - Let’s see...
  • 54. Gesture Computing - four to five years -
  • 55. Learning Analytics - four to five years -
  • 56. Learning Analytics - four to five years - - collecting & using data
  • 57. Learning Analytics - four to five years - - collecting & using data - inform instruction
  • 58. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro
  • 59. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
  • 60. Learning Analytics - four to five years - - collecting & using data - inform instruction - micro to macro - identify next steps
  • 61. Learning Analytics - four to five years - Let’s see...
  • 62. Know what’s on the Horizon
  • 63. Photo Attribution- in order of appearance - Image: Road to Nowhere, Australia’ - http://www.flickr.com/photos/44028103@N07/4684578915Image: Perfect Handle Counterfeit Hammer - http://www.flickr.com/photos/12926199@N08/4703022414 Image: Too Connected - http://www.flickr.com/photos/16143699@N00/4504828599 Image: Jugando Kinect - http://www.flickr.com/photos/8063328@N06/5230788766 Image: SLPro! Traffic Bubble Graph - http://www.flickr.com/photos/29689495@N00/4383317910 Image: Tapping a Pencil - http://www.flickr.com/photos/10393601@N08/2987926396 - find out more - http://www.nmc.org/horizon - contact me - andy@mckiel.ca